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First, like to say thanks for letting me know about this. Also, for a very detailed report. For Time Crisis 5, the only option for recoil is Ammo_Value. As you mentioned above, if the new ammo value is greater than the old ammo value, it does a reload. Guessing you have reload disabled, or have a LG with no vibration/shaker motor. Then if it is less than, it will do a recoil. There are some solutions to this. Taken from HOTR Game File site. Time Crisis 5 - TeknoParrot is connecting to the COM4, and maybe other ports. Change COM port number in Device Manager, if port being connect to. Update HOTR. Also P1_CtmRecoil is missing, and bug already filed with DS. Link to Bug Time Crisis 5 - DemulShooter and Stand Alone version, or TeknoParrot and DS v10.4.4 or earlier. Since P1_CtmRecoil is not missing, brings it back into game file. Change tc5_ds.txt to tc5.txt, and replace other file For a 100% fix, you would need to run Time Crisis 5 with just DemulShooter, and no TeknoParrot. If you want to use TeknoParrot, then you have to use DemulShooter v10.4.4 or earlies. This will bring back the P1_CtmRecoil signal. Then change the "tc5_ds.txt" to "tc5.txt." Then make sure to use Recoil method, and not the Ammo_Value method. However, Time Crisis 5, is not the only game that the player changes weapons, along with ammo value. First game that comes to mind is HOTD: Scarlett Dawn. So it would be good to have a fix for all. The first thing that comes to my mind, instead of new ammo less than old ammo, it could be old ammo - new ammo == 1. I believe I did this a long time ago, but it messed up recoiling in menu scenes and cut scenes. But now I use reload for that, so it might not be a problem anymore. Could be 2 options. The first is put that check in for everything. Which would be easy to do. The second option is to use the new Options feature of the DefaultLG game file. So when the Options have 'Ammo Check' it does old ammo - new ammo == 1, instead of new ammo less than old ammo. A little harder than the 1st option, but still not bad at all. The only problem with this is, if Gun 1 has 10 bullets, and switched to Gun 2 with 9 bullets, it will do a recoil. But the probability of that is low. It would depend on how many guns and their max ammo. Since it affects multiple games, I should do it soon. But have to decided to do option 1 or 2. |
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I am sure that you saw, as you left a YouTube comment, lol. But I put in a DefaultLG Option, to check the ammo value. If it is last ammo - new ammo = 1, then it will do a recoil. In Slow Mode, it will be a 2, as it is just even number with Ammo_Value. If not, it will do a Reload command. When changing weapons, it was doing Reload or Recoil. So making it do a Reload made the most sense. Then the reload is more of a confirmation of weapon switch. But it could still do a recoil, if the next weapon has 1 less bullet (2 in Slow Mode). When switching, it would do a recoil . Info on how to do the Ammo_Check is in the DefaultLG documentation. Link Below and at the Bottom of Page. Also, I updated the DefaultLG game files of Time Crisis 5 and HOTD: Scarlett Dawn, to use the 'Ammo_Check' Option. Let me know if there any other games that needs this. |
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Hey 6bolt,
Using HOTR 1.19 first off.
In Time Crisis 5, I get a recoil when I change to another weapon that has a value greater than the previous gun. For instances, the handgun has 9 bullets and when I change to the machine gun nothing happens, but if I change to the next weapon which is the shotgun it recoils. The machine gun has 100 bullets and the shotgun has 10 bullets. Then changing weapon again to the grenade launcher which has 1 ammo it recoils again, but if changing one more time to go back to the pistol from grenade launcher, it does nothing as the grenade launcher has 1 bullet and the pistol has 9.
I understand why it is sending the recoil signal and the basics of what HOTR is looking for to send the recoil.....not sure how you would block this recoil when changing weapons at all? Other than that it works great. Doesn't have to be perfect and not a massive issue, but you might have a quick fix for it, I dunno.
No rush on this either, just thought I'd bring it up.
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