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1089 lines (1003 loc) · 54.1 KB
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from google.protobuf.internal import containers as _containers
from google.protobuf.internal import enum_type_wrapper as _enum_type_wrapper
from google.protobuf import descriptor as _descriptor
from google.protobuf import message as _message
from typing import ClassVar as _ClassVar, Iterable as _Iterable, Mapping as _Mapping, Optional as _Optional, Union as _Union
DESCRIPTOR: _descriptor.FileDescriptor
class AvatarType(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
AvatarTypeNone: _ClassVar[AvatarType]
AvatarTypeNFT: _ClassVar[AvatarType]
class BubbleType(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
BubbleTypeNone: _ClassVar[BubbleType]
BubbleTypeClickButton: _ClassVar[BubbleType]
BubbleTypeDmSettingPanel: _ClassVar[BubbleType]
class CheckboxType(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
CheckboxTypeNone: _ClassVar[CheckboxType]
CheckboxTypeEncourage: _ClassVar[CheckboxType]
CheckboxTypeColorDM: _ClassVar[CheckboxType]
class DMAttrBit(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
DMAttrBitProtect: _ClassVar[DMAttrBit]
DMAttrBitFromLive: _ClassVar[DMAttrBit]
DMAttrHighLike: _ClassVar[DMAttrBit]
class DmColorfulType(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
NoneType: _ClassVar[DmColorfulType]
VipGradualColor: _ClassVar[DmColorfulType]
class ExposureType(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
ExposureTypeNone: _ClassVar[ExposureType]
ExposureTypeDMSend: _ClassVar[ExposureType]
class PostPanelBizType(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
PostPanelBizTypeNone: _ClassVar[PostPanelBizType]
PostPanelBizTypeEncourage: _ClassVar[PostPanelBizType]
PostPanelBizTypeColorDM: _ClassVar[PostPanelBizType]
PostPanelBizTypeNFTDM: _ClassVar[PostPanelBizType]
PostPanelBizTypeFragClose: _ClassVar[PostPanelBizType]
PostPanelBizTypeRecommend: _ClassVar[PostPanelBizType]
class PostStatus(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
PostStatusNormal: _ClassVar[PostStatus]
PostStatusClosed: _ClassVar[PostStatus]
class RenderType(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
RenderTypeNone: _ClassVar[RenderType]
RenderTypeSingle: _ClassVar[RenderType]
RenderTypeRotation: _ClassVar[RenderType]
class SubtitleAiStatus(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
None: _ClassVar[SubtitleAiStatus]
Exposure: _ClassVar[SubtitleAiStatus]
Assist: _ClassVar[SubtitleAiStatus]
class SubtitleAiType(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
Normal: _ClassVar[SubtitleAiType]
Translate: _ClassVar[SubtitleAiType]
class SubtitleType(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
CC: _ClassVar[SubtitleType]
AI: _ClassVar[SubtitleType]
class ToastFunctionType(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
ToastFunctionTypeNone: _ClassVar[ToastFunctionType]
ToastFunctionTypePostPanel: _ClassVar[ToastFunctionType]
AvatarTypeNone: AvatarType
AvatarTypeNFT: AvatarType
BubbleTypeNone: BubbleType
BubbleTypeClickButton: BubbleType
BubbleTypeDmSettingPanel: BubbleType
CheckboxTypeNone: CheckboxType
CheckboxTypeEncourage: CheckboxType
CheckboxTypeColorDM: CheckboxType
DMAttrBitProtect: DMAttrBit
DMAttrBitFromLive: DMAttrBit
DMAttrHighLike: DMAttrBit
NoneType: DmColorfulType
VipGradualColor: DmColorfulType
ExposureTypeNone: ExposureType
ExposureTypeDMSend: ExposureType
PostPanelBizTypeNone: PostPanelBizType
PostPanelBizTypeEncourage: PostPanelBizType
PostPanelBizTypeColorDM: PostPanelBizType
PostPanelBizTypeNFTDM: PostPanelBizType
PostPanelBizTypeFragClose: PostPanelBizType
PostPanelBizTypeRecommend: PostPanelBizType
PostStatusNormal: PostStatus
PostStatusClosed: PostStatus
RenderTypeNone: RenderType
RenderTypeSingle: RenderType
RenderTypeRotation: RenderType
None: SubtitleAiStatus
Exposure: SubtitleAiStatus
Assist: SubtitleAiStatus
Normal: SubtitleAiType
Translate: SubtitleAiType
CC: SubtitleType
AI: SubtitleType
ToastFunctionTypeNone: ToastFunctionType
ToastFunctionTypePostPanel: ToastFunctionType
class Avatar(_message.Message):
__slots__ = ("id", "url", "avatar_type")
ID_FIELD_NUMBER: _ClassVar[int]
URL_FIELD_NUMBER: _ClassVar[int]
AVATAR_TYPE_FIELD_NUMBER: _ClassVar[int]
id: str
url: str
avatar_type: AvatarType
def __init__(self, id: _Optional[str] = ..., url: _Optional[str] = ..., avatar_type: _Optional[_Union[AvatarType, str]] = ...) -> None: ...
class Bubble(_message.Message):
__slots__ = ("text", "url")
TEXT_FIELD_NUMBER: _ClassVar[int]
URL_FIELD_NUMBER: _ClassVar[int]
text: str
url: str
def __init__(self, text: _Optional[str] = ..., url: _Optional[str] = ...) -> None: ...
class BubbleV2(_message.Message):
__slots__ = ("text", "url", "bubble_type", "exposure_once", "exposure_type")
TEXT_FIELD_NUMBER: _ClassVar[int]
URL_FIELD_NUMBER: _ClassVar[int]
BUBBLE_TYPE_FIELD_NUMBER: _ClassVar[int]
EXPOSURE_ONCE_FIELD_NUMBER: _ClassVar[int]
EXPOSURE_TYPE_FIELD_NUMBER: _ClassVar[int]
text: str
url: str
bubble_type: BubbleType
exposure_once: bool
exposure_type: ExposureType
def __init__(self, text: _Optional[str] = ..., url: _Optional[str] = ..., bubble_type: _Optional[_Union[BubbleType, str]] = ..., exposure_once: bool = ..., exposure_type: _Optional[_Union[ExposureType, str]] = ...) -> None: ...
class Button(_message.Message):
__slots__ = ("text", "action")
TEXT_FIELD_NUMBER: _ClassVar[int]
ACTION_FIELD_NUMBER: _ClassVar[int]
text: str
action: int
def __init__(self, text: _Optional[str] = ..., action: _Optional[int] = ...) -> None: ...
class BuzzwordConfig(_message.Message):
__slots__ = ("keywords",)
KEYWORDS_FIELD_NUMBER: _ClassVar[int]
keywords: _containers.RepeatedCompositeFieldContainer[BuzzwordShowConfig]
def __init__(self, keywords: _Optional[_Iterable[_Union[BuzzwordShowConfig, _Mapping]]] = ...) -> None: ...
class BuzzwordShowConfig(_message.Message):
__slots__ = ("name", "schema", "source", "id", "buzzword_id", "schema_type")
NAME_FIELD_NUMBER: _ClassVar[int]
SCHEMA_FIELD_NUMBER: _ClassVar[int]
SOURCE_FIELD_NUMBER: _ClassVar[int]
ID_FIELD_NUMBER: _ClassVar[int]
BUZZWORD_ID_FIELD_NUMBER: _ClassVar[int]
SCHEMA_TYPE_FIELD_NUMBER: _ClassVar[int]
name: str
schema: str
source: int
id: int
buzzword_id: int
schema_type: int
def __init__(self, name: _Optional[str] = ..., schema: _Optional[str] = ..., source: _Optional[int] = ..., id: _Optional[int] = ..., buzzword_id: _Optional[int] = ..., schema_type: _Optional[int] = ...) -> None: ...
