You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: subjects/rt/README.md
+7-7Lines changed: 7 additions & 7 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -20,10 +20,10 @@ In this project, you have to implement the ray tracer method in order to be able
20
20
21
21
When building your ray tracer, you have to take some points into consideration:
22
22
23
-
-you need to be able to create at least 4 simple objects: a sphere, a cube, a flat plane and a cylinder.
24
-
-your program must be able to change an object's location before creating the image. (Example: render a sphere with its center on the point (1,1,1)).
25
-
-you have to be able to look at the same scene from different angles by moving the camera/point of view.
26
-
-you also have to implement simple light management, which includes: different brightness and shadows.
23
+
-You need to be able to create at least 4 simple objects: a sphere, a cube, a flat plane and a cylinder.
24
+
-Your program must be able to change an object's location before creating the image. (Example: render a sphere with its center on the point (1,1,1)).
25
+
-You have to be able to look at the same scene from different angles by moving the camera/point of view.
26
+
-You also have to implement simple light management, which includes: different brightness and shadows.
27
27
28
28
As your ray tracer will probably be a bit slow to render high resolution scenes, you should make 4 .ppm images for the auditors to evaluate. The scenarios of these 4 images that you have to create consist of:
29
29
@@ -44,9 +44,9 @@ You will have to create a [markdown](https://www.markdownguide.org/getting-start
44
44
45
45
- Explanation on the features of your ray tracer
46
46
- Code examples and explanations on how to:
47
-
-create an instance of each object (a sphere, a cube, a flat plane and a cylinder)
48
-
-change the brightness
49
-
-change the camera position and angle
47
+
-Create an instance of each object (a sphere, a cube, a flat plane and a cylinder)
0 commit comments