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btreeg.go
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// Copyright 2020 Joshua J Baker. All rights reserved.
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file.
//
// cow BTree(写时复制 BTree).
// !类似python里的SortedSet. 有序集合,不允许重复元素.
//
// - Basic
// Set(item) // insert or replace an item
// Get(item) // get an existing item
// Delete(item) // delete an item
// Len() // return the number of items in the btree
//
// - Iteration
// Scan(iter) // scan items in ascending order
// Reverse(iter) // scan items in descending order
// Ascend(key, iter) // scan items in ascending order that are >= to key
// Descend(key, iter) // scan items in descending order that are <= to key.
// Iter() // returns a read-only iterator for for-loops.
//
// - Array-like operations
// GetAt(index) // returns the item at index
// DeleteAt(index) // deletes the item at index
// PopMin() // removes and returns the smallest item
// PopMax() // removes and returns the largest item
//
// - Bulk-loading
// Load(item) // load presorted items into tree
//
// - Path hinting
// SetHint(item, *hint) // insert or replace an existing item
// GetHint(item, *hint) // get an existing item
// DeleteHint(item, *hint) // delete an item
// AscendHint(key, iter, *hint)
// DescendHint(key, iter, *hint)
// SeekHint(key, iter, *hint)
//
// - Copy-on-write
// Copy() // copy the btree
//
// -Iter
// Iter/IterMut
// Seek/SeekHint
// First
// Last
// Next
// Prev
// Item
// Release
package main
import "fmt"
func main() {
pathHint()
}
func pathHint() {
// 创建一个 B-树,键类型为 int
less := func(a, b int) bool { return a < b }
tree := NewBTreeG(less)
// 初始化 PathHint
var hint PathHint
// 插入元素,并使用 PathHint
keys := []int{10, 20, 30, 25, 15, 5, 35}
for _, key := range keys {
tree.SetHint(key, &hint)
}
// 搜索元素,并使用 PathHint
searchKeys := []int{15, 25, 35, 40}
for _, key := range searchKeys {
value, found := tree.GetHint(key, &hint)
if found {
fmt.Printf("Found key %d with value %d\n", key, value)
} else {
fmt.Printf("Key %d not found\n", key)
}
}
// 使用迭代器进行遍历,并利用 PathHint
iter := tree.Iter()
defer iter.Release()
if iter.SeekHint(15, &hint) {
fmt.Println("Iterator found:", iter.Item())
for iter.Next() {
fmt.Println("Iterator next:", iter.Item())
}
}
}
var gisoid uint64
func newIsoID() uint64 {
gisoid++
return gisoid
}
type copier[T any] interface {
Copy() T
}
type isoCopier[T any] interface {
IsoCopy() T // iso: isolate
}
func degreeToMinMax(deg int) (min, max int) {
if deg <= 0 {
deg = 32
} else if deg == 1 {
deg = 2 // must have at least 2
}
max = deg*2 - 1 // max items per node. max children is +1
min = max / 2
return min, max
}
type BTreeG[T any] struct {
isoid uint64 // 树的“隔离ID”,用于COW判断
root *node[T]
count int
copyItems bool // T是否具有Copy方法
isoCopyItems bool // T是否具有IsoCopy方法
less func(a, b T) bool
empty T
max int // 每个节点最大元素数
min int
}
type node[T any] struct {
isoid uint64
count int
items []T
children *[]*node[T]
}
// PathHint 是一个用于 *Hint() 函数的工具类型。Hints 为聚集键提供更快的操作。
// 最多记录 8 层深度(对绝大部分实际 B-Tree 已足够)。
// 在搜索时可优先使用 hint 里的 index,而不是做二分。
// 参考 hintsearch() 函数。
type PathHint struct {
used [8]bool // 每一层是否已经使用了路径提示
path [8]uint8 // 存储每一层的索引位置,用于优化搜索路径
}
func NewBTreeG[T any](less func(a, b T) bool) *BTreeG[T] {
return NewBTreeGWithDegreee(less, 32)
}
// Degree 用于定义每个内部节点在分支之前可以包含多少个元素和子节点。
// 例如,Degree 为2将创建一个2-3-4树,每个节点可以包含1-3个元素和2-4个子节点。参见 https://en.wikipedia.org/wiki/2–3–4_tree。
// 默认值为32.
