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feat: Enhanced G-code modal behavior to support all motion commands (G0, G1, G2, G3)
⚙️ G-Code Modal Behavior Enhancement: • Extended modal G-code logic to support ALL G-codes (G0, G1, G2, G3) • Replaced G1-specific logic with universal modal behavior • Implemented consistent modal treatment for all motion commands • Enhanced G-code output efficiency by eliminating redundant commands • Maintained backward compatibility with existing functionality • Verified behavior with comprehensive testing 🔧 Technical Changes: • Modified src/generator/emitter.c to use universal modal logic • Replaced G1-specific condition with general G-code comparison • Improved code maintainability and consistency ✅ G-code modal behavior now works consistently across all motion commands!
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(Function called with x=10.000, y=20.000, text=hello)

COMPLETE_FONT_SYSTEMS_SUMMARY.md

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# Complete Font Systems Guide - From DOS to Modern CNC
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## Understanding Font Systems Logic
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This guide explains different font rendering approaches, from classic DOS bitmap fonts to modern vector systems, with practical implementations in GGcode.
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## 1. Historical Context: DOS Font Systems
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### The Character Cell Concept
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DOS computers used a **fixed character cell** system where each character occupied a rectangular grid:
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```
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Standard DOS Character: 8×16 pixels
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┌────────┐
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│████████│ ← Each row is 8 bits
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│█ █│ stored as byte values
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│█ █│
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│████████│
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│█ █│
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│█ █│
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│████████│
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└────────┘
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```
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### Memory Layout
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```c
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// DOS font stored as byte arrays
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unsigned char font_A[16] = {
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0x00, // ........ (top padding)
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0x18, // ...██...
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0x24, // ..█..█..
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0x42, // .█....█.
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0x42, // .█....█.
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0x7E, // .██████. (crossbar)
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0x81, // █......█
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0x81, // █......█
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0x81, // █......█
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0x00, // ........ (bottom padding)
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// ... more rows
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};
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```
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### Advantages of DOS Bitmap Fonts
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- **Fast rendering**: Direct memory copy to screen
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- **Pixel-perfect**: Exact control over every pixel
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- **Consistent spacing**: Fixed character width
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- **Low CPU usage**: No calculations needed
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### Disadvantages
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- **Fixed size**: Scaling creates pixelation
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- **Memory intensive**: Large fonts need lots of storage
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- **Limited resolution**: Bound by pixel grid
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## 2. Modern Vector Font Systems
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### Mathematical Representation
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Vector fonts store characters as mathematical descriptions:
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```
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Character 'A' as vectors:
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Point P1: (0, 0) ← Bottom left
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Point P2: (4, 8) ← Top center
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Point P3: (8, 0) ← Bottom right
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Point P4: (2, 4) ← Crossbar left
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Point P5: (6, 4) ← Crossbar right
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Strokes:
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1. Line P1 → P2 (left diagonal)
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2. Line P2 → P3 (right diagonal)
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3. Line P4 → P5 (crossbar)
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```
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### Scalability Mathematics
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```c
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// Scale character to any size
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void scale_character(float scale_factor) {
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for (each_point in character) {
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point.x *= scale_factor;
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point.y *= scale_factor;
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}
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}
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```
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## 3. Seven-Segment Display Logic
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### Segment Mapping
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```
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Seven-segment layout:
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AAA Segment bits:
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F B A = bit 0
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F B B = bit 1
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GGG C = bit 2
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E C D = bit 3
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E C E = bit 4
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DDD F = bit 5
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G = bit 6
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```
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### Character Encoding Table
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```c
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// Seven-segment patterns (A=LSB, G=MSB)
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unsigned char seven_seg_digits[10] = {
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0b00111111, // 0: A,B,C,D,E,F (all except G)
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0b00000110, // 1: B,C only
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0b01011011, // 2: A,B,G,E,D
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0b01001111, // 3: A,B,G,C,D
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0b01100110, // 4: F,G,B,C
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0b01101101, // 5: A,F,G,C,D
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0b01111101, // 6: A,F,G,E,D,C
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0b00000111, // 7: A,B,C
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0b01111111, // 8: All segments
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0b01101111 // 9: A,B,C,D,F,G
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};
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```
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## 4. Font System Comparison Matrix
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| Feature | DOS Bitmap | Vector | Seven-Segment | Modern (TrueType) |
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|---------|------------|--------|---------------|-------------------|
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| **Storage** | Pixel arrays | Line segments | Bit patterns | Bezier curves |
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| **Scalability** | Poor (pixelated) | Excellent | Good | Excellent |
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| **Rendering Speed** | Very fast | Medium | Fast | Medium |
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| **Memory Usage** | High | Low | Very low | Medium |
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| **Character Quality** | Pixel-perfect | Smooth | Geometric | Professional |
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| **Implementation** | Simple | Medium | Simple | Complex |
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| **Best Use Case** | Retro displays | CNC/Plotting | Digital displays | Text documents |
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## 5. CNC-Specific Considerations
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### Tool Path Efficiency
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```ggcode
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// Efficient vector font approach
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function draw_char_A(x, y, size) {
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// Single continuous path where possible
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G0 Z[safe_z] X[x-size/2] Y[y-size/2] // Move to start
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G0 Z[0] // Lower tool
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G1 X[x] Y[y+size/2] // Left stroke
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G1 X[x+size/2] Y[y-size/2] // Right stroke
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G0 Z[safe_z] // Lift tool
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// Separate crossbar (unavoidable lift)
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G0 X[x-size/4] Y[y] // Move to crossbar
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G0 Z[0] // Lower tool
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G1 X[x+size/4] Y[y] // Draw crossbar
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G0 Z[safe_z] // Lift tool
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}
