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I often play games while having a1111 still in the background. It eats ~6g of my vram while loaded with whichever checkpoint. So is there a way to eject the loaded model somehow, without killing the process? |
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Replies: 4 comments 6 replies
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Settings > Actions > Unload SD checkpoint to RAM |
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unload checkpoint to RAM, it will eats up RAM if we change model frequently. How to unload completely from RAM and VRAM? |
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Ollama framework has a really handy environment and API accessible variable: OLLAMA_KEEP_ALIVE=[# of seconds] | [xM] | 0 I think it's mostly used for people who want the last loaded chat model to stay loaded longer. But I use it set to zero to keep the GPU VRAM as empty as possible as soon as possible. This is because I have many users that mostly use the GPU for chat and occasionally for Text-to-speech and SD image creation - loading up the GPU VRAM. Unfortunately SDWeb keeps its last model loaded indefinately. It would be great if SDWeb had a similar Keep Alive option to let us decide how long to keep the last model loaded. |
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I’m looking to hack it my own way. Will keep you posted on what I can do.
…On Sun, Feb 16, 2025 at 6:35 PM, Randel Reiss ***@***.***(mailto:On Sun, Feb 16, 2025 at 6:35 PM, Randel Reiss <<a href=)> wrote:
I haven't. I'm assuming the Stable Diffusion staff is chasing RTX 5xxx cards now with well over 16G of RAM. People like us sharing an old RTX 3060 with 12G among multiple users with Ollama & TTS support are the least of their interests.
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Settings > Actions > Unload SD checkpoint to RAM