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Torch 2.0.X breaks image generation on GTX1650 #11917

Answered by CrisR82
CrisR82 asked this question in Q&A
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Kind'a late of a response from my side, holiday season 'n all that. While your suggestion here did not resolve the issue by itself, it was a bit part in actually reaching a solution - I was able to not only get it to work, but also use a SDXL model on the GTX1650.

As a summary, what I did was:

  • update WebUI (I was doing this in general)
  • updated PIP (2.23.2)
  • reinstalled Torch
  • installed pyre-extensions 0.0.29
  • enabled "Upcast cross attention layer to float32" in Settings->Stable Diffusion
  • added launch parameters "--medvram --no-half --xformers"

NOTE: currently on the nVidia studio driver v546.33, applying the SD-specific fix
NOTE 2: while I have a bunch of extensions installed, none of them…

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