class CheckBox(_message.Message):
__slots__ = ("text", "type", "default_value", "show")
TEXT_FIELD_NUMBER: _ClassVar[int]
TYPE_FIELD_NUMBER: _ClassVar[int]
DEFAULT_VALUE_FIELD_NUMBER: _ClassVar[int]
SHOW_FIELD_NUMBER: _ClassVar[int]
text: str
type: CheckboxType
default_value: bool
show: bool
def __init__(self, text: _Optional[str] = ..., type: _Optional[_Union[CheckboxType, str]] = ..., default_value: bool = ..., show: bool = ...) -> None: ...
class CheckBoxV2(_message.Message):
__slots__ = ("text", "type", "default_value")
TEXT_FIELD_NUMBER: _ClassVar[int]
TYPE_FIELD_NUMBER: _ClassVar[int]
DEFAULT_VALUE_FIELD_NUMBER: _ClassVar[int]
text: str
type: int
default_value: bool
def __init__(self, text: _Optional[str] = ..., type: _Optional[int] = ..., default_value: bool = ...) -> None: ...
class ClickButton(_message.Message):
__slots__ = ("portrait_text", "landscape_text", "portrait_text_focus", "landscape_text_focus", "render_type", "show", "bubble")
PORTRAIT_TEXT_FIELD_NUMBER: _ClassVar[int]
LANDSCAPE_TEXT_FIELD_NUMBER: _ClassVar[int]
PORTRAIT_TEXT_FOCUS_FIELD_NUMBER: _ClassVar[int]
LANDSCAPE_TEXT_FOCUS_FIELD_NUMBER: _ClassVar[int]
RENDER_TYPE_FIELD_NUMBER: _ClassVar[int]
SHOW_FIELD_NUMBER: _ClassVar[int]
BUBBLE_FIELD_NUMBER: _ClassVar[int]
portrait_text: _containers.RepeatedScalarFieldContainer[str]
landscape_text: _containers.RepeatedScalarFieldContainer[str]
portrait_text_focus: _containers.RepeatedScalarFieldContainer[str]
landscape_text_focus: _containers.RepeatedScalarFieldContainer[str]
render_type: RenderType
show: bool
bubble: Bubble
def __init__(self, portrait_text: _Optional[_Iterable[str]] = ..., landscape_text: _Optional[_Iterable[str]] = ..., portrait_text_focus: _Optional[_Iterable[str]] = ..., landscape_text_focus: _Optional[_Iterable[str]] = ..., render_type: _Optional[_Union[RenderType, str]] = ..., show: bool = ..., bubble: _Optional[_Union[Bubble, _Mapping]] = ...) -> None: ...
class ClickButtonV2(_message.Message):
__slots__ = ("portrait_text", "landscape_text", "portrait_text_focus", "landscape_text_focus", "render_type", "text_input_post", "exposure_once", "exposure_type")
PORTRAIT_TEXT_FIELD_NUMBER: _ClassVar[int]
LANDSCAPE_TEXT_FIELD_NUMBER: _ClassVar[int]
PORTRAIT_TEXT_FOCUS_FIELD_NUMBER: _ClassVar[int]
LANDSCAPE_TEXT_FOCUS_FIELD_NUMBER: _ClassVar[int]
RENDER_TYPE_FIELD_NUMBER: _ClassVar[int]
TEXT_INPUT_POST_FIELD_NUMBER: _ClassVar[int]
EXPOSURE_ONCE_FIELD_NUMBER: _ClassVar[int]
EXPOSURE_TYPE_FIELD_NUMBER: _ClassVar[int]
portrait_text: _containers.RepeatedScalarFieldContainer[str]
landscape_text: _containers.RepeatedScalarFieldContainer[str]
portrait_text_focus: _containers.RepeatedScalarFieldContainer[str]
landscape_text_focus: _containers.RepeatedScalarFieldContainer[str]
render_type: int
text_input_post: bool
exposure_once: bool
exposure_type: int
def __init__(self, portrait_text: _Optional[_Iterable[str]] = ..., landscape_text: _Optional[_Iterable[str]] = ..., portrait_text_focus: _Optional[_Iterable[str]] = ..., landscape_text_focus: _Optional[_Iterable[str]] = ..., render_type: _Optional[int] = ..., text_input_post: bool = ..., exposure_once: bool = ..., exposure_type: _Optional[int] = ...) -> None: ...
class CommandDm(_message.Message):
__slots__ = ("id", "oid", "mid", "command", "content", "progress", "ctime", "mtime", "extra", "idStr")
ID_FIELD_NUMBER: _ClassVar[int]
OID_FIELD_NUMBER: _ClassVar[int]
MID_FIELD_NUMBER: _ClassVar[int]
COMMAND_FIELD_NUMBER: _ClassVar[int]
CONTENT_FIELD_NUMBER: _ClassVar[int]
PROGRESS_FIELD_NUMBER: _ClassVar[int]
CTIME_FIELD_NUMBER: _ClassVar[int]
MTIME_FIELD_NUMBER: _ClassVar[int]
EXTRA_FIELD_NUMBER: _ClassVar[int]
IDSTR_FIELD_NUMBER: _ClassVar[int]
id: int
oid: int
mid: str
command: str
content: str
progress: int
ctime: str
mtime: str
extra: str
idStr: str
def __init__(self, id: _Optional[int] = ..., oid: _Optional[int] = ..., mid: _Optional[str] = ..., command: _Optional[str] = ..., content: _Optional[str] = ..., progress: _Optional[int] = ..., ctime: _Optional[str] = ..., mtime: _Optional[str] = ..., extra: _Optional[str] = ..., idStr: _Optional[str] = ...) -> None: ...
class DanmakuAIFlag(_message.Message):
__slots__ = ("dm_flags",)
DM_FLAGS_FIELD_NUMBER: _ClassVar[int]
dm_flags: _containers.RepeatedCompositeFieldContainer[DanmakuFlag]
def __init__(self, dm_flags: _Optional[_Iterable[_Union[DanmakuFlag, _Mapping]]] = ...) -> None: ...
class DanmakuElem(_message.Message):
__slots__ = ("id", "progress", "mode", "fontsize", "color", "midHash", "content", "ctime", "weight", "action", "pool", "idStr", "attr", "animation", "colorful")
ID_FIELD_NUMBER: _ClassVar[int]
PROGRESS_FIELD_NUMBER: _ClassVar[int]
MODE_FIELD_NUMBER: _ClassVar[int]
FONTSIZE_FIELD_NUMBER: _ClassVar[int]
COLOR_FIELD_NUMBER: _ClassVar[int]
MIDHASH_FIELD_NUMBER: _ClassVar[int]
CONTENT_FIELD_NUMBER: _ClassVar[int]
CTIME_FIELD_NUMBER: _ClassVar[int]
WEIGHT_FIELD_NUMBER: _ClassVar[int]
ACTION_FIELD_NUMBER: _ClassVar[int]
POOL_FIELD_NUMBER: _ClassVar[int]
IDSTR_FIELD_NUMBER: _ClassVar[int]
ATTR_FIELD_NUMBER: _ClassVar[int]
ANIMATION_FIELD_NUMBER: _ClassVar[int]
COLORFUL_FIELD_NUMBER: _ClassVar[int]
id: int
progress: int
mode: int
fontsize: int
color: int
midHash: str
content: str
ctime: int
weight: int
action: str
pool: int
idStr: str
attr: int
animation: str
colorful: DmColorfulType
def __init__(self, id: _Optional[int] = ..., progress: _Optional[int] = ..., mode: _Optional[int] = ..., fontsize: _Optional[int] = ..., color: _Optional[int] = ..., midHash: _Optional[str] = ..., content: _Optional[str] = ..., ctime: _Optional[int] = ..., weight: _Optional[int] = ..., action: _Optional[str] = ..., pool: _Optional[int] = ..., idStr: _Optional[str] = ..., attr: _Optional[int] = ..., animation: _Optional[str] = ..., colorful: _Optional[_Union[DmColorfulType, str]] = ...) -> None: ...