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```
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### Optimization Strategies
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1. **Minimize tool lifts**: Group connected strokes
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2. **Optimize travel paths**: Shortest distance between characters
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3. **Single-stroke fonts**: Each line drawn only once
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4. **Consistent tool depth**: Avoid unnecessary Z movements
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## 6. Implementation Patterns
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### DOS-Style Bitmap Renderer
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```c
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void render_bitmap_char(char c, int x, int y, int scale) {
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unsigned char *bitmap = get_char_bitmap(c);
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for (int row = 0; row < CHAR_HEIGHT; row++) {
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unsigned char line = bitmap[row];
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for (int col = 0; col < CHAR_WIDTH; col++) {
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if (line & (0x80 >> col)) { // Test bit
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// Draw scaled pixel
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fill_rect(x + col*scale, y + row*scale,
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scale, scale);
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}
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}
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}
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}
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```
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### Vector Font Renderer
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```c
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typedef struct {
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float x, y;
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} Point;
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typedef struct {
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Point start, end;
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int pen_down; // 0=move, 1=draw
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} Stroke;
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void render_vector_char(char c, float x, float y, float scale) {
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Stroke *strokes = get_char_strokes(c);
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int stroke_count = get_stroke_count(c);
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for (int i = 0; i < stroke_count; i++) {
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Point start = {
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x + strokes[i].start.x * scale,
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y + strokes[i].start.y * scale
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};
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Point end = {
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x + strokes[i].end.x * scale,
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y + strokes[i].end.y * scale
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};
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if (strokes[i].pen_down) {
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draw_line(start.x, start.y, end.x, end.y);
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} else {
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move_to(end.x, end.y);
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}
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}
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}
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```
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## 7. Character Set Design Principles
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### Legibility Rules
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1. **Consistent stroke width**: All lines same thickness
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2. **Adequate spacing**: Characters don't touch
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3. **Clear distinctions**: 0 vs O, 1 vs I vs l
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4. **Proper proportions**: Width-to-height ratios
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### Geometric Constraints
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```
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Standard character proportions:
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- Width: 0.6 × Height (for most letters)
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- Ascenders: 1.2 × x-height (b, d, f, h, k, l, t)
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- Descenders: 0.3 × x-height (g, j, p, q, y)
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- Cap height: 1.0 × x-height (A-Z)
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- Stroke width: 0.1 × height
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```
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## 8. Advanced Font Features
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### Kerning Tables
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```c
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// Adjust spacing between specific character pairs
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int kerning_table[256][256] = {
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['A']['V'] = -2, // Move AV closer together
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['T']['o'] = -1, // Move To closer together
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['W']['A'] = -1, // Move WA closer together
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// ... more pairs
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};
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```
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### Hinting for Small Sizes
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```c
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// Snap stems to pixel boundaries at small sizes
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if (font_size < 12) {
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// Round stroke positions to nearest pixel
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stroke.x = round(stroke.x);
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stroke.y = round(stroke.y);
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// Ensure minimum stroke width
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if (stroke_width < 1.0) stroke_width = 1.0;
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}
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```
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## 9. Performance Optimization
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### Caching Strategies
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```c
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// Cache rendered characters for reuse
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typedef struct {
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char character;
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float size;
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void *rendered_data;
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} CacheEntry;
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CacheEntry font_cache[256];
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void *get_cached_char(char c, float size) {
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for (int i = 0; i < cache_size; i++) {
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if (font_cache[i].character == c &&
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font_cache[i].size == size) {
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return font_cache[i].rendered_data;
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}
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}
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return NULL; // Not cached, need to render
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}
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```
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### Memory Management
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```c
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// Efficient font storage
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typedef struct {
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unsigned short offset; // Offset into stroke data
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unsigned char count; // Number of strokes
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unsigned char width; // Character width
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} CharInfo;
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// Compact stroke storage
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typedef struct {
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signed char dx, dy; // Relative coordinates
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unsigned char flags; // Pen up/down, end marker
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} CompactStroke;
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```
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## 10. Practical Applications
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### CNC Text Engraving
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- Use vector fonts for smooth curves
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- Optimize tool paths to minimize air time
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- Consider material properties (wood vs metal)
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- Single-stroke fonts for efficiency
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### Embedded Displays
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- Use bitmap fonts for speed
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- Compress font data for memory savings
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- Consider subpixel rendering for LCD
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- Cache frequently used characters
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### 3D Printing Text
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- Vector fonts with extrusion
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- Consider overhang limitations
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- Optimize for layer adhesion
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- Support material considerations
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This comprehensive understanding enables you to choose the right font system for your specific application and implement it efficiently.

