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Copy pathNinja.js
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112 lines (80 loc) · 2.33 KB
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var getStarPath = function (X, Y, size) {
/* /\
<|==|>
\/ */
//from top, counter-clockwise
var xsign = [ 0,-1,-1,-1, 0, 1, 1, 1, 0];
var ysign = [-1,-1, 0, 1, 1, 1, 0,-1,-1];
var points = []
for(var p = 0; p < xsign.length; p++) {
var x = xsign[p];
var y = ysign[p];
if(x === 0 || y === 0) {
var k = 0.5;
} else {
k = 0.125;
}
x = X + (x*k + 0.5)*size;
y = Y + (y*k + 0.5)*size;
points.push([x, y])
}
return points;
};
var width = 400;
var height = 400;
var gameBoard = d3.select('.board')
.attr('width', width)
.attr('height', height);
gameBoard = gameBoard.append('svg:svg')
.attr('width', width)
.attr('height', height);
var makeEnemies = function (count) {
enemies = []
for(var i = 0; i < count; i++) {
enemies.push(new Enemy(i));
}
return enemies;
};
var Enemy = function (i) {
this.id = i;
this.size = 20;
this.x = Math.random() * (width - this.size);
this.y = Math.random() * (height - this.size);
this.path = getStarPath(this.x, this.y, this.size);
}
var enemyData = makeEnemies(20);