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redefined meshes and updated FCstd files
1 parent 2599436 commit 239233a

13 files changed

+472
-2144
lines changed

cad_models/coupler.FCStd

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cad_models/coupler.FCStd1

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cad_models/finger.FCStd

10.6 KB
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cad_models/finger_collision.FCStd

35.4 KB
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cad_models/hande_step.FCStd

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cad_models/io_coupler.FCStd

2.52 KB
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meshes/finger.dae

Lines changed: 47 additions & 47 deletions
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meshes/finger_collision.dae

Lines changed: 41 additions & 41 deletions
Original file line numberDiff line numberDiff line change
@@ -1,13 +1,13 @@
11
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
3-
<contributor/>
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<created>2024-01-17T12:16:39.919868</created>
5-
<modified>2024-01-17T12:16:39.919870</modified>
6-
<unit name="meter" meter="1.0"/>
3+
<contributor />
4+
<created>2025-03-12T18:46:43.198333</created>
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<modified>2025-03-12T18:46:43.198337</modified>
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<unit name="meter" meter="1.0" />
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_effects>
10-
<effect id="effect_Mesh" name="effect_Mesh">
10+
<effect id="effect_Mesh001" name="effect_Mesh001">
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<profile_COMMON>
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<technique sid="common">
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<phong>
@@ -47,7 +47,7 @@
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</extra>
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</profile_COMMON>
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</effect>
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<effect id="effect_Mesh001" name="effect_Mesh001">
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<effect id="effect_Mesh" name="effect_Mesh">
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<profile_COMMON>
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<technique sid="common">
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<phong>
@@ -89,77 +89,77 @@
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</effect>
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</library_effects>
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<library_geometries>
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<geometry id="geometry0" name="Mesh">
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<geometry id="geometry0" name="Mesh001">
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<mesh>
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<source id="cubeverts-array0">
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<float_array count="24" id="cubeverts-array0-array">-0.0107 -0.029 0.0185 -0.0107 -0.036 0.0185 -0.0107 -0.029 0.03905 -0.0107 -0.036 0.03905 0.0105 -0.036 0.0185 0.0105 -0.029 0.0185 0.0105 -0.029 0.03905 0.0105 -0.036 0.03905</float_array>
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<float_array count="24" id="cubeverts-array0-array">0.0065 0.0105 0.02655 -1.421085e-17 0.0105 0.02655 0.0065 0.0105 0.04755 -1.776357e-17 0.0105 0.04755 -1.776357e-17 -0.0106 0.02655 0.0065 -0.0106 0.02655 0.0065 -0.0106 0.04755 -2.131628e-17 -0.0106 0.04755</float_array>
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<technique_common>
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<accessor count="8" source="#cubeverts-array0-array" stride="3">
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<param type="float" name="X"/>
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<param type="float" name="Y"/>
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<param type="float" name="Z"/>
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<param type="float" name="X" />
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<param type="float" name="Y" />
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<param type="float" name="Z" />
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</accessor>
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</technique_common>
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</source>
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<source id="cubenormals-array0">
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<float_array count="36" id="cubenormals-array0-array">-1 0 0 -1 -0 0 1 0 0 1 0 0 -0 -0 -1 0 0 -1 0 -0 1 0 0 1 -0 1 0 0 1 0 -0 -1 0 0 -1 -0</float_array>
105+
<float_array count="36" id="cubenormals-array0-array">0 1 -0 0 1 0 0 -1 0 0 -1 0 -0 -0 -1 0 0 -1 0 -0 1 0 0 1 1 0 0 1 0 0 -1 1.683751e-16 -1.691769e-16 -1 1.683751e-16 -1.691769e-16</float_array>
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<technique_common>
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<accessor count="12" source="#cubenormals-array0-array" stride="3">
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<param type="float" name="X"/>
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<param type="float" name="Y"/>
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<param type="float" name="Z"/>
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<param type="float" name="X" />
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<param type="float" name="Y" />
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<param type="float" name="Z" />
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</accessor>
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</technique_common>
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</source>
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<vertices id="cubeverts-array0-vertices">
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<input semantic="POSITION" source="#cubeverts-array0"/>
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<input semantic="POSITION" source="#cubeverts-array0" />
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</vertices>
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<triangles count="12" material="ref_Mesh">
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<input offset="0" semantic="VERTEX" source="#cubeverts-array0-vertices"/>
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<input offset="1" semantic="NORMAL" source="#cubenormals-array0"/>
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<p>0 0 1 0 2 0 2 1 1 1 3 1 4 2 5 2 6 2 4 3 6 3 7 3 5 4 4 4 0 4 0 5 4 5 1 5 7 6 6 6 2 6 7 7 2 7 3 7 2 8 6 8 0 8 0 9 6 9 5 9 7 10 3 10 1 10 7 11 1 11 4 11</p>
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<triangles count="12" material="ref_Mesh001">
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<input offset="0" semantic="VERTEX" source="#cubeverts-array0-vertices" />
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<input offset="1" semantic="NORMAL" source="#cubenormals-array0" />
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<p>0 0 1 0 2 0 2 1 1 1 3 1 4 2 5 2 6 2 4 3 6 3 7 3 0 4 5 4 1 4 5 5 4 5 1 5 6 6 2 6 3 6 7 7 6 7 3 7 2 8 6 8 0 8 0 9 6 9 5 9 7 10 3 10 1 10 7 11 1 11 4 11</p>
