Releases: 105-Code/MorePartsMod
v2.2.1
Moreparts Mod trailer: link
Read this!
This mod was only tested on the normal version. if you have the beta version of sfs, probably the mod can break your game
Change log 🧾
- Now the rocket with antennas will spawn connected to ARPANET
Bugs Fixed 🔧
- Fix shows the maximum altitude in meters which should be kilometers #24
- Fix GeoEye does not work on the Moon #22
Installation
- Drop
moreparts.packfile intoSpaceflight Simulator Game\Mods\Custom Assets\Partsfolder - Drop
MorePartsMod.zipintoSpaceflight Simulator Game\Modsfolder and and UNZIP- The final path should be
Spaceflight Simulator Game\Mods\MorePartsMod
- The final path should be
- Install
Electricity Part Pack. click here to download
If you think that these instructions are not enough, you can see this tutorial with images Link
v2.2.0: Rover Update
Moreparts Mod trailer: link
Change log 🧾
RefineryandSolar Panelsnow refuel your rocket more slowly #15- To create buildings it is necessary to insert the resources in your colony.
- Now the parts pack has a new logo.
- Removed colony launch restriction for
Cargoparts. RefineryandSolar Panelsrefueling is affected by time warp
New Features 📰
- Add
Continuous Trackpart - Add
GeoEyepart - Add hiden option for
colonies building#11 - Add
Excavatorpart - Add
Material Cargopart - Add
Okeybinding to extract or insert resources in colonies. - Add
Refine Materialincolony menu. - Add
Resource Depositson the planets.
Bugs Fixed 🔧
- Fix
Keybindingsfile location - Fix error when the
antennaincolonyis added. - Fix launch from colonies add
Rocket MaterialtoColony#13 - Fix bug that preserve the
Telecommunication Dishreference when it's destroyed #18 - Fix the colonies are in all save worlds #14
- Fix rocket spawn position #20
- Fix
Antennapart animation bug - Fix a bug that caused colonies to disappear when a quick save was loaded
Gallery 📸
GeoEye part
Excavator part
Continuous Track part
Material Cargo part
Refine Material section on Colony Menu
Installation
- Drop
moreparts.packfile intoSpaceflight Simulator Game\Mods\Custom Assets\Partsfolder - Drop
MorePartsMod.zipintoSpaceflight Simulator Game\Modsfolder and and UNZIP- The final path should be
Spaceflight Simulator Game\Mods\MorePartsMod
- The final path should be
- Install
Electricity Part Pack. click here to download
If you think that these instructions are not enough, you can see this tutorial with images Link
V2.1.0
Moreparts Mod trailer: link
Change log 🧾
- Change
Colony menu - Now the
create colonybutton will only show it if you have 'Electronic Component' and 'Building Material' resources on your rocket - Now the
create colonybutton will show below 50 meters - Change the texture of the colony ground
- Now the
colonieshaveARPANETconnectivity - Reworks
Antennapart style
New Features 📰
- Add
Parts cargopart - Add
VABbuilding - Add
Launch Padbuilding - Now you can launch rockets from your colonies
- Add
Rocket Materialresource
Gallery 📸
VAB Building
Antenna part
Colony Menu
Installation
- Drop
moreparts.packfile intoSpaceflight Simulator Game\Mods\Custom Assets\Partsfolder - Drop
MorePartsMod.zipintoSpaceflight Simulator Game\Modsfolder and and UNZIP- The final path should be
Spaceflight Simulator Game\Mods\MorePartsMod
- The final path should be
- Install
Electricity Part Pack. click here to download
If you think that these instructions are not enough, you can see this tutorial with images Link
V2.1.0-pre-release
Moreparts Mod trailer: link
Change log 🧾
- Change
Colony menu - Now the
create colonybutton will only show it if you have 'Electronic Component' and 'Building Material' resources on your rocket - Now the
create colonybutton will show below 50 meters - Change the texture of the colony ground
New Features 📰
- Add
Parts cargopart - Add
VABbuilding - Add
Launch Padbuilding - Now you can launch rockets from your colonies
- Add
Rocket Materialresource
Gallery 📸
VAB Building
Colony Menu
Installation
- Drop