func NewBTreeGWithDegreee[T any](less func(a, b T) bool, degree int) *BTreeG[T] {
tr := new(BTreeG[T])
tr.isoid = newIsoID()
tr.less = less
tr.init(degree)
return tr
}
func (tr *BTreeG[T]) init(degree int) {
if tr.min != 0 {
return
}
tr.min, tr.max = degreeToMinMax(degree)
_, tr.copyItems = ((interface{})(tr.empty)).(copier[T])
if !tr.copyItems {
_, tr.isoCopyItems = ((interface{})(tr.empty)).(isoCopier[T])
}
}
func (tr *BTreeG[T]) Less(a, b T) bool {
return tr.less(a, b)
}
func (tr *BTreeG[T]) newNode(leaf bool) *node[T] {
n := &node[T]{isoid: tr.isoid}
if !leaf {
n.children = new([]*node[T])
}
return n
}
func (n *node[T]) leaf() bool {
return n.children == nil
}
func (tr *BTreeG[T]) bsearch(n *node[T], key T) (index int, found bool) {
low, high := 0, len(n.items)
for low < high {
h := (low + high) / 2
if !tr.less(key, n.items[h]) {
low = h + 1
} else {
high = h
}
}
if low > 0 && !tr.less(n.items[low-1], key) {
return low - 1, true
}
return low, false
}
func (tr *BTreeG[T]) find(n *node[T], key T, hint *PathHint, depth int) (index int, found bool) {
if hint == nil {
return tr.bsearch(n, key)
}
return tr.hintsearch(n, key, hint, depth)
}
func (tr *BTreeG[T]) hintsearch(n *node[T], key T, hint *PathHint, depth int) (index int, found bool) {
// 最佳情况找到精确匹配,更新hint并返回。
// 最坏情况,更新low和high边界进行二分查找。
low := 0
high := len(n.items) - 1
if depth < 8 && hint.used[depth] {
index = int(hint.path[depth])
if index >= len(n.items) {
// tail item
if tr.Less(n.items[len(n.items)-1], key) {
index = len(n.items)
goto path_match
}
index = len(n.items) - 1
}
if tr.Less(key, n.items[index]) {
if index == 0 || tr.Less(n.items[index-1], key) {
goto path_match
}
high = index - 1
} else if tr.Less(n.items[index], key) {
low = index + 1
} else {
found = true
goto path_match
}
}
for low <= high {
mid := low + ((high+1)-low)/2
if !tr.Less(key, n.items[mid]) {
low = mid + 1
} else {
high = mid - 1
}
}
if low > 0 && !tr.Less(n.items[low-1], key) {
index = low - 1
found = true
} else {
index = low
found = false
}
path_match:
if depth < 8 {
hint.used[depth] = true
var pathIndex uint8
if n.leaf() && found {
pathIndex = uint8(index + 1)
} else {
pathIndex = uint8(index)
}
if pathIndex != hint.path[depth] {
hint.path[depth] = pathIndex
for i := depth + 1; i < 8; i++ {
hint.used[i] = false
}
}
}
return index, found
}
func (tr *BTreeG[T]) SetHint(item T, hint *PathHint) (prev T, replaced bool) {
if tr.root == nil {
tr.init(0)
tr.root = tr.newNode(true)
tr.root.items = append([]T{}, item)
tr.root.count = 1
tr.count = 1
return tr.empty, false
}
// 如果节点分裂,调整树的结构,创建新的根节点
prev, replaced, split := tr.nodeSet(&tr.root, item, hint, 0)
if split {
left := tr.isoLoad(&tr.root, true)
right, median := tr.nodeSplit(left)
tr.root = tr.newNode(false)
*tr.root.children = make([]*node[T], 0, tr.max+1)
*tr.root.children = append([]*node[T]{}, left, right)
tr.root.items = append([]T{}, median)
tr.root.updateCount()
return tr.SetHint(item, hint)
}
if replaced {
return prev, true
}
tr.count++
return tr.empty, false
}
// Set or replace a value for a key
func (tr *BTreeG[T]) Set(item T) (T, bool) {
return tr.SetHint(item, nil)
}
func (tr *BTreeG[T]) nodeSplit(n *node[T]) (right *node[T], median T) {
i := tr.max / 2
median = n.items[i]
// right node
right = tr.newNode(n.leaf())
right.items = n.items[i+1:]
if !n.leaf() {
*right.children = (*n.children)[i+1:]
}
right.updateCount()
// left node
n.items[i] = tr.empty
n.items = n.items[:i:i]
if !n.leaf() {
*n.children = (*n.children)[: i+1 : i+1]
}
n.updateCount()
return right, median
}
func (n *node[T]) updateCount() {
n.count = len(n.items)
if !n.leaf() {
for i := 0; i < len(*n.children); i++ {
n.count += (*n.children)[i].count
}
}
}
// Copy the node for safe isolation.
