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Update change log for 4.5.0 release
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Docs/ChangeLog-4x.md

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## 4.5.0
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**Status:** In development
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**Status:** June 2023
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The 4.5.0 release is a maintenance release with small image quality
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improvements, and a number of build system quality of life improvements.
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* **Bug-fix:** Invariant Clang builds now use `-ffp-model=precise` with
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`-ffp-contract=off` which is needed to restore invariance due to recent
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changes in compiler defaults.
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* **Change:** macOS binary releases are now distributed as a single universal
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binary for all platforms.
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* **Change:** Windows binary releases are now compiled with VS2022.
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* **Change:** Invariant MSVC builds for VS2022 now use `/fp:precise` instead
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of `/fp:strict`, which is is now possible because precise no longer implies
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contraction. This should improve performance for MSVC builds.
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images can different across platforms and compilers.
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* **Optimization:** Color quantization and packing for LDR RGB and RGBA has
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been vectorized to improve performance.
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* **Change:** Color quantization for LDR RGB and RGBA will now try multiple
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quantization packing methods, and pick the one with the lowest endpoint
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encoding error. This gives a minor image quality improvement, for almost
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no performance impact when combined with the vectorization optimizations
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above.
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* **Change:** Color quantization for LDR RGB and RGBA endpoints will now try
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multiple quantization packing methods, and pick the one with the lowest
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endpoint encoding error. This gives a minor image quality improvement, for
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no significant performance impact when combined with the vectorization
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optimizations.
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## 4.4.0

README.md

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Release build binaries for the `astcenc` stable releases are provided in the
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[GitHub Releases page][3].
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**Latest 4.x stable release:** 4.4
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* Change log: [4.x series](./Docs/ChangeLog-4x.md)
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**Latest 3.x stable release:** 3.7
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* Change log: [3.x series](./Docs/ChangeLog-3x.md)
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Binaries are provided for 64-bit builds on Windows, macOS, and Linux.

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