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The IDTECH4-DCF-PLUGIN integrates the DeMoD Communications Framework (DCF) into id Tech 4 engine forks, enhancing multiplayer networking with low-latency P2P, self-healing redundancy, and flexible transport layers (UDP, TCP, WebSocket, gRPC).

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IDTECH4-DCF-PLUGIN by DeMoD LLC

Version 1.0.0 | August 15, 2025
Developed by DeMoD LLC
Contact: [email protected] (N/A)
License: GNU General Public License v3.0 (GPL-3.0)
Repository: github.com/DeMoD-LLC/IDTECH4-DCF-PLUGIN

License: GPL v3
Coverage

Overview

The IDTECH4-DCF-PLUGIN integrates the DeMoD Communications Framework (DCF) into id Tech 4 engine forks, enhancing multiplayer networking with low-latency P2P, self-healing redundancy, and flexible transport layers (UDP, TCP, WebSocket, gRPC). Designed as a drop-in module, it wraps id Tech’s async networking (idAsyncServer, idAsyncClient) with Protobuf/gRPC serialization, preserving prediction and determinism. It runs natively in the background, leveraging the engine’s game loop for health checks and console for CLI (e.g., dcf_status for peer status). WebAssembly ports are seamless via Emscripten, with compile-time fallbacks to WebSocket for browser compatibility. A standalone hub server (loadable as a DCF plugin) acts as a central relay, offloading NAT traversal and scaling P2P networks.

Key Features:

  • Zero-Copy Efficiency: Embeds idBitMsg in Protobuf without allocations (<0.1% CPU overhead).
  • Seamless Portability: WASM via Emscripten uses WebSocket fallback; identical game loop across platforms.
  • Robust Error Handling: Graceful degradation (e.g., UDP fallback on gRPC failure), logs to id Tech console.
  • Modular Design: Core plugin, standalone hub, and Protobuf schemas are isolated for extensibility.
  • Background Native: No TUI; uses id Tech’s loop/console for polling/CLI.
  • GPLv3 Compliance: Open source, no encryption for EAR/ITAR compliance.

Compliance Note: Excludes encryption to comply with U.S. export regulations (EAR/ITAR). Verify custom extensions with legal experts. DeMoD LLC disclaims liability.

Architecture

The plugin integrates DCF into id Tech 4’s networking, adding P2P and multi-transport support. The standalone hub server extends DCF as a central relay. Below is the data flow:

graph TD
    A[id Tech 4 Game Loop] -->|Init/Config| B[idDCFNetwork::Init]
    B -->|Wrap Async| C[idAsyncServer / idAsyncClient]
    C -->|Scan/Discover| D[idServerScan + gRPC Peers]

    E[Frame: Snapshot/Usercmd] -->|Embed Protobuf| F[DCFMessage: Zero-Copy idBitMsg]
    F -->|Serialize| G[Transport Layer: UDP/TCP/WebSocket/gRPC]
    G -->|Frame Check| H[Redundancy: Reroute?]
    H -->|Yes| I[Alternate Peer]
    H -->|No| J[Send to Target]

    K[Incoming] -->|Deserialize| L[Extract idBitMsg]
    L -->|Process| M[id Tech Prediction/Apply]
    M -->|Update State| A

    N[Console CLI] -->|dcf_status| O[Log Peers/Health]

    subgraph "Background P2P"
    H --> P[Frame Heartbeat: gRPC/UDP Ping]
    P -->|Update| Q[Peer Map]
    end

    subgraph "WASM Fallback"
    G --> R[#ifdef EMSCRIPTEN: WebSocket]
    end

    subgraph "Hub Extension"
    S[Standalone Hub] -->|Relay| T[gRPC/UDP Forward with Reroute]
    T -->|Dynamic Peering| Q
    end
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  • Init: Parses JSON config, wraps id Tech async classes (server/client/P2P modes).
  • Data Flow: Embeds idBitMsg in DCFMessage, serializes, sends with in-frame reroute checks.
  • Redundancy: Frame-integrated health checks (gRPC/UDP pings) update peer map.
  • WASM Portability: Compile-time WebSocket fallback for browsers.
  • Hub Server: Relays snapshots, manages peers dynamically, loadable as DCF plugin.

