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## 4.5.0
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- ** Status:** In development
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+ ** Status:** June 2023
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The 4.5.0 release is a maintenance release with small image quality
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improvements, and a number of build system quality of life improvements.
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* ** Bug-fix:** Invariant Clang builds now use ` -ffp-model=precise ` with
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` -ffp-contract=off ` which is needed to restore invariance due to recent
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changes in compiler defaults.
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+ * ** Change:** macOS binary releases are now distributed as a single universal
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+ binary for all platforms.
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+ * ** Change:** Windows binary releases are now compiled with VS2022.
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* ** Change:** Invariant MSVC builds for VS2022 now use ` /fp:precise ` instead
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of ` /fp:strict ` , which is is now possible because precise no longer implies
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contraction. This should improve performance for MSVC builds.
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images can different across platforms and compilers.
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* ** Optimization:** Color quantization and packing for LDR RGB and RGBA has
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been vectorized to improve performance.
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- * ** Change:** Color quantization for LDR RGB and RGBA will now try multiple
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- quantization packing methods, and pick the one with the lowest endpoint
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- encoding error. This gives a minor image quality improvement, for almost
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- no performance impact when combined with the vectorization optimizations
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- above .
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+ * ** Change:** Color quantization for LDR RGB and RGBA endpoints will now try
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+ multiple quantization packing methods, and pick the one with the lowest
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+ endpoint encoding error. This gives a minor image quality improvement, for
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+ no significant performance impact when combined with the vectorization
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+ optimizations .
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## 4.4.0
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