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Update change log for 3.3 release
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Docs/ChangeLog-3x.md

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@@ -4,7 +4,42 @@ This page summarizes the major functional and performance changes in each
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release of the 3.x series.
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All performance data on this page is measured on an Intel Core i5-9600K
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clocked at 4.2 GHz, running astcenc using AVX2 and 6 threads.
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clocked at 4.2 GHz, running `astcenc` using AVX2 and 6 threads.
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<!-- ---------------------------------------------------------------------- -->
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## 3.3
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**Status:** November 2021
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The 3.3 release improves image quality for normal maps, and two component
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textures. Normal maps are expected to compress 25% slower than the 3.2
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release, although it should be noted that they are still faster to compress
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in 3.3 than when using the 2.5 series. This release also fixes one reported
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stability issue.
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* **General:**
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* **Feature:** Normal map image quality has been improved.
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* **Feature:** Two component image quality has been improved, provided
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that unused components are correctly zero-weighted using e.g. `-cw` on the
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command line.
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* **Bug-fix:** Improved stability when trying to compress complex blocks that
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could not beat even the starting quality threshold. These will now always
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compress in to a constant color blocks.
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<!-- ---------------------------------------------------------------------- -->
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## 3.2
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**Status:** August 2021
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The 3.2 release is a bugfix release; no significant image quality or
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performance differences are expected.
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* **General:**
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* **Bug-fix:** Improved stability when new contexts were created while other
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contexts were compressing or decompressing an image.
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* **Bug-fix:** Improved stability when decompressing blocks with invalid
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block encodings.
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## 3.1

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