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| 1 | +package core.backend; |
| 2 | + |
| 3 | +import flixel.FlxSubState; |
| 4 | + |
| 5 | +class MusicBeatSubState extends FlxSubState |
| 6 | +{ |
| 7 | + public function new() |
| 8 | + { |
| 9 | + super(); |
| 10 | + } |
| 11 | + |
| 12 | + private var curSection:Int = 0; |
| 13 | + private var stepsToDo:Int = 0; |
| 14 | + |
| 15 | + private var lastBeat:Float = 0; |
| 16 | + private var lastStep:Float = 0; |
| 17 | + |
| 18 | + private var curStep:Int = 0; |
| 19 | + private var curBeat:Int = 0; |
| 20 | + |
| 21 | + private var curDecStep:Float = 0; |
| 22 | + private var curDecBeat:Float = 0; |
| 23 | + private var controls(get, never):Controls; |
| 24 | + |
| 25 | + inline function get_controls():Controls |
| 26 | + return Controls.instance; |
| 27 | + |
| 28 | + override function update(elapsed:Float) |
| 29 | + { |
| 30 | + //everyStep(); |
| 31 | + if(!persistentUpdate) MusicBeatState.timePassedOnState += elapsed; |
| 32 | + var oldStep:Int = curStep; |
| 33 | + |
| 34 | + updateCurStep(); |
| 35 | + updateBeat(); |
| 36 | + |
| 37 | + if (oldStep != curStep) |
| 38 | + { |
| 39 | + if(curStep > 0) |
| 40 | + stepHit(); |
| 41 | + |
| 42 | + if(PlayState.SONG != null) |
| 43 | + { |
| 44 | + if (oldStep < curStep) |
| 45 | + updateSection(); |
| 46 | + else |
| 47 | + rollbackSection(); |
| 48 | + } |
| 49 | + } |
| 50 | + |
| 51 | + super.update(elapsed); |
| 52 | + } |
| 53 | + |
| 54 | + private function updateSection():Void |
| 55 | + { |
| 56 | + if(stepsToDo < 1) stepsToDo = Math.round(getBeatsOnSection() * 4); |
| 57 | + while(curStep >= stepsToDo) |
| 58 | + { |
| 59 | + curSection++; |
| 60 | + var beats:Float = getBeatsOnSection(); |
| 61 | + stepsToDo += Math.round(beats * 4); |
| 62 | + sectionHit(); |
| 63 | + } |
| 64 | + } |
| 65 | + |
| 66 | + private function rollbackSection():Void |
| 67 | + { |
| 68 | + if(curStep < 0) return; |
| 69 | + |
| 70 | + var lastSection:Int = curSection; |
| 71 | + curSection = 0; |
| 72 | + stepsToDo = 0; |
| 73 | + for (i in 0...PlayState.SONG.notes.length) |
| 74 | + { |
| 75 | + if (PlayState.SONG.notes[i] != null) |
| 76 | + { |
| 77 | + stepsToDo += Math.round(getBeatsOnSection() * 4); |
| 78 | + if(stepsToDo > curStep) break; |
| 79 | + |
| 80 | + curSection++; |
| 81 | + } |
| 82 | + } |
| 83 | + |
| 84 | + if(curSection > lastSection) sectionHit(); |
| 85 | + } |
| 86 | + |
| 87 | + private function updateBeat():Void |
| 88 | + { |
| 89 | + curBeat = Math.floor(curStep / 4); |
| 90 | + curDecBeat = curDecStep/4; |
| 91 | + } |
| 92 | + |
| 93 | + private function updateCurStep():Void |
| 94 | + { |
| 95 | + var lastChange = Conductor.getBPMFromSeconds(Conductor.songPosition); |
| 96 | + |
| 97 | + var shit = ((Conductor.songPosition - ClientPrefs.data.noteOffset) - lastChange.songTime) / lastChange.stepCrochet; |
| 98 | + curDecStep = lastChange.stepTime + shit; |
| 99 | + curStep = lastChange.stepTime + Math.floor(shit); |
| 100 | + } |
| 101 | + |
| 102 | + public function stepHit():Void |
| 103 | + { |
| 104 | + if (curStep % 4 == 0) |
| 105 | + beatHit(); |
| 106 | + } |
| 107 | + |
| 108 | + public function beatHit():Void |
| 109 | + { |
| 110 | + //do literally nothing dumbass |
| 111 | + } |
| 112 | + |
| 113 | + public function sectionHit():Void |
| 114 | + { |
| 115 | + //yep, you guessed it, nothing again, dumbass |
| 116 | + } |
| 117 | + |
| 118 | + function getBeatsOnSection() |
| 119 | + { |
| 120 | + var val:Null<Float> = 4; |
| 121 | + if(PlayState.SONG != null && PlayState.SONG.notes[curSection] != null) val = PlayState.SONG.notes[curSection].sectionBeats; |
| 122 | + return val == null ? 4 : val; |
| 123 | + } |
| 124 | +} |
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