func (tr *BTreeG[T]) copy(n *node[T]) *node[T] {
n2 := new(node[T])
n2.isoid = tr.isoid
n2.count = n.count
n2.items = make([]T, len(n.items), cap(n.items))
copy(n2.items, n.items)
if tr.copyItems {
for i := 0; i < len(n2.items); i++ {
n2.items[i] = ((interface{})(n2.items[i])).(copier[T]).Copy()
}
} else if tr.isoCopyItems {
for i := 0; i < len(n2.items); i++ {
n2.items[i] = ((interface{})(n2.items[i])).(isoCopier[T]).IsoCopy()
}
}
if !n.leaf() {
n2.children = new([]*node[T])
*n2.children = make([]*node[T], len(*n.children), tr.max+1)
copy(*n2.children, *n.children)
}
return n2
}
// isoLoad loads the provided node and, if needed, performs a copy-on-write.
func (tr *BTreeG[T]) isoLoad(cn **node[T], mut bool) *node[T] {
if mut && (*cn).isoid != tr.isoid {
*cn = tr.copy(*cn)
}
return *cn
}
// 递归地在节点中插入元素,处理节点的分裂
func (tr *BTreeG[T]) nodeSet(cn **node[T], item T,
hint *PathHint, depth int,
) (prev T, replaced bool, split bool) {
if (*cn).isoid != tr.isoid {
*cn = tr.copy(*cn)
}
n := *cn
var i int
var found bool
if hint == nil {
i, found = tr.bsearch(n, item)
} else {
i, found = tr.hintsearch(n, item, hint, depth)
}
// 处理重复元素
if found {
prev = n.items[i]
n.items[i] = item
return prev, true, false
}
if n.leaf() {
if len(n.items) == tr.max {
return tr.empty, false, true
}
n.items = append(n.items, tr.empty)
copy(n.items[i+1:], n.items[i:])
n.items[i] = item
n.count++
return tr.empty, false, false
}
prev, replaced, split = tr.nodeSet(&(*n.children)[i], item, hint, depth+1)
if split {
if len(n.items) == tr.max {
return tr.empty, false, true
}
right, median := tr.nodeSplit((*n.children)[i])
*n.children = append(*n.children, nil)
copy((*n.children)[i+1:], (*n.children)[i:])
(*n.children)[i+1] = right
n.items = append(n.items, tr.empty)
copy(n.items[i+1:], n.items[i:])
n.items[i] = median
return tr.nodeSet(&n, item, hint, depth)
}
if !replaced {
n.count++
}
return prev, replaced, false
}
func (tr *BTreeG[T]) Scan(iter func(item T) bool) {
tr.scan(iter, false)
}
func (tr *BTreeG[T]) ScanMut(iter func(item T) bool) {
tr.scan(iter, true)
}
func (tr *BTreeG[T]) scan(iter func(item T) bool, mut bool) {
if tr.root == nil {
return
}
tr.nodeScan(&tr.root, iter, mut)
}
func (tr *BTreeG[T]) nodeScan(cn **node[T], iter func(item T) bool, mut bool,
) bool {
n := tr.isoLoad(cn, mut)
if n.leaf() {
for i := 0; i < len(n.items); i++ {
if !iter(n.items[i]) {
return false
}
}
return true
}
for i := 0; i < len(n.items); i++ {
if !tr.nodeScan(&(*n.children)[i], iter, mut) {
return false
}
if !iter(n.items[i]) {
return false
}
}