class DanmakuFlag(_message.Message):
__slots__ = ("dmid", "flag")
DMID_FIELD_NUMBER: _ClassVar[int]
FLAG_FIELD_NUMBER: _ClassVar[int]
dmid: int
flag: int
def __init__(self, dmid: _Optional[int] = ..., flag: _Optional[int] = ...) -> None: ...
class DanmakuFlagConfig(_message.Message):
__slots__ = ("rec_flag", "rec_text", "rec_switch")
REC_FLAG_FIELD_NUMBER: _ClassVar[int]
REC_TEXT_FIELD_NUMBER: _ClassVar[int]
REC_SWITCH_FIELD_NUMBER: _ClassVar[int]
rec_flag: int
rec_text: str
rec_switch: int
def __init__(self, rec_flag: _Optional[int] = ..., rec_text: _Optional[str] = ..., rec_switch: _Optional[int] = ...) -> None: ...
class DanmuDefaultPlayerConfig(_message.Message):
__slots__ = ("player_danmaku_use_default_config", "player_danmaku_ai_recommended_switch", "player_danmaku_ai_recommended_level", "player_danmaku_blocktop", "player_danmaku_blockscroll", "player_danmaku_blockbottom", "player_danmaku_blockcolorful", "player_danmaku_blockrepeat", "player_danmaku_blockspecial", "player_danmaku_opacity", "player_danmaku_scalingfactor", "player_danmaku_domain", "player_danmaku_speed", "inline_player_danmaku_switch", "player_danmaku_senior_mode_switch", "player_danmaku_ai_recommended_level_v2", "player_danmaku_ai_recommended_level_v2_map")
class PlayerDanmakuAiRecommendedLevelV2MapEntry(_message.Message):
__slots__ = ("key", "value")
KEY_FIELD_NUMBER: _ClassVar[int]
VALUE_FIELD_NUMBER: _ClassVar[int]
key: int
value: int
def __init__(self, key: _Optional[int] = ..., value: _Optional[int] = ...) -> None: ...
PLAYER_DANMAKU_USE_DEFAULT_CONFIG_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_AI_RECOMMENDED_SWITCH_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_AI_RECOMMENDED_LEVEL_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_BLOCKTOP_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_BLOCKSCROLL_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_BLOCKBOTTOM_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_BLOCKCOLORFUL_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_BLOCKREPEAT_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_BLOCKSPECIAL_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_OPACITY_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_SCALINGFACTOR_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_DOMAIN_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_SPEED_FIELD_NUMBER: _ClassVar[int]
INLINE_PLAYER_DANMAKU_SWITCH_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_SENIOR_MODE_SWITCH_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_AI_RECOMMENDED_LEVEL_V2_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_AI_RECOMMENDED_LEVEL_V2_MAP_FIELD_NUMBER: _ClassVar[int]
player_danmaku_use_default_config: bool
player_danmaku_ai_recommended_switch: bool
player_danmaku_ai_recommended_level: int
player_danmaku_blocktop: bool
player_danmaku_blockscroll: bool
player_danmaku_blockbottom: bool
player_danmaku_blockcolorful: bool
player_danmaku_blockrepeat: bool
player_danmaku_blockspecial: bool
player_danmaku_opacity: float
player_danmaku_scalingfactor: float
player_danmaku_domain: float
player_danmaku_speed: int
inline_player_danmaku_switch: bool
player_danmaku_senior_mode_switch: int
player_danmaku_ai_recommended_level_v2: int
player_danmaku_ai_recommended_level_v2_map: _containers.ScalarMap[int, int]
def __init__(self, player_danmaku_use_default_config: bool = ..., player_danmaku_ai_recommended_switch: bool = ..., player_danmaku_ai_recommended_level: _Optional[int] = ..., player_danmaku_blocktop: bool = ..., player_danmaku_blockscroll: bool = ..., player_danmaku_blockbottom: bool = ..., player_danmaku_blockcolorful: bool = ..., player_danmaku_blockrepeat: bool = ..., player_danmaku_blockspecial: bool = ..., player_danmaku_opacity: _Optional[float] = ..., player_danmaku_scalingfactor: _Optional[float] = ..., player_danmaku_domain: _Optional[float] = ..., player_danmaku_speed: _Optional[int] = ..., inline_player_danmaku_switch: bool = ..., player_danmaku_senior_mode_switch: _Optional[int] = ..., player_danmaku_ai_recommended_level_v2: _Optional[int] = ..., player_danmaku_ai_recommended_level_v2_map: _Optional[_Mapping[int, int]] = ...) -> None: ...
class DanmuPlayerConfig(_message.Message):
__slots__ = ("player_danmaku_switch", "player_danmaku_switch_save", "player_danmaku_use_default_config", "player_danmaku_ai_recommended_switch", "player_danmaku_ai_recommended_level", "player_danmaku_blocktop", "player_danmaku_blockscroll", "player_danmaku_blockbottom", "player_danmaku_blockcolorful", "player_danmaku_blockrepeat", "player_danmaku_blockspecial", "player_danmaku_opacity", "player_danmaku_scalingfactor", "player_danmaku_domain", "player_danmaku_speed", "player_danmaku_enableblocklist", "inline_player_danmaku_switch", "inline_player_danmaku_config", "player_danmaku_ios_switch_save", "player_danmaku_senior_mode_switch", "player_danmaku_ai_recommended_level_v2", "player_danmaku_ai_recommended_level_v2_map")
class PlayerDanmakuAiRecommendedLevelV2MapEntry(_message.Message):
__slots__ = ("key", "value")
KEY_FIELD_NUMBER: _ClassVar[int]
VALUE_FIELD_NUMBER: _ClassVar[int]
key: int
value: int
def __init__(self, key: _Optional[int] = ..., value: _Optional[int] = ...) -> None: ...