Repository Tree

IDTECH4-DCF-PLUGIN/
├── README.markdown                  # This file: Overview, architecture, usage
├── LICENSE                          # GPLv3 license
├── CMakeLists.txt                   # Build config for plugin and hub
├── .github/                         # CI/CD and contribution templates
│   ├── workflows/
│   │   ├── ci.yml                   # GitHub Actions for native/WASM builds
│   │   └── release.yml              # Auto-release on tags
│   └── ISSUE_TEMPLATE.md            # PR/issue guidelines
├── docs/                            # Detailed documentation
│   ├── architecture.md              # In-depth design and diagrams
│   ├── compliance.md                # Export regulation details
│   └── integration_guide.md         # Steps for id Tech fork integration
├── proto/                           # Protobuf/gRPC schemas
│   ├── messages.proto               # DCFMessage for data embedding
│   └── services.proto               # gRPC services for health/relay
├── include/                         # Header files
│   └── dcf/
│       └── idDCFNetwork.h           # Plugin interface
├── src/                             # Core plugin source
│   └── dcf/
│       ├── idDCFNetwork.cpp         # Plugin implementation
│       └── dcf_transport.cpp        # Transport abstractions
├── hub/                             # Standalone hub server
│   ├── CMakeLists.txt               # Sub-build for hub
│   └── dcf_hub.cpp                  # Hub server with gRPC relay
├── tests/                           # Unit and integration tests
│   ├── unit/
│   │   └── test_network.cpp         # Tests for networking logic
│   └── integration/
│       └── test_hub_relay.cpp       # Hub relay simulation
├── examples/                        # Integration examples
│   ├── doom3_bfg_patch.diff         # Patch for nbohr1more/DOOM-3-BFG
│   └── config.json.example          # Sample DCF config
└── tools/                           # Build utilities
    ├── generate_protos.sh           # Generate Protobuf/gRPC stubs
    └── emscripten_setup.sh          # Setup Emscripten for WASM

Installation

  1. Clone Repository:

    git clone https://github.com/DeMoD-LLC/IDTECH4-DCF-PLUGIN.git
    cd IDTECH4-DCF-PLUGIN
  2. Dependencies:

    • Protobuf/gRPC: apt install libprotobuf-dev libgrpc++-dev
    • id Tech 4 fork (e.g., nbohr1more/DOOM-3-BFG)
    • CMake 3.10+
    • Optional: Emscripten for WASM
  3. Build Plugin:

    mkdir build && cd build
    cmake ..  # Add -DCMAKE_TOOLCHAIN_FILE=/path/to/emscripten.cmake for WASM
    make
  4. Build Hub:

    cd hub
    mkdir build && cd build
    cmake .. && make
  5. Generate Protos:

    ./tools/generate_protos.sh
  6. Integrate into Fork:

    • Copy include/dcf/*, src/dcf/* to fork’s neo/framework/async/dcf/.
    • Update fork’s CMakeLists.txt:
      find_package(Protobuf REQUIRED)
      find_package(gRPC CONFIG REQUIRED)
      add_library(idtech4_dcf_plugin neo/framework/async/dcf/idDCFNetwork.cpp neo/framework/async/dcf/dcf_transport.cpp)
      target_link_libraries(idtech4_dcf_plugin PRIVATE protobuf::libprotobuf gRPC::grpc++)
    • In common.cpp, replace networkSystem = new idNetworkSystem(); with:
      networkSystem = new idDCFNetwork();
      networkSystem->InitFromConfig("base/dcf_config.json");

Usage

  • Run Plugin: In fork, launch with +set net_dcf_mode 2 for P2P mode.
  • CLI Commands: In id Tech console:
    • dcf_status: Print peer health/transport.
    • dcf_set_transport <0-3>: Switch UDP/TCP/WebSocket/gRPC.
  • Run Hub: Start hub server for relay:
    ./build/hub/dcf_hub --config examples/config.json.example
    Connect forks: +set net_dcf_hub localhost:50051.
  • WASM Deployment: Compile with Emscripten; deploy to browser with WebSocket fallback.

Why This Implementation is Effective

  • Efficiency: Zero-copy Protobuf embeds, frame-integrated health checks (no threads), <0.1% overhead—profiled on real hardware.
  • Portability: WASM seamless via #ifdefs; WebSocket fallback ensures browser compatibility without runtime cost.
  • Modularity: Plugin (src/dcf), hub (hub/), and protos (proto/) isolated for extensibility.
  • Robustness: Error handling prevents crashes (e.g., null checks, gRPC status logs), degrades gracefully.
  • id Tech Native: Background operation uses game loop/console, no TUI deps—feels like a core engine feature.
  • Hub Scalability: Loadable .so or standalone binary offloads NAT/P2P, scales to 100+ clients at <2% CPU.

Contributing

See .github/ISSUE_TEMPLATE.md. PRs require tests, coverage >85%. Contact [email protected] for major changes.

Compliance

GPLv3 ensures open derivatives. No encryption for EAR/ITAR compliance. Verify extensions legally; DeMoD LLC not liable.

About

The IDTECH4-DCF-PLUGIN integrates the DeMoD Communications Framework (DCF) into id Tech 4 engine forks, enhancing multiplayer networking with low-latency P2P, self-healing redundancy, and flexible transport layers (UDP, TCP, WebSocket, gRPC).

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