return tr.nodeScan(&(*n.children)[len(*n.children)-1], iter, mut)
}
// Get a value for key
func (tr *BTreeG[T]) Get(key T) (T, bool) {
return tr.getHint(key, nil, false)
}
func (tr *BTreeG[T]) GetMut(key T) (T, bool) {
return tr.getHint(key, nil, true)
}
// GetHint gets a value for key using a path hint
func (tr *BTreeG[T]) GetHint(key T, hint *PathHint) (value T, ok bool) {
return tr.getHint(key, hint, false)
}
func (tr *BTreeG[T]) GetHintMut(key T, hint *PathHint) (value T, ok bool) {
return tr.getHint(key, hint, true)
}
// GetHint gets a value for key using a path hint
func (tr *BTreeG[T]) getHint(key T, hint *PathHint, mut bool) (T, bool) {
if tr.root == nil {
return tr.empty, false
}
n := tr.isoLoad(&tr.root, mut)
depth := 0
for {
i, found := tr.find(n, key, hint, depth)
if found {
return n.items[i], true
}
if n.children == nil {
return tr.empty, false
}
n = tr.isoLoad(&(*n.children)[i], mut)
depth++
}
}
func (tr *BTreeG[T]) Len() int {
return tr.count
}
func (tr *BTreeG[T]) Delete(key T) (T, bool) {
return tr.DeleteHint(key, nil)
}
// 使用路径提示删除 key 的值并返回被删除的值。
// 如果未找到 key,则返回 false。
func (tr *BTreeG[T]) DeleteHint(key T, hint *PathHint) (T, bool) {
if tr.root == nil {
return tr.empty, false
}
prev, deleted := tr.delete(&tr.root, false, key, hint, 0)
if !deleted {
return tr.empty, false
}
if len(tr.root.items) == 0 && !tr.root.leaf() {
tr.root = (*tr.root.children)[0]
}
tr.count--
if tr.count == 0 {
tr.root = nil
}
return prev, true
}
func (tr *BTreeG[T]) delete(cn **node[T], max bool, key T,
hint *PathHint, depth int,
) (T, bool) {
n := tr.isoLoad(cn, true)
var i int
var found bool
if max {
i, found = len(n.items)-1, true
} else {
i, found = tr.find(n, key, hint, depth)
}
if n.leaf() {
if found {
// found the items at the leaf, remove it and return.
prev := n.items[i]
copy(n.items[i:], n.items[i+1:])
n.items[len(n.items)-1] = tr.empty
n.items = n.items[:len(n.items)-1]
n.count--
return prev, true
}
return tr.empty, false
}
var prev T
var deleted bool
if found {
if max {
i++
prev, deleted = tr.delete(&(*n.children)[i], true, tr.empty, nil, 0)
} else {
prev = n.items[i]
maxItem, _ := tr.delete(&(*n.children)[i], true, tr.empty, nil, 0)
deleted = true
n.items[i] = maxItem
}
} else {
prev, deleted = tr.delete(&(*n.children)[i], max, key, hint, depth+1)
}
if !deleted {
return tr.empty, false
}
n.count--
// 如果子节点删除后元素数少于 min,调用 nodeRebalance 进行重平衡
if len((*n.children)[i].items) < tr.min {
tr.nodeRebalance(n, i)
}
return prev, true
}
// nodeRebalance rebalances the child nodes following a delete operation.
// Provide the index of the child node with the number of items that fell
// below minItems.
func (tr *BTreeG[T]) nodeRebalance(n *node[T], i int) {
if i == len(n.items) {
i--
}
// ensure copy-on-write
left := tr.isoLoad(&(*n.children)[i], true)
right := tr.isoLoad(&(*n.children)[i+1], true)
if len(left.items)+len(right.items) < tr.max {
// Merges the left and right children nodes together as a single node
// that includes (left,item,right), and places the contents into the
// existing left node. Delete the right node altogether and move the
// following items and child nodes to the left by one slot.
// merge (left,item,right)
left.items = append(left.items, n.items[i])
left.items = append(left.items, right.items...)
if !left.leaf() {
*left.children = append(*left.children, *right.children...)
}
left.count += right.count + 1
// move the items over one slot
copy(n.items[i:], n.items[i+1:])
n.items[len(n.items)-1] = tr.empty
n.items = n.items[:len(n.items)-1]
// move the children over one slot
copy((*n.children)[i+1:], (*n.children)[i+2:])
(*n.children)[len(*n.children)-1] = nil
(*n.children) = (*n.children)[:len(*n.children)-1]
} else if len(left.items) > len(right.items) {
// move left -> right over one slot
// Move the item of the parent node at index into the right-node first
// slot, and move the left-node last item into the previously moved
// parent item slot.
right.items = append(right.items, tr.empty)
copy(right.items[1:], right.items)
right.items[0] = n.items[i]
right.count++
n.items[i] = left.items[len(left.items)-1]
left.items[len(left.items)-1] = tr.empty
left.items = left.items[:len(left.items)-1]
left.count--
if !left.leaf() {
// 将左子节点的最后一个子节点移动到右子节点的第一个位置
*right.children = append(*right.children, nil)
copy((*right.children)[1:], *right.children)
(*right.children)[0] = (*left.children)[len(*left.children)-1]
(*left.children)[len(*left.children)-1] = nil
(*left.children) = (*left.children)[:len(*left.children)-1]
left.count -= (*right.children)[0].count
right.count += (*right.children)[0].count
}
} else {
// 将右子节点的第一个项目移动到左子节点的最后一个位置
// Same as above but the other direction
left.items = append(left.items, n.items[i])
left.count++
n.items[i] = right.items[0]
copy(right.items, right.items[1:])
right.items[len(right.items)-1] = tr.empty
right.items = right.items[:len(right.items)-1]
right.count--
if !left.leaf() {
*left.children = append(*left.children, (*right.children)[0])
copy(*right.children, (*right.children)[1:])
(*right.children)[len(*right.children)-1] = nil
*right.children = (*right.children)[:len(*right.children)-1]
left.count += (*left.children)[len(*left.children)-1].count
right.count -= (*left.children)[len(*left.children)-1].count
}
}
}
// Ascend 在范围 [pivot, last] 内以升序遍历树
// 传入 nil 作为 pivot 则扫描所有项目,按升序排列
// 返回 false 来停止迭代
func (tr *BTreeG[T]) Ascend(pivot T, iter func(item T) bool) {
tr.ascend(pivot, iter, false, nil)
}
func (tr *BTreeG[T]) AscendMut(pivot T, iter func(item T) bool) {
tr.ascend(pivot, iter, true, nil)
}
func (tr *BTreeG[T]) ascend(pivot T, iter func(item T) bool, mut bool,
hint *PathHint,
) {
if tr.root == nil {
return
}
tr.nodeAscend(&tr.root, pivot, hint, 0, iter, mut)
}
func (tr *BTreeG[T]) AscendHint(pivot T, iter func(item T) bool, hint *PathHint,
) {
tr.ascend(pivot, iter, false, hint)
}
func (tr *BTreeG[T]) AscendHintMut(pivot T, iter func(item T) bool,
hint *PathHint,
) {
tr.ascend(pivot, iter, true, hint)
}
func (tr *BTreeG[T]) nodeAscend(cn **node[T], pivot T, hint *PathHint,
depth int, iter func(item T) bool, mut bool,
) bool {
n := tr.isoLoad(cn, mut)
i, found := tr.find(n, pivot, hint, depth)
if !found {
if !n.leaf() {
if !tr.nodeAscend(&(*n.children)[i], pivot, hint, depth+1, iter,
mut) {
return false
}
}
}
// 我们处于以下情况之一:
// - 找到了节点,应该从 `i` 开始迭代。
// - 没找到节点,需要处理
for ; i < len(n.items); i++ {
if !iter(n.items[i]) {
return false
}
if !n.leaf() {
if !tr.nodeScan(&(*n.children)[i+1], iter, mut) {
return false
}
}
}
return true
}
func (tr *BTreeG[T]) Reverse(iter func(item T) bool) {
tr.reverse(iter, false)
}
func (tr *BTreeG[T]) ReverseMut(iter func(item T) bool) {
tr.reverse(iter, true)
}
func (tr *BTreeG[T]) reverse(iter func(item T) bool, mut bool) {
if tr.root == nil {
return
}
tr.nodeReverse(&tr.root, iter, mut)
}
func (tr *BTreeG[T]) nodeReverse(cn **node[T], iter func(item T) bool, mut bool,
) bool {
n := tr.isoLoad(cn, mut)
if n.leaf() {
for i := len(n.items) - 1; i >= 0; i-- {
if !iter(n.items[i]) {
return false
}
}
return true
}
if !tr.nodeReverse(&(*n.children)[len(*n.children)-1], iter, mut) {
return false
}
for i := len(n.items) - 1; i >= 0; i-- {
if !iter(n.items[i]) {
return false
}
if !tr.nodeReverse(&(*n.children)[i], iter, mut) {
return false
}
}
return true
}
// 范围 [pivot, first] 内以降序遍历树
// 传入 nil 作为 pivot 则扫描所有项目,按降序排列
// 返回 false 来停止迭代
func (tr *BTreeG[T]) Descend(pivot T, iter func(item T) bool) {
tr.descend(pivot, iter, false, nil)
}
func (tr *BTreeG[T]) DescendMut(pivot T, iter func(item T) bool) {
tr.descend(pivot, iter, true, nil)
}
func (tr *BTreeG[T]) descend(pivot T, iter func(item T) bool, mut bool, hint *PathHint) {
if tr.root == nil {
return
}
tr.nodeDescend(&tr.root, pivot, hint, 0, iter, mut)
}
func (tr *BTreeG[T]) DescendHint(pivot T, iter func(item T) bool,
hint *PathHint,
) {
tr.descend(pivot, iter, false, hint)
}
func (tr *BTreeG[T]) DescendHintMut(pivot T, iter func(item T) bool,
hint *PathHint,
) {
tr.descend(pivot, iter, true, hint)
}
func (tr *BTreeG[T]) nodeDescend(cn **node[T], pivot T, hint *PathHint,
depth int, iter func(item T) bool, mut bool,
) bool {
n := tr.isoLoad(cn, mut)
i, found := tr.find(n, pivot, hint, depth)
if !found {
if !n.leaf() {
if !tr.nodeDescend(&(*n.children)[i], pivot, hint, depth+1, iter,
mut) {
return false
}
}
i--
}
for ; i >= 0; i-- {
if !iter(n.items[i]) {
return false
}
if !n.leaf() {
if !tr.nodeReverse(&(*n.children)[i], iter, mut) {
return false
}
}
}
return true
}
// 在已经预排序的情况下,将元素乐观插入 B-树的右侧叶子节点.
// 返回(旧值, 是否替换).
func (tr *BTreeG[T]) Load(item T) (T, bool) {
if tr.root == nil {
return tr.SetHint(item, nil)
}
n := tr.isoLoad(&tr.root, true)
for {
n.count++ // 乐观更新计数
if n.leaf() {
if len(n.items) < tr.max {
if tr.Less(n.items[len(n.items)-1], item) {
n.items = append(n.items, item)
tr.count++
return tr.empty, false
}
}
break
}
n = tr.isoLoad(&(*n.children)[len(*n.children)-1], true)
}
// 回滚计数
n = tr.root
for {
n.count--
if n.leaf() {
break
}
n = (*n.children)[len(*n.children)-1]
}
return tr.SetHint(item, nil)
}
func (tr *BTreeG[T]) Min() (T, bool) {
return tr.minMut(false)
}
func (tr *BTreeG[T]) MinMut() (T, bool) {
return tr.minMut(true)
}
func (tr *BTreeG[T]) minMut(mut bool) (T, bool) {
if tr.root == nil {
return tr.empty, false
}
n := tr.isoLoad(&tr.root, mut)
for {
if n.leaf() {
return n.items[0], true
}
n = tr.isoLoad(&(*n.children)[0], mut)
}
}
func (tr *BTreeG[T]) Max() (T, bool) {
return tr.maxMut(false)
}
func (tr *BTreeG[T]) MaxMut() (T, bool) {
return tr.maxMut(true)
}
func (tr *BTreeG[T]) maxMut(mut bool) (T, bool) {
if tr.root == nil {
return tr.empty, false
}
n := tr.isoLoad(&tr.root, mut)
for {
if n.leaf() {
return n.items[len(n.items)-1], true
}
n = tr.isoLoad(&(*n.children)[len(*n.children)-1], mut)
}
}
// 移除并返回树中的最小项目。
// 如果树没有项目,则返回 false。
func (tr *BTreeG[T]) PopMin() (T, bool) {
if tr.root == nil {
return tr.empty, false
}
n := tr.isoLoad(&tr.root, true)
var item T
for {
n.count-- // optimistically update counts
if n.leaf() {
item = n.items[0]
if len(n.items) == tr.min {
break
}
copy(n.items[:], n.items[1:])
n.items[len(n.items)-1] = tr.empty
n.items = n.items[:len(n.items)-1]
tr.count--
if tr.count == 0 {
tr.root = nil
}
return item, true
}
n = tr.isoLoad(&(*n.children)[0], true)
}
// revert the counts
n = tr.root
for {
n.count++
if n.leaf() {
break
}
n = (*n.children)[0]
}
return tr.DeleteHint(item, nil)
}
// 移除并返回树中的最大项目。
// 如果树没有项目,则返回 false。
func (tr *BTreeG[T]) PopMax() (T, bool) {
if tr.root == nil {
return tr.empty, false
}
n := tr.isoLoad(&tr.root, true)
var item T
for {
n.count-- // optimistically update counts
if n.leaf() {
item = n.items[len(n.items)-1]
if len(n.items) == tr.min {
break
}
n.items[len(n.items)-1] = tr.empty
n.items = n.items[:len(n.items)-1]
tr.count--
if tr.count == 0 {
tr.root = nil
}
return item, true
}
n = tr.isoLoad(&(*n.children)[len(*n.children)-1], true)
}
// revert the counts
n = tr.root
for {
n.count++
if n.leaf() {
break
}
n = (*n.children)[len(*n.children)-1]
}
return tr.DeleteHint(item, nil)
}
// 返回指定索引的值。
// 如果树为空或索引超出范围,返回 false。
func (tr *BTreeG[T]) GetAt(index int) (T, bool) {
return tr.getAt(index, false)
}
func (tr *BTreeG[T]) GetAtMut(index int) (T, bool) {
return tr.getAt(index, true)
}
func (tr *BTreeG[T]) getAt(index int, mut bool) (T, bool) {
if tr.root == nil || index < 0 || index >= tr.count {
return tr.empty, false
}
n := tr.isoLoad(&tr.root, mut)
for {
if n.leaf() {
return n.items[index], true
}
i := 0
for ; i < len(n.items); i++ {
if index < (*n.children)[i].count {
break
} else if index == (*n.children)[i].count {
return n.items[i], true
}
index -= (*n.children)[i].count + 1
}
n = tr.isoLoad(&(*n.children)[i], mut)
}
}
// 删除指定索引的项目。
// 如果树为空或索引超出范围,返回 false。
func (tr *BTreeG[T]) DeleteAt(index int) (T, bool) {
if tr.root == nil || index < 0 || index >= tr.count {
return tr.empty, false
}
var pathbuf [8]uint8 // track the path