PLAYER_DANMAKU_SWITCH_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_SWITCH_SAVE_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_USE_DEFAULT_CONFIG_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_AI_RECOMMENDED_SWITCH_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_AI_RECOMMENDED_LEVEL_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_BLOCKTOP_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_BLOCKSCROLL_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_BLOCKBOTTOM_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_BLOCKCOLORFUL_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_BLOCKREPEAT_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_BLOCKSPECIAL_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_OPACITY_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_SCALINGFACTOR_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_DOMAIN_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_SPEED_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_ENABLEBLOCKLIST_FIELD_NUMBER: _ClassVar[int]
INLINE_PLAYER_DANMAKU_SWITCH_FIELD_NUMBER: _ClassVar[int]
INLINE_PLAYER_DANMAKU_CONFIG_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_IOS_SWITCH_SAVE_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_SENIOR_MODE_SWITCH_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_AI_RECOMMENDED_LEVEL_V2_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_AI_RECOMMENDED_LEVEL_V2_MAP_FIELD_NUMBER: _ClassVar[int]
player_danmaku_switch: bool
player_danmaku_switch_save: bool
player_danmaku_use_default_config: bool
player_danmaku_ai_recommended_switch: bool
player_danmaku_ai_recommended_level: int
player_danmaku_blocktop: bool
player_danmaku_blockscroll: bool
player_danmaku_blockbottom: bool
player_danmaku_blockcolorful: bool
player_danmaku_blockrepeat: bool
player_danmaku_blockspecial: bool
player_danmaku_opacity: float
player_danmaku_scalingfactor: float
player_danmaku_domain: float
player_danmaku_speed: int
player_danmaku_enableblocklist: bool
inline_player_danmaku_switch: bool
inline_player_danmaku_config: int
player_danmaku_ios_switch_save: int
player_danmaku_senior_mode_switch: int
player_danmaku_ai_recommended_level_v2: int
player_danmaku_ai_recommended_level_v2_map: _containers.ScalarMap[int, int]
def __init__(self, player_danmaku_switch: bool = ..., player_danmaku_switch_save: bool = ..., player_danmaku_use_default_config: bool = ..., player_danmaku_ai_recommended_switch: bool = ..., player_danmaku_ai_recommended_level: _Optional[int] = ..., player_danmaku_blocktop: bool = ..., player_danmaku_blockscroll: bool = ..., player_danmaku_blockbottom: bool = ..., player_danmaku_blockcolorful: bool = ..., player_danmaku_blockrepeat: bool = ..., player_danmaku_blockspecial: bool = ..., player_danmaku_opacity: _Optional[float] = ..., player_danmaku_scalingfactor: _Optional[float] = ..., player_danmaku_domain: _Optional[float] = ..., player_danmaku_speed: _Optional[int] = ..., player_danmaku_enableblocklist: bool = ..., inline_player_danmaku_switch: bool = ..., inline_player_danmaku_config: _Optional[int] = ..., player_danmaku_ios_switch_save: _Optional[int] = ..., player_danmaku_senior_mode_switch: _Optional[int] = ..., player_danmaku_ai_recommended_level_v2: _Optional[int] = ..., player_danmaku_ai_recommended_level_v2_map: _Optional[_Mapping[int, int]] = ...) -> None: ...
class DanmuPlayerConfigPanel(_message.Message):
__slots__ = ("selection_text",)
SELECTION_TEXT_FIELD_NUMBER: _ClassVar[int]
selection_text: str
def __init__(self, selection_text: _Optional[str] = ...) -> None: ...
class DanmuPlayerDynamicConfig(_message.Message):
__slots__ = ("progress", "player_danmaku_domain")
PROGRESS_FIELD_NUMBER: _ClassVar[int]
PLAYER_DANMAKU_DOMAIN_FIELD_NUMBER: _ClassVar[int]
progress: int
player_danmaku_domain: float
def __init__(self, progress: _Optional[int] = ..., player_danmaku_domain: _Optional[float] = ...) -> None: ...
class DanmuPlayerViewConfig(_message.Message):
__slots__ = ("danmuku_default_player_config", "danmuku_player_config", "danmuku_player_dynamic_config", "danmuku_player_config_panel")
DANMUKU_DEFAULT_PLAYER_CONFIG_FIELD_NUMBER: _ClassVar[int]
DANMUKU_PLAYER_CONFIG_FIELD_NUMBER: _ClassVar[int]
DANMUKU_PLAYER_DYNAMIC_CONFIG_FIELD_NUMBER: _ClassVar[int]
DANMUKU_PLAYER_CONFIG_PANEL_FIELD_NUMBER: _ClassVar[int]
danmuku_default_player_config: DanmuDefaultPlayerConfig
danmuku_player_config: DanmuPlayerConfig
danmuku_player_dynamic_config: _containers.RepeatedCompositeFieldContainer[DanmuPlayerDynamicConfig]
danmuku_player_config_panel: DanmuPlayerConfigPanel
def __init__(self, danmuku_default_player_config: _Optional[_Union[DanmuDefaultPlayerConfig, _Mapping]] = ..., danmuku_player_config: _Optional[_Union[DanmuPlayerConfig, _Mapping]] = ..., danmuku_player_dynamic_config: _Optional[_Iterable[_Union[DanmuPlayerDynamicConfig, _Mapping]]] = ..., danmuku_player_config_panel: _Optional[_Union[DanmuPlayerConfigPanel, _Mapping]] = ...) -> None: ...
class DanmuWebPlayerConfig(_message.Message):
__slots__ = ("dm_switch", "ai_switch", "ai_level", "blocktop", "blockscroll", "blockbottom", "blockcolor", "blockspecial", "preventshade", "dmask", "opacity", "dmarea", "speedplus", "fontsize", "screensync", "speedsync", "fontfamily", "bold", "fontborder", "draw_type", "senior_mode_switch", "ai_level_v2", "ai_level_v2_map")
class AiLevelV2MapEntry(_message.Message):
__slots__ = ("key", "value")
KEY_FIELD_NUMBER: _ClassVar[int]
VALUE_FIELD_NUMBER: _ClassVar[int]
key: int
value: int
def __init__(self, key: _Optional[int] = ..., value: _Optional[int] = ...) -> None: ...
DM_SWITCH_FIELD_NUMBER: _ClassVar[int]
AI_SWITCH_FIELD_NUMBER: _ClassVar[int]
AI_LEVEL_FIELD_NUMBER: _ClassVar[int]
BLOCKTOP_FIELD_NUMBER: _ClassVar[int]
BLOCKSCROLL_FIELD_NUMBER: _ClassVar[int]
BLOCKBOTTOM_FIELD_NUMBER: _ClassVar[int]
BLOCKCOLOR_FIELD_NUMBER: _ClassVar[int]
BLOCKSPECIAL_FIELD_NUMBER: _ClassVar[int]
PREVENTSHADE_FIELD_NUMBER: _ClassVar[int]
DMASK_FIELD_NUMBER: _ClassVar[int]
OPACITY_FIELD_NUMBER: _ClassVar[int]
DMAREA_FIELD_NUMBER: _ClassVar[int]
SPEEDPLUS_FIELD_NUMBER: _ClassVar[int]
FONTSIZE_FIELD_NUMBER: _ClassVar[int]
SCREENSYNC_FIELD_NUMBER: _ClassVar[int]
SPEEDSYNC_FIELD_NUMBER: _ClassVar[int]
FONTFAMILY_FIELD_NUMBER: _ClassVar[int]
BOLD_FIELD_NUMBER: _ClassVar[int]
FONTBORDER_FIELD_NUMBER: _ClassVar[int]
DRAW_TYPE_FIELD_NUMBER: _ClassVar[int]
SENIOR_MODE_SWITCH_FIELD_NUMBER: _ClassVar[int]
AI_LEVEL_V2_FIELD_NUMBER: _ClassVar[int]
AI_LEVEL_V2_MAP_FIELD_NUMBER: _ClassVar[int]
dm_switch: bool
ai_switch: bool
ai_level: int
blocktop: bool
blockscroll: bool
blockbottom: bool
blockcolor: bool
blockspecial: bool
preventshade: bool
dmask: bool
opacity: float
dmarea: int
speedplus: float
fontsize: float
screensync: bool
speedsync: bool
fontfamily: str
bold: bool
fontborder: int
draw_type: str
senior_mode_switch: int
ai_level_v2: int
ai_level_v2_map: _containers.ScalarMap[int, int]
def __init__(self, dm_switch: bool = ..., ai_switch: bool = ..., ai_level: _Optional[int] = ..., blocktop: bool = ..., blockscroll: bool = ..., blockbottom: bool = ..., blockcolor: bool = ..., blockspecial: bool = ..., preventshade: bool = ..., dmask: bool = ..., opacity: _Optional[float] = ..., dmarea: _Optional[int] = ..., speedplus: _Optional[float] = ..., fontsize: _Optional[float] = ..., screensync: bool = ..., speedsync: bool = ..., fontfamily: _Optional[str] = ..., bold: bool = ..., fontborder: _Optional[int] = ..., draw_type: _Optional[str] = ..., senior_mode_switch: _Optional[int] = ..., ai_level_v2: _Optional[int] = ..., ai_level_v2_map: _Optional[_Mapping[int, int]] = ...) -> None: ...