moreparts.packfile intoSpaceflight Simulator Game\Mods\Custom Assets\Partsfolder - Drop
MorePartsMod.zipand unzip intoSpaceflight Simulator Game\Modsfolder - Install
Electricity Part Pack. click here to download
V2.0.0
Moreparts Mod trailer: link
Change log 🧾
- Change
Colony MenuUI - Reduce
RotorThrust
New Features 📰
- Add
Colony Landmarks - Add
Telecommunication Linesin map view - Add
Toggle Telecommunication Lineskeybinding (it's key 'I' )
Bugs Fixed 🔧
- Fix
Rotorgap By EmberSkyMedia
Gallery 📸
Telecommunication lines in map
Colony Landmark
Installation
- Drop
moreparts.packfile intoSpaceflight Simulator Game\Mods\Custom Assets\Partsfolder - Drop
MorePartsMod.zipand unzip intoSpaceflight Simulator Game\Modsfolder - Install
Electricity Part Pack. click here to download
V1.3.0
Update trailer: link
Change log 🧾
- Add colony ground
- Implement energy in
telecommunication dish - Add terrain height restriction to create colonies
- Now
Refineryneeds energy
New Features 📰
- Add
solar panelbuilding - Add
Rotorpart - Add
Antennapart
Bugs Fixed 🔧
- Fix timewarp disconection in realistic
- Fix rocket no control when stage change
- Fix RevertToLunch error
- Fix auto refuel after creating
refinery - Fix
Teleccomunication Dishdescription
Gallery 📸
Antenna parts
Rotor part
Solar Panels building
Installation
- Drop
morepartsfile intoSpaceflight Simulator_Data\Custom Assets\Partsfolder - Drop
MorePartsMod.zipand unzip intoSpaceflight Simulator_Data\MODSfolder - Install
Electricity Part Pack. click here to download
v1.2.0: Colony Update
Change log 🧾
- Change
Antennatexture
New Features 📰
- Add
Base Colonybuilding. - Add the
Refinerybuilding. This building allows you to recharge your rocket at the base. - Add
Construction Materialresource - Add
Electornic Componentresource - Add
Electornic Cargopart - Add
Construction Cargopart - Add
Open Colonykeybinding (it's key 'U' )
Bugs Fixed 🔧
- Fix connection when it shouldn't
Instructions👨🏫
-
To create a colony you need 7 tons of
Construction Materialand 7 tons ofElectronic Components. When you land on any planet, you will see a "Create Colony" button on your screen. Press the button and your rocket resource will be reduced and the colony will appear. -
To create a Refinery you need 12 tons of
Construction Materialand 10 tons ofElectronic Components. When you land on any colony, you need to press 'U' to show a colony windows. this windows allow you to create new buildings in your colony, so pressRefineryand your rocket resource will be reduced and theRefinerywill appear.
Gallery 📸
New Antenna texture
Electronic and Construction Cargo
Base Colony and Refinery building
Installation
- Drop
morepartsfile intoSpaceflight Simulator_Data\Custom Assets\Partsfolder - Drop
MorePartsMod.zipand unzip intoSpaceflight Simulator_Data\MODSfolder
V1.1.1
Change log 🧾
- Now
Telecomunication Dishhave infinity range, but if a planet is between the signal, the signal is interrupted - Some details in the texture of the
Antenna - Signal is interrupted in timewarp
Telecommunications Dishcheck signal every 3 seconds
Installation
- Drop
morepartsfile intoSpaceflight Simulator_Data\Custom Assets\Partsfolder - Drop
MorePartsMod.zipand unzip intoSpaceflight Simulator_Data\MODSfolder
V1.1.0: ARPANET Update
New Features 📰
- Add
Telecommunication Dishpart - Add
Antennabuilding - Add
Toggle Telecommunication Dishkeybiding
Installation
- Drop
morepartsfile intoSpaceflight Simulator_Data\Custom Assets\Partsfolder - Drop
MorePartsMod.zipand unzip intoSpaceflight Simulator_Data\MODSfolder
Gallery 📸
Antenna building
Telecommunication dish
V1.0.1
Change log 🧾
- Now the
balloonuses the atmosphere to calculate the acceleration - Add
balloonmovement animation
Bugs Fixed 🔧
- The
balloonexpands horizontally. - the
balloonacceleration is applied strange
Installation
- Drop
morepartsfile intoSpaceflight Simulator_Data\Custom Assets\Partsfolder - Drop
MorePartsMod.dllintoSpaceflight Simulator_Data\MODS\MorePartsModfolder

















