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Copy pathutils.ts
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262 lines (230 loc) · 8 KB
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import { Deck, WebMercatorViewport, MapView } from '@deck.gl/core';
import type { Layer, DeckProps, MapViewState } from '@deck.gl/core';
import type { Map } from '@2gis/mapgl/types';
import { DeckCustomLayer } from './types';
import { Deck2gisLayer } from './deckgl2gisLayer';
import MapglViewport from './mapglViewport';
type UserData = {
isExternal: boolean;
currentViewport?: MapglViewport | null;
customLayers: Set<DeckCustomLayer>;
};
export function getDeckInstance({
map,
gl,
deck,
}: {
map: Map & { __deck?: Deck | null };
gl: WebGLRenderingContext;
deck?: Deck;
}): Deck {
// Only create one deck instance per context
if (map.__deck) {
return map.__deck;
}
const customRender = deck?.props._customRender;
const deckProps: DeckProps = {
useDevicePixels: true,
_customRender: (reason: string) => {
// todo need change to public rerender method in mapgl
(map as any)._impl.state.needRerender = true;
// customRender may be subscribed by DeckGL React component to update child props
// make sure it is still called
customRender?.(reason);
},
// TODO: import these defaults from a single source of truth
parameters: {
depthMask: true,
depthTest: true,
blend: true,
blendFunc: [gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA],
polygonOffsetFill: true,
depthFunc: gl.LEQUAL,
blendEquation: gl.FUNC_ADD,
},
views: (deck && deck.props.views) || [new MapView({ id: '2gis' })],
};
let deckInstance: Deck;
if (!deck || deck.props.gl === gl) {
// deck is using the WebGLContext created by 2gis
// block deck from setting the canvas size
Object.assign(deckProps, {
gl,
width: null,
height: null,
touchAction: 'unset',
viewState: getViewState(map),
});
// If using the WebGLContext created by deck (React use case), we use deck's viewState to drive the map.
// Otherwise (pure JS use case), we use the map's viewState to drive deck.
map.on('move', () => onMapMove(deckInstance, map));
}
if (deck) {
deckInstance = deck;
deck.setProps(deckProps);
(deck.userData as UserData).isExternal = true;
} else {
deckInstance = new Deck(deckProps);
// todo need wait new mapgl version with this event
(map as any).on('destroy', () => {
deckInstance.finalize();
map.__deck = null;
});
}
(deckInstance.userData as UserData).customLayers = new Set();
map.__deck = deckInstance;
return deckInstance;
}
export function addLayer(deck: Deck, layer: Deck2gisLayer<any>): void {
(deck.userData as UserData).customLayers.add(layer);
updateLayers(deck);
}
export function removeLayer(deck: Deck, layer: Deck2gisLayer<any>): void {
(deck.userData as UserData).customLayers.delete(layer);
updateLayers(deck);
}
export function updateLayer(deck: Deck, _layer: Deck2gisLayer<any>): void {
updateLayers(deck);
}
export function drawLayer(deck: Deck, map: Map, layer: Deck2gisLayer<any>, m?): void {
let { currentViewport } = deck.userData as UserData;
let clearStack = false;
if (!currentViewport) {
// This is the first layer drawn in this render cycle.
// Generate viewport from the current map state.
// Обвертка над вьюпортом WebMercatorViewport
// попробовать тут применить наши матрицы проекций на карту и на экран
currentViewport = new MapglViewport(getViewport(deck, map, true, m));
(deck.userData as UserData).currentViewport = currentViewport;
clearStack = true;
}
if (!deck.isInitialized) {
return;
}
// отчистить буфер глубины что бы перекрыть 3д объекты карты
//const gl = map.getWebGLContext();
//gl.clear(gl.DEPTH_BUFFER_BIT);
//gl.clearDepth(0);
deck._drawLayers('2gis-repaint', {
viewports: [currentViewport],
layerFilter: ({ layer: deckLayer }) => layer.id === deckLayer.id,
clearStack,
clearCanvas: false,
});
}
export function getViewState(map: Map): MapViewState & {
repeat: boolean;
padding: {
left: number;
right: number;
top: number;
bottom: number;
};
} {
const [lng, lat] = map.getCenter();
const viewState: MapViewState & {
repeat: boolean;
padding: {
left: number;
right: number;
top: number;
bottom: number;
};
} = {
// Longitude returned by getCenter can be outside of [-180, 180] when zooming near the anti meridian
// https://github.com/visgl/deck.gl/issues/6894
longitude: ((lng + 540) % 360) - 180,
latitude: lat,
zoom: getZoom(map),
bearing: getBearing(map),
pitch: map.getPitch(),
padding: map.getPadding(),
repeat: getRenderWorldCopies(),
fovy: fovCorrection(map, 60, true),
};
return viewState;
}
function getViewport(deck: Deck, map: Map, useMapboxProjection = true): WebMercatorViewport {
return new WebMercatorViewport(
Object.assign(
{
id: 'mapbox',
x: 0,
y: 0,
width: deck.width,
height: deck.height,
},
getViewState(map),
useMapboxProjection
? {
nearZMultiplier: 1 / (deck.height || 1),
}
: {
// use deck.gl's own default
nearZMultiplier: 0.1,
},
),
);
}
function onMapMove(deck: Deck, map: Map): void {
deck.setProps({
viewState: getViewState(map),
});
// Camera changed, will trigger a map repaint right after this
// Clear any change flag triggered by setting viewState so that deck does not request
// a second repaint
deck.needsRedraw({ clearRedrawFlags: true });
}
function updateLayers(deck: Deck): void {
if ((deck.userData as UserData).isExternal) {
return;
}
const layers: Layer[] = [];
(deck.userData as UserData).customLayers.forEach((deckLayer) => {
const LayerType = deckLayer.props.type;
const layer = new LayerType(deckLayer.props);
layers.push(layer);
});
deck.setProps({ layers });
}
function getZoom(map: Map) {
return map.getZoom() - 1;
}
function getRenderWorldCopies() {
return false;
}
function getBearing(map: Map) {
return -map.getRotation();
}
function fovCorrection(map: Map, fovy: number, needCorrect?: boolean) {
if (!needCorrect) {
return fovy;
}
const cameraConfig = { fov: fovy, near: 1000 };
const { fov } = cameraConfig;
const { view } = correctViewAndSize((map as any)._impl.state);
if (view.y > 0) {
return (100 / view.y) * fov;
}
return fovy;
}
function correctViewAndSize(state) {
const { size, pitch, padding } = state;
const correctedPaddingTopScreen = Math.max(0, padding.top - padding.bottom) * Math.tan(pitch);
const correctedScreenHeightWithPadding =
correctScreenHeight(size[1]) + correctedPaddingTopScreen;
// Определяем область просмотра
const view = {
x: (padding.right - padding.left) / 2,
y: (padding.bottom - padding.top) / 2,
width: size[0],
height: size[1],
};
// Дополнительно сдвигаем область просмотра под фактическую высоту экрана
view.y += (correctedScreenHeightWithPadding - size[1]) / 2;
return { view };
}
function correctScreenHeight(height: number): number {
const minCalculationScreenHeight = 1000;
return Math.max(height, minCalculationScreenHeight);
}