class DmColorful(_message.Message):
__slots__ = ("type", "src")
TYPE_FIELD_NUMBER: _ClassVar[int]
SRC_FIELD_NUMBER: _ClassVar[int]
type: DmColorfulType
src: str
def __init__(self, type: _Optional[_Union[DmColorfulType, str]] = ..., src: _Optional[str] = ...) -> None: ...
class DmExpoReportReq(_message.Message):
__slots__ = ("session_id", "oid", "spmid")
SESSION_ID_FIELD_NUMBER: _ClassVar[int]
OID_FIELD_NUMBER: _ClassVar[int]
SPMID_FIELD_NUMBER: _ClassVar[int]
session_id: str
oid: int
spmid: str
def __init__(self, session_id: _Optional[str] = ..., oid: _Optional[int] = ..., spmid: _Optional[str] = ...) -> None: ...
class DmExpoReportRes(_message.Message):
__slots__ = ()
def __init__(self) -> None: ...
class DmPlayerConfigReq(_message.Message):
__slots__ = ("ts", "switch", "switch_save", "use_default_config", "ai_recommended_switch", "ai_recommended_level", "blocktop", "blockscroll", "blockbottom", "blockcolorful", "blockrepeat", "blockspecial", "opacity", "scalingfactor", "domain", "speed", "enableblocklist", "inlinePlayerDanmakuSwitch", "senior_mode_switch", "ai_recommended_level_v2")
TS_FIELD_NUMBER: _ClassVar[int]
SWITCH_FIELD_NUMBER: _ClassVar[int]
SWITCH_SAVE_FIELD_NUMBER: _ClassVar[int]
USE_DEFAULT_CONFIG_FIELD_NUMBER: _ClassVar[int]
AI_RECOMMENDED_SWITCH_FIELD_NUMBER: _ClassVar[int]
AI_RECOMMENDED_LEVEL_FIELD_NUMBER: _ClassVar[int]
BLOCKTOP_FIELD_NUMBER: _ClassVar[int]
BLOCKSCROLL_FIELD_NUMBER: _ClassVar[int]
BLOCKBOTTOM_FIELD_NUMBER: _ClassVar[int]
BLOCKCOLORFUL_FIELD_NUMBER: _ClassVar[int]
BLOCKREPEAT_FIELD_NUMBER: _ClassVar[int]
BLOCKSPECIAL_FIELD_NUMBER: _ClassVar[int]
OPACITY_FIELD_NUMBER: _ClassVar[int]
SCALINGFACTOR_FIELD_NUMBER: _ClassVar[int]
DOMAIN_FIELD_NUMBER: _ClassVar[int]
SPEED_FIELD_NUMBER: _ClassVar[int]
ENABLEBLOCKLIST_FIELD_NUMBER: _ClassVar[int]
INLINEPLAYERDANMAKUSWITCH_FIELD_NUMBER: _ClassVar[int]
SENIOR_MODE_SWITCH_FIELD_NUMBER: _ClassVar[int]
AI_RECOMMENDED_LEVEL_V2_FIELD_NUMBER: _ClassVar[int]
ts: int
switch: PlayerDanmakuSwitch
switch_save: PlayerDanmakuSwitchSave
use_default_config: PlayerDanmakuUseDefaultConfig
ai_recommended_switch: PlayerDanmakuAiRecommendedSwitch
ai_recommended_level: PlayerDanmakuAiRecommendedLevel
blocktop: PlayerDanmakuBlocktop
blockscroll: PlayerDanmakuBlockscroll
blockbottom: PlayerDanmakuBlockbottom
blockcolorful: PlayerDanmakuBlockcolorful
blockrepeat: PlayerDanmakuBlockrepeat
blockspecial: PlayerDanmakuBlockspecial
opacity: PlayerDanmakuOpacity
scalingfactor: PlayerDanmakuScalingfactor
domain: PlayerDanmakuDomain
speed: PlayerDanmakuSpeed
enableblocklist: PlayerDanmakuEnableblocklist
inlinePlayerDanmakuSwitch: InlinePlayerDanmakuSwitch
senior_mode_switch: PlayerDanmakuSeniorModeSwitch
ai_recommended_level_v2: PlayerDanmakuAiRecommendedLevelV2
def __init__(self, ts: _Optional[int] = ..., switch: _Optional[_Union[PlayerDanmakuSwitch, _Mapping]] = ..., switch_save: _Optional[_Union[PlayerDanmakuSwitchSave, _Mapping]] = ..., use_default_config: _Optional[_Union[PlayerDanmakuUseDefaultConfig, _Mapping]] = ..., ai_recommended_switch: _Optional[_Union[PlayerDanmakuAiRecommendedSwitch, _Mapping]] = ..., ai_recommended_level: _Optional[_Union[PlayerDanmakuAiRecommendedLevel, _Mapping]] = ..., blocktop: _Optional[_Union[PlayerDanmakuBlocktop, _Mapping]] = ..., blockscroll: _Optional[_Union[PlayerDanmakuBlockscroll, _Mapping]] = ..., blockbottom: _Optional[_Union[PlayerDanmakuBlockbottom, _Mapping]] = ..., blockcolorful: _Optional[_Union[PlayerDanmakuBlockcolorful, _Mapping]] = ..., blockrepeat: _Optional[_Union[PlayerDanmakuBlockrepeat, _Mapping]] = ..., blockspecial: _Optional[_Union[PlayerDanmakuBlockspecial, _Mapping]] = ..., opacity: _Optional[_Union[PlayerDanmakuOpacity, _Mapping]] = ..., scalingfactor: _Optional[_Union[PlayerDanmakuScalingfactor, _Mapping]] = ..., domain: _Optional[_Union[PlayerDanmakuDomain, _Mapping]] = ..., speed: _Optional[_Union[PlayerDanmakuSpeed, _Mapping]] = ..., enableblocklist: _Optional[_Union[PlayerDanmakuEnableblocklist, _Mapping]] = ..., inlinePlayerDanmakuSwitch: _Optional[_Union[InlinePlayerDanmakuSwitch, _Mapping]] = ..., senior_mode_switch: _Optional[_Union[PlayerDanmakuSeniorModeSwitch, _Mapping]] = ..., ai_recommended_level_v2: _Optional[_Union[PlayerDanmakuAiRecommendedLevelV2, _Mapping]] = ...) -> None: ...
class DmSegConfig(_message.Message):
__slots__ = ("page_size", "total")
PAGE_SIZE_FIELD_NUMBER: _ClassVar[int]
TOTAL_FIELD_NUMBER: _ClassVar[int]
page_size: int
total: int
def __init__(self, page_size: _Optional[int] = ..., total: _Optional[int] = ...) -> None: ...