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</triangles>
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</mesh>
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</geometry>
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<geometry id="geometry1" name="Mesh001">
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<geometry id="geometry1" name="Mesh">
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<mesh>
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<source id="cubeverts-array1">
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<float_array count="24" id="cubeverts-array1-array">0.0105 -0.0315 0.03905 0.0105 -0.025 0.03905 0.0105 -0.0315 0.06005 0.0105 -0.025 0.06005 -0.0106 -0.025 0.03905 -0.0106 -0.0315 0.03905 -0.0106 -0.0315 0.06005 -0.0106 -0.025 0.06005</float_array>
127+
<float_array count="24" id="cubeverts-array1-array">0.004 -0.0107 0.006 0.011 -0.0107 0.006 0.004 -0.0107 0.02655 0.011 -0.0107 0.02655 0.011 0.0105 0.006 0.004 0.0105 0.006 0.004 0.0105 0.02655 0.011 0.0105 0.02655</float_array>
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<technique_common>
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<accessor count="8" source="#cubeverts-array1-array" stride="3">
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<param type="float" name="X"/>
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<param type="float" name="Y"/>
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<param type="float" name="Z"/>
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<param type="float" name="X" />
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<param type="float" name="Y" />
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<param type="float" name="Z" />
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</accessor>
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</technique_common>
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</source>
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<source id="cubenormals-array1">
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<float_array count="36" id="cubenormals-array1-array">1 0 0 1 -0 0 -1 0 0 -1 0 0 0 0 -1 0 0 -1 0 0 1 -0 0 1 -0 -1 -0 0 -1 0 -0 1 0 0 1 0</float_array>
137+
<float_array count="36" id="cubenormals-array1-array">0 -1 0 0 -1 0 0 1 0 0 1 -0 0 0 -1 0 0 -1 0 0 1 0 0 1 -1 0 0 -1 0 0 1 0 0 1 0 0</float_array>
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<technique_common>
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<accessor count="12" source="#cubenormals-array1-array" stride="3">
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<param type="float" name="X"/>
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<param type="float" name="Y"/>
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<param type="float" name="Z"/>
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<param type="float" name="X" />
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<param type="float" name="Y" />
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<param type="float" name="Z" />
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</accessor>
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</technique_common>
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</source>
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<vertices id="cubeverts-array1-vertices">
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<input semantic="POSITION" source="#cubeverts-array1"/>
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<input semantic="POSITION" source="#cubeverts-array1" />
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</vertices>
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<triangles count="12" material="ref_Mesh001">
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<input offset="0" semantic="VERTEX" source="#cubeverts-array1-vertices"/>
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<input offset="1" semantic="NORMAL" source="#cubenormals-array1"/>
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<p>0 0 1 0 2 0 2 1 1 1 3 1 4 2 5 2 6 2 4 3 6 3 7 3 0 4 5 4 1 4 5 5 4 5 1 5 6 6 2 6 3 6 7 7 6 7 3 7 2 8 6 8 0 8 0 9 6 9 5 9 7 10 3 10 1 10 7 11 1 11 4 11</p>
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<triangles count="12" material="ref_Mesh">
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<input offset="0" semantic="VERTEX" source="#cubeverts-array1-vertices" />
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<input offset="1" semantic="NORMAL" source="#cubenormals-array1" />
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<p>0 0 1 0 2 0 2 1 1 1 3 1 4 2 5 2 6 2 4 3 6 3 7 3 5 4 4 4 0 4 0 5 4 5 1 5 7 6 6 6 2 6 7 7 2 7 3 7 2 8 6 8 0 8 0 9 6 9 5 9 7 10 3 10 1 10 7 11 1 11 4 11</p>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_materials>
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<material id="mat_Mesh" name="Mesh">
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<instance_effect url="#effect_Mesh"/>
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</material>
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<material id="mat_Mesh001" name="Mesh001">
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<instance_effect url="#effect_Mesh001"/>
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<instance_effect url="#effect_Mesh001" />
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</material>
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<material id="mat_Mesh" name="Mesh">
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<instance_effect url="#effect_Mesh" />
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</material>
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</library_materials>
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<library_visual_scenes>
@@ -168,7 +168,7 @@
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<instance_geometry url="#geometry0">
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<bind_material>
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<technique_common>
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<instance_material symbol="ref_Mesh" target="#mat_Mesh"/>
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<instance_material symbol="ref_Mesh001" target="#mat_Mesh001" />
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</technique_common>
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</bind_material>
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</instance_geometry>
@@ -177,14 +177,14 @@
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<instance_geometry url="#geometry1">
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<bind_material>
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<technique_common>
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<instance_material symbol="ref_Mesh001" target="#mat_Mesh001"/>
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<instance_material symbol="ref_Mesh" target="#mat_Mesh" />
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
188-
<instance_visual_scene url="#myscene"/>
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<instance_visual_scene url="#myscene" />
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</scene>
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</COLLADA>

meshes/hande.dae

Lines changed: 36 additions & 36 deletions
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