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vgdl.pl
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23 lines (20 loc) · 679 Bytes
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BasicGame
SpriteSet
floor > Immovable img=oryx/backBiege
structure > Immovable
goal > color=GREEN img=oryx/door2
avatar > MovingAvatar img=oryx/mage1
wall > Immovable img=oryx/dirtWall_0 autotiling=True
InteractionSet
random wall structure > stepBack
avatar wall > stepBack
goal avatar > killSprite scoreChange=1
avatar portalentry > teleportToExit
TerminationSet
SpriteCounter stype=goal limit=0 win=True
SpriteCounter stype=avatar limit=0 win=False
LevelMapping
g > floor goal
w > floor wall
A > floor avatar
+ > floor