class DmSegMobileReply(_message.Message):
__slots__ = ("elems", "state", "ai_flag", "colorfulSrc")
ELEMS_FIELD_NUMBER: _ClassVar[int]
STATE_FIELD_NUMBER: _ClassVar[int]
AI_FLAG_FIELD_NUMBER: _ClassVar[int]
COLORFULSRC_FIELD_NUMBER: _ClassVar[int]
elems: _containers.RepeatedCompositeFieldContainer[DanmakuElem]
state: int
ai_flag: DanmakuAIFlag
colorfulSrc: _containers.RepeatedCompositeFieldContainer[DmColorful]
def __init__(self, elems: _Optional[_Iterable[_Union[DanmakuElem, _Mapping]]] = ..., state: _Optional[int] = ..., ai_flag: _Optional[_Union[DanmakuAIFlag, _Mapping]] = ..., colorfulSrc: _Optional[_Iterable[_Union[DmColorful, _Mapping]]] = ...) -> None: ...
class DmSegMobileReq(_message.Message):
__slots__ = ("pid", "oid", "type", "segment_index", "teenagers_mode", "ps", "pe", "pull_mode", "from_scene")
PID_FIELD_NUMBER: _ClassVar[int]
OID_FIELD_NUMBER: _ClassVar[int]
TYPE_FIELD_NUMBER: _ClassVar[int]
SEGMENT_INDEX_FIELD_NUMBER: _ClassVar[int]
TEENAGERS_MODE_FIELD_NUMBER: _ClassVar[int]
PS_FIELD_NUMBER: _ClassVar[int]
PE_FIELD_NUMBER: _ClassVar[int]
PULL_MODE_FIELD_NUMBER: _ClassVar[int]
FROM_SCENE_FIELD_NUMBER: _ClassVar[int]
pid: int
oid: int
type: int
segment_index: int
teenagers_mode: int
ps: int
pe: int
pull_mode: int
from_scene: int
def __init__(self, pid: _Optional[int] = ..., oid: _Optional[int] = ..., type: _Optional[int] = ..., segment_index: _Optional[int] = ..., teenagers_mode: _Optional[int] = ..., ps: _Optional[int] = ..., pe: _Optional[int] = ..., pull_mode: _Optional[int] = ..., from_scene: _Optional[int] = ...) -> None: ...
class DmSegOttReply(_message.Message):
__slots__ = ("closed", "elems")
CLOSED_FIELD_NUMBER: _ClassVar[int]
ELEMS_FIELD_NUMBER: _ClassVar[int]
closed: bool
elems: _containers.RepeatedCompositeFieldContainer[DanmakuElem]
def __init__(self, closed: bool = ..., elems: _Optional[_Iterable[_Union[DanmakuElem, _Mapping]]] = ...) -> None: ...
class DmSegOttReq(_message.Message):
__slots__ = ("pid", "oid", "type", "segment_index")
PID_FIELD_NUMBER: _ClassVar[int]
OID_FIELD_NUMBER: _ClassVar[int]
TYPE_FIELD_NUMBER: _ClassVar[int]
SEGMENT_INDEX_FIELD_NUMBER: _ClassVar[int]
pid: int
oid: int
type: int
segment_index: int
def __init__(self, pid: _Optional[int] = ..., oid: _Optional[int] = ..., type: _Optional[int] = ..., segment_index: _Optional[int] = ...) -> None: ...
class DmSegSDKReply(_message.Message):
__slots__ = ("closed", "elems")
CLOSED_FIELD_NUMBER: _ClassVar[int]
ELEMS_FIELD_NUMBER: _ClassVar[int]
closed: bool
elems: _containers.RepeatedCompositeFieldContainer[DanmakuElem]
def __init__(self, closed: bool = ..., elems: _Optional[_Iterable[_Union[DanmakuElem, _Mapping]]] = ...) -> None: ...
class DmSegSDKReq(_message.Message):
__slots__ = ("pid", "oid", "type", "segment_index")
PID_FIELD_NUMBER: _ClassVar[int]
OID_FIELD_NUMBER: _ClassVar[int]
TYPE_FIELD_NUMBER: _ClassVar[int]
SEGMENT_INDEX_FIELD_NUMBER: _ClassVar[int]
pid: int
oid: int
type: int
segment_index: int
def __init__(self, pid: _Optional[int] = ..., oid: _Optional[int] = ..., type: _Optional[int] = ..., segment_index: _Optional[int] = ...) -> None: ...
class DmViewReply(_message.Message):
__slots__ = ("closed", "mask", "subtitle", "special_dms", "ai_flag", "player_config", "send_box_style", "allow", "check_box", "check_box_show_msg", "text_placeholder", "input_placeholder", "report_filter_content", "expo_report", "buzzword_config", "expressions", "post_panel", "activity_meta", "post_panel2")
CLOSED_FIELD_NUMBER: _ClassVar[int]
MASK_FIELD_NUMBER: _ClassVar[int]
SUBTITLE_FIELD_NUMBER: _ClassVar[int]
SPECIAL_DMS_FIELD_NUMBER: _ClassVar[int]
AI_FLAG_FIELD_NUMBER: _ClassVar[int]
PLAYER_CONFIG_FIELD_NUMBER: _ClassVar[int]
SEND_BOX_STYLE_FIELD_NUMBER: _ClassVar[int]
ALLOW_FIELD_NUMBER: _ClassVar[int]
CHECK_BOX_FIELD_NUMBER: _ClassVar[int]
CHECK_BOX_SHOW_MSG_FIELD_NUMBER: _ClassVar[int]
TEXT_PLACEHOLDER_FIELD_NUMBER: _ClassVar[int]
INPUT_PLACEHOLDER_FIELD_NUMBER: _ClassVar[int]
REPORT_FILTER_CONTENT_FIELD_NUMBER: _ClassVar[int]
EXPO_REPORT_FIELD_NUMBER: _ClassVar[int]
BUZZWORD_CONFIG_FIELD_NUMBER: _ClassVar[int]
EXPRESSIONS_FIELD_NUMBER: _ClassVar[int]
POST_PANEL_FIELD_NUMBER: _ClassVar[int]
ACTIVITY_META_FIELD_NUMBER: _ClassVar[int]
POST_PANEL2_FIELD_NUMBER: _ClassVar[int]
closed: bool
mask: VideoMask
subtitle: VideoSubtitle
special_dms: _containers.RepeatedScalarFieldContainer[str]
ai_flag: DanmakuFlagConfig
player_config: DanmuPlayerViewConfig
send_box_style: int
allow: bool
check_box: str
check_box_show_msg: str
text_placeholder: str
input_placeholder: str
report_filter_content: _containers.RepeatedScalarFieldContainer[str]
expo_report: ExpoReport
buzzword_config: BuzzwordConfig
expressions: _containers.RepeatedCompositeFieldContainer[Expressions]
post_panel: _containers.RepeatedCompositeFieldContainer[PostPanel]
activity_meta: _containers.RepeatedScalarFieldContainer[str]
post_panel2: _containers.RepeatedCompositeFieldContainer[PostPanelV2]
def __init__(self, closed: bool = ..., mask: _Optional[_Union[VideoMask, _Mapping]] = ..., subtitle: _Optional[_Union[VideoSubtitle, _Mapping]] = ..., special_dms: _Optional[_Iterable[str]] = ..., ai_flag: _Optional[_Union[DanmakuFlagConfig, _Mapping]] = ..., player_config: _Optional[_Union[DanmuPlayerViewConfig, _Mapping]] = ..., send_box_style: _Optional[int] = ..., allow: bool = ..., check_box: _Optional[str] = ..., check_box_show_msg: _Optional[str] = ..., text_placeholder: _Optional[str] = ..., input_placeholder: _Optional[str] = ..., report_filter_content: _Optional[_Iterable[str]] = ..., expo_report: _Optional[_Union[ExpoReport, _Mapping]] = ..., buzzword_config: _Optional[_Union[BuzzwordConfig, _Mapping]] = ..., expressions: _Optional[_Iterable[_Union[Expressions, _Mapping]]] = ..., post_panel: _Optional[_Iterable[_Union[PostPanel, _Mapping]]] = ..., activity_meta: _Optional[_Iterable[str]] = ..., post_panel2: _Optional[_Iterable[_Union[PostPanelV2, _Mapping]]] = ...) -> None: ...
