@@ -4,7 +4,42 @@ This page summarizes the major functional and performance changes in each
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release of the 3.x series.
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All performance data on this page is measured on an Intel Core i5-9600K
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- clocked at 4.2 GHz, running astcenc using AVX2 and 6 threads.
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+ clocked at 4.2 GHz, running ` astcenc ` using AVX2 and 6 threads.
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+
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+
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+ <!-- ---------------------------------------------------------------------- -->
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+ ## 3.3
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+
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+ ** Status:** November 2021
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+
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+ The 3.3 release improves image quality for normal maps, and two component
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+ textures. Normal maps are expected to compress 25% slower than the 3.2
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+ release, although it should be noted that they are still faster to compress
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+ in 3.3 than when using the 2.5 series. This release also fixes one reported
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+ stability issue.
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+
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+ * ** General:**
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+ * ** Feature:** Normal map image quality has been improved.
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+ * ** Feature:** Two component image quality has been improved, provided
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+ that unused components are correctly zero-weighted using e.g. ` -cw ` on the
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+ command line.
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+ * ** Bug-fix:** Improved stability when trying to compress complex blocks that
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+ could not beat even the starting quality threshold. These will now always
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+ compress in to a constant color blocks.
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+
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+ <!-- ---------------------------------------------------------------------- -->
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+ ## 3.2
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+
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+ ** Status:** August 2021
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+ The 3.2 release is a bugfix release; no significant image quality or
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+ performance differences are expected.
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+
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+ * ** General:**
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+ * ** Bug-fix:** Improved stability when new contexts were created while other
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+ contexts were compressing or decompressing an image.
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+ * ** Bug-fix:** Improved stability when decompressing blocks with invalid
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+ block encodings.
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<!-- ---------------------------------------------------------------------- -->
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## 3.1
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