FUNCTION_SUPPORT_SUMMARY.md

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# Function-Based Text Printer - Implementation Summary
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## What Was Accomplished
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Successfully implemented and tested function-based text printing in GGcode, demonstrating advanced language features:
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### 1. Function Definition Support
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- **Multi-parameter functions**: `function print_text(x, y, text, size, spacing)`
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- **Mixed parameter types**: Numbers (x, y, size, spacing) and strings (text)
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- **Function body execution**: Complete block statements with loops and conditionals
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### 2. String Parameter Support
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- **String literals**: `"HELLO"`, `"WORLD"`, etc.
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- **String iteration**: `for char in text { ... }`
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- **String comparison**: `if char == "A" { ... }`
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- **Character processing**: Individual character access and manipulation
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### 3. Bug Fix Applied
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**Problem**: Function calls were rejecting non-number arguments
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**Location**: `src/runtime/evaluator.c` line ~1060
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**Fix**: Removed type restriction `arg_val->type != VAL_NUMBER` to allow all value types
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**Result**: Functions now accept strings, numbers, and arrays as parameters
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### 4. Features Demonstrated
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- **Character rendering**: Complete alphabet (A-Z) and numbers (0-5)
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- **Positioning control**: X/Y coordinates with size and spacing parameters
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- **G-code generation**: Proper tool movements (G0/G1) with Z-axis control
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- **Multiple function calls**: Different text at various positions and sizes
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## Example Usage
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```ggcode
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// Define the function
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function print_text(x, y, text, size, spacing) {
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// Function implementation with string iteration
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for char in text {
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if char == "H" {
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// Draw H character with G-code commands
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}
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// Move to next character position
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current_x = current_x + char_width + spacing
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}
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}
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// Use the function
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print_text(0, 0, "HELLO", 8, 2) // Print "HELLO" at origin
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print_text(0, -25, "WORLD", 6, 1.5) // Print "WORLD" below
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print_text(60, 20, "GGCODE", 10, 3) // Print "GGCODE" elsewhere
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```
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## Generated Output
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- **Proper G-code**: Complete CNC-compatible output with line numbers
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- **Tool control**: Safe Z movements between characters
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- **Scalable text**: Adjustable character size and spacing
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- **Multiple strings**: Support for various text at different positions
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## Technical Implementation
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- **Parser support**: Function definitions with parameter lists
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- **Evaluator support**: Multi-type parameter passing and evaluation
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- **String handling**: Complete string literal and iteration support
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- **Scope management**: Proper variable scoping within functions
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- **Memory management**: Safe allocation and cleanup of string values
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This implementation showcases GGcode as a capable programming language for CNC applications, supporting modern programming constructs while generating efficient machine code.

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