class DmViewReq(_message.Message):
__slots__ = ("pid", "oid", "type", "spmid", "is_hard_boot")
PID_FIELD_NUMBER: _ClassVar[int]
OID_FIELD_NUMBER: _ClassVar[int]
TYPE_FIELD_NUMBER: _ClassVar[int]
SPMID_FIELD_NUMBER: _ClassVar[int]
IS_HARD_BOOT_FIELD_NUMBER: _ClassVar[int]
pid: int
oid: int
type: int
spmid: str
is_hard_boot: int
def __init__(self, pid: _Optional[int] = ..., oid: _Optional[int] = ..., type: _Optional[int] = ..., spmid: _Optional[str] = ..., is_hard_boot: _Optional[int] = ...) -> None: ...
class DmWebViewReply(_message.Message):
__slots__ = ("state", "text", "text_side", "dm_sge", "flag", "special_dms", "check_box", "count", "commandDms", "player_config", "report_filter_content", "expressions", "post_panel", "activity_meta")
STATE_FIELD_NUMBER: _ClassVar[int]
TEXT_FIELD_NUMBER: _ClassVar[int]
TEXT_SIDE_FIELD_NUMBER: _ClassVar[int]
DM_SGE_FIELD_NUMBER: _ClassVar[int]
FLAG_FIELD_NUMBER: _ClassVar[int]
SPECIAL_DMS_FIELD_NUMBER: _ClassVar[int]
CHECK_BOX_FIELD_NUMBER: _ClassVar[int]
COUNT_FIELD_NUMBER: _ClassVar[int]
COMMANDDMS_FIELD_NUMBER: _ClassVar[int]
PLAYER_CONFIG_FIELD_NUMBER: _ClassVar[int]
REPORT_FILTER_CONTENT_FIELD_NUMBER: _ClassVar[int]
EXPRESSIONS_FIELD_NUMBER: _ClassVar[int]
POST_PANEL_FIELD_NUMBER: _ClassVar[int]
ACTIVITY_META_FIELD_NUMBER: _ClassVar[int]
state: int
text: str
text_side: str
dm_sge: DmSegConfig
flag: DanmakuFlagConfig
special_dms: _containers.RepeatedScalarFieldContainer[str]
check_box: bool
count: int
commandDms: _containers.RepeatedCompositeFieldContainer[CommandDm]
player_config: DanmuWebPlayerConfig
report_filter_content: _containers.RepeatedScalarFieldContainer[str]
expressions: _containers.RepeatedCompositeFieldContainer[Expressions]
post_panel: _containers.RepeatedCompositeFieldContainer[PostPanel]
activity_meta: _containers.RepeatedScalarFieldContainer[str]
def __init__(self, state: _Optional[int] = ..., text: _Optional[str] = ..., text_side: _Optional[str] = ..., dm_sge: _Optional[_Union[DmSegConfig, _Mapping]] = ..., flag: _Optional[_Union[DanmakuFlagConfig, _Mapping]] = ..., special_dms: _Optional[_Iterable[str]] = ..., check_box: bool = ..., count: _Optional[int] = ..., commandDms: _Optional[_Iterable[_Union[CommandDm, _Mapping]]] = ..., player_config: _Optional[_Union[DanmuWebPlayerConfig, _Mapping]] = ..., report_filter_content: _Optional[_Iterable[str]] = ..., expressions: _Optional[_Iterable[_Union[Expressions, _Mapping]]] = ..., post_panel: _Optional[_Iterable[_Union[PostPanel, _Mapping]]] = ..., activity_meta: _Optional[_Iterable[str]] = ...) -> None: ...
class ExpoReport(_message.Message):
__slots__ = ("should_report_at_end",)
SHOULD_REPORT_AT_END_FIELD_NUMBER: _ClassVar[int]
should_report_at_end: bool
def __init__(self, should_report_at_end: bool = ...) -> None: ...
class Expression(_message.Message):
__slots__ = ("keyword", "url", "period")
KEYWORD_FIELD_NUMBER: _ClassVar[int]
URL_FIELD_NUMBER: _ClassVar[int]
PERIOD_FIELD_NUMBER: _ClassVar[int]
keyword: _containers.RepeatedScalarFieldContainer[str]
url: str
period: _containers.RepeatedCompositeFieldContainer[Period]
def __init__(self, keyword: _Optional[_Iterable[str]] = ..., url: _Optional[str] = ..., period: _Optional[_Iterable[_Union[Period, _Mapping]]] = ...) -> None: ...
class Expressions(_message.Message):
__slots__ = ("data",)
DATA_FIELD_NUMBER: _ClassVar[int]
data: _containers.RepeatedCompositeFieldContainer[Expression]
def __init__(self, data: _Optional[_Iterable[_Union[Expression, _Mapping]]] = ...) -> None: ...
class InlinePlayerDanmakuSwitch(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: bool
def __init__(self, value: bool = ...) -> None: ...
class Label(_message.Message):
__slots__ = ("title", "content")
TITLE_FIELD_NUMBER: _ClassVar[int]
CONTENT_FIELD_NUMBER: _ClassVar[int]
title: str
content: _containers.RepeatedScalarFieldContainer[str]
def __init__(self, title: _Optional[str] = ..., content: _Optional[_Iterable[str]] = ...) -> None: ...
class LabelV2(_message.Message):
__slots__ = ("title", "content", "exposure_once", "exposure_type")
TITLE_FIELD_NUMBER: _ClassVar[int]
CONTENT_FIELD_NUMBER: _ClassVar[int]
EXPOSURE_ONCE_FIELD_NUMBER: _ClassVar[int]
EXPOSURE_TYPE_FIELD_NUMBER: _ClassVar[int]
title: str
content: _containers.RepeatedScalarFieldContainer[str]
exposure_once: bool
exposure_type: int
def __init__(self, title: _Optional[str] = ..., content: _Optional[_Iterable[str]] = ..., exposure_once: bool = ..., exposure_type: _Optional[int] = ...) -> None: ...
class Period(_message.Message):
__slots__ = ("start", "end")
START_FIELD_NUMBER: _ClassVar[int]
END_FIELD_NUMBER: _ClassVar[int]
start: int
end: int
def __init__(self, start: _Optional[int] = ..., end: _Optional[int] = ...) -> None: ...
class PlayerDanmakuAiRecommendedLevel(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: bool
def __init__(self, value: bool = ...) -> None: ...
class PlayerDanmakuAiRecommendedLevelV2(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: int
def __init__(self, value: _Optional[int] = ...) -> None: ...
class PlayerDanmakuAiRecommendedSwitch(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: bool
def __init__(self, value: bool = ...) -> None: ...
class PlayerDanmakuBlockbottom(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: bool
def __init__(self, value: bool = ...) -> None: ...
class PlayerDanmakuBlockcolorful(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: bool
def __init__(self, value: bool = ...) -> None: ...
class PlayerDanmakuBlockrepeat(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: bool
def __init__(self, value: bool = ...) -> None: ...
class PlayerDanmakuBlockscroll(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: bool
def __init__(self, value: bool = ...) -> None: ...
class PlayerDanmakuBlockspecial(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: bool
def __init__(self, value: bool = ...) -> None: ...
class PlayerDanmakuBlocktop(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: bool
def __init__(self, value: bool = ...) -> None: ...
class PlayerDanmakuDomain(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: float
def __init__(self, value: _Optional[float] = ...) -> None: ...
