Is there a functionality in DD4hep to pick uniformly distributed random points on a detector surface? We have one of our collaborators working on implementing random tracking pixels firing (shot noise) in addition to the simulated physics events, to study impact on track reconstruction efficiency.
I was looking at the DDRec::Surface class but don't see such functionality, but this may be implemented elsewhere. I was also looking at the DDDigi subtree (including DigiPoissonNoise) but I was not able to discern how to adapt that to this use case.