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scene camera
ABKQPO edited this page May 4, 2026
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Viewport size variants, camera presets, and pan/offset tests.
256×96 (wide/short):
128×128 (square):
384×256 (large):
<GameScene> / <Scene> new attributes:
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perspective="isometric_north_east"/"isometric_north_west"/"up"— pick a yaw/pitch/roll preset; -
rotateX/rotateY/rotateZ— explicit per-axis overrides applied on top of the preset; -
offsetX/offsetY— screen-space pan (units: blocks); -
centerX/centerY/centerZ— explicit world-space rotation center (overrides auto-center).
NE vs NW preset:
Top-down view (up):
offsetX / offsetY pan — right scene offset by +2 / +1 blocks:
Without color, the diamond defaults to bright green (compare against an explicit red diamond):