class PlayerDanmakuEnableblocklist(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: bool
def __init__(self, value: bool = ...) -> None: ...
class PlayerDanmakuOpacity(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: float
def __init__(self, value: _Optional[float] = ...) -> None: ...
class PlayerDanmakuScalingfactor(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: float
def __init__(self, value: _Optional[float] = ...) -> None: ...
class PlayerDanmakuSeniorModeSwitch(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: int
def __init__(self, value: _Optional[int] = ...) -> None: ...
class PlayerDanmakuSpeed(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: int
def __init__(self, value: _Optional[int] = ...) -> None: ...
class PlayerDanmakuSwitch(_message.Message):
__slots__ = ("value", "can_ignore")
VALUE_FIELD_NUMBER: _ClassVar[int]
CAN_IGNORE_FIELD_NUMBER: _ClassVar[int]
value: bool
can_ignore: bool
def __init__(self, value: bool = ..., can_ignore: bool = ...) -> None: ...
class PlayerDanmakuSwitchSave(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: bool
def __init__(self, value: bool = ...) -> None: ...
class PlayerDanmakuUseDefaultConfig(_message.Message):
__slots__ = ("value",)
VALUE_FIELD_NUMBER: _ClassVar[int]
value: bool
def __init__(self, value: bool = ...) -> None: ...
class PostPanel(_message.Message):
__slots__ = ("start", "end", "priority", "biz_id", "biz_type", "click_button", "text_input", "check_box", "toast")
START_FIELD_NUMBER: _ClassVar[int]
END_FIELD_NUMBER: _ClassVar[int]
PRIORITY_FIELD_NUMBER: _ClassVar[int]
BIZ_ID_FIELD_NUMBER: _ClassVar[int]
BIZ_TYPE_FIELD_NUMBER: _ClassVar[int]
CLICK_BUTTON_FIELD_NUMBER: _ClassVar[int]
TEXT_INPUT_FIELD_NUMBER: _ClassVar[int]
CHECK_BOX_FIELD_NUMBER: _ClassVar[int]
TOAST_FIELD_NUMBER: _ClassVar[int]
start: int
end: int
priority: int
biz_id: int
biz_type: PostPanelBizType
click_button: ClickButton
text_input: TextInput
check_box: CheckBox
toast: Toast
def __init__(self, start: _Optional[int] = ..., end: _Optional[int] = ..., priority: _Optional[int] = ..., biz_id: _Optional[int] = ..., biz_type: _Optional[_Union[PostPanelBizType, str]] = ..., click_button: _Optional[_Union[ClickButton, _Mapping]] = ..., text_input: _Optional[_Union[TextInput, _Mapping]] = ..., check_box: _Optional[_Union[CheckBox, _Mapping]] = ..., toast: _Optional[_Union[Toast, _Mapping]] = ...) -> None: ...
class PostPanelV2(_message.Message):
__slots__ = ("start", "end", "biz_type", "click_button", "text_input", "check_box", "toast", "bubble", "label", "post_status")
START_FIELD_NUMBER: _ClassVar[int]
END_FIELD_NUMBER: _ClassVar[int]
BIZ_TYPE_FIELD_NUMBER: _ClassVar[int]
CLICK_BUTTON_FIELD_NUMBER: _ClassVar[int]
TEXT_INPUT_FIELD_NUMBER: _ClassVar[int]
CHECK_BOX_FIELD_NUMBER: _ClassVar[int]
TOAST_FIELD_NUMBER: _ClassVar[int]
BUBBLE_FIELD_NUMBER: _ClassVar[int]
LABEL_FIELD_NUMBER: _ClassVar[int]
POST_STATUS_FIELD_NUMBER: _ClassVar[int]
start: int
end: int
biz_type: int
click_button: ClickButtonV2
text_input: TextInputV2
check_box: CheckBoxV2
toast: ToastV2
bubble: BubbleV2
label: LabelV2
post_status: int
def __init__(self, start: _Optional[int] = ..., end: _Optional[int] = ..., biz_type: _Optional[int] = ..., click_button: _Optional[_Union[ClickButtonV2, _Mapping]] = ..., text_input: _Optional[_Union[TextInputV2, _Mapping]] = ..., check_box: _Optional[_Union[CheckBoxV2, _Mapping]] = ..., toast: _Optional[_Union[ToastV2, _Mapping]] = ..., bubble: _Optional[_Union[BubbleV2, _Mapping]] = ..., label: _Optional[_Union[LabelV2, _Mapping]] = ..., post_status: _Optional[int] = ...) -> None: ...
class Response(_message.Message):
__slots__ = ("code", "message")
CODE_FIELD_NUMBER: _ClassVar[int]
MESSAGE_FIELD_NUMBER: _ClassVar[int]
code: int
message: str
def __init__(self, code: _Optional[int] = ..., message: _Optional[str] = ...) -> None: ...
class SubtitleItem(_message.Message):
__slots__ = ("id", "id_str", "lan", "lan_doc", "subtitle_url", "author", "type", "lan_doc_brief", "ai_type", "ai_status")
ID_FIELD_NUMBER: _ClassVar[int]
ID_STR_FIELD_NUMBER: _ClassVar[int]
LAN_FIELD_NUMBER: _ClassVar[int]
LAN_DOC_FIELD_NUMBER: _ClassVar[int]
SUBTITLE_URL_FIELD_NUMBER: _ClassVar[int]
AUTHOR_FIELD_NUMBER: _ClassVar[int]
TYPE_FIELD_NUMBER: _ClassVar[int]
LAN_DOC_BRIEF_FIELD_NUMBER: _ClassVar[int]
AI_TYPE_FIELD_NUMBER: _ClassVar[int]
AI_STATUS_FIELD_NUMBER: _ClassVar[int]
id: int
id_str: str
lan: str
lan_doc: str
subtitle_url: str
author: UserInfo
type: SubtitleType
lan_doc_brief: str
ai_type: SubtitleAiType
ai_status: SubtitleAiStatus
def __init__(self, id: _Optional[int] = ..., id_str: _Optional[str] = ..., lan: _Optional[str] = ..., lan_doc: _Optional[str] = ..., subtitle_url: _Optional[str] = ..., author: _Optional[_Union[UserInfo, _Mapping]] = ..., type: _Optional[_Union[SubtitleType, str]] = ..., lan_doc_brief: _Optional[str] = ..., ai_type: _Optional[_Union[SubtitleAiType, str]] = ..., ai_status: _Optional[_Union[SubtitleAiStatus, str]] = ...) -> None: ...
class TextInput(_message.Message):
__slots__ = ("portrait_placeholder", "landscape_placeholder", "render_type", "placeholder_post", "show", "avatar", "post_status", "label")
PORTRAIT_PLACEHOLDER_FIELD_NUMBER: _ClassVar[int]
LANDSCAPE_PLACEHOLDER_FIELD_NUMBER: _ClassVar[int]
RENDER_TYPE_FIELD_NUMBER: _ClassVar[int]
PLACEHOLDER_POST_FIELD_NUMBER: _ClassVar[int]
SHOW_FIELD_NUMBER: _ClassVar[int]
AVATAR_FIELD_NUMBER: _ClassVar[int]
POST_STATUS_FIELD_NUMBER: _ClassVar[int]
LABEL_FIELD_NUMBER: _ClassVar[int]
portrait_placeholder: _containers.RepeatedScalarFieldContainer[str]
landscape_placeholder: _containers.RepeatedScalarFieldContainer[str]
render_type: RenderType
placeholder_post: bool
show: bool
avatar: _containers.RepeatedCompositeFieldContainer[Avatar]