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subjects/rt/README.md

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@@ -20,10 +20,10 @@ In this project, you have to implement the ray tracer method in order to be able
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When building your ray tracer, you have to take some points into consideration:
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- you need to be able to create at least 4 simple objects: a sphere, a cube, a flat plane and a cylinder.
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- your program must be able to change an object's location before creating the image. (Example: render a sphere with its center on the point (1,1,1)).
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- you have to be able to look at the same scene from different angles by moving the camera/point of view.
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- you also have to implement simple light management, which includes: different brightness and shadows.
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- You need to be able to create at least 4 simple objects: a sphere, a cube, a flat plane and a cylinder.
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- Your program must be able to change an object's location before creating the image. (Example: render a sphere with its center on the point (1,1,1)).
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- You have to be able to look at the same scene from different angles by moving the camera/point of view.
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- You also have to implement simple light management, which includes: different brightness and shadows.
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As your ray tracer will probably be a bit slow to render high resolution scenes, you should make 4 .ppm images for the auditors to evaluate. The scenarios of these 4 images that you have to create consist of:
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- Explanation on the features of your ray tracer
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- Code examples and explanations on how to:
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- create an instance of each object (a sphere, a cube, a flat plane and a cylinder)
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- change the brightness
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- change the camera position and angle
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- Create an instance of each object (a sphere, a cube, a flat plane and a cylinder)
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- Change the brightness
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- Change the camera position and angle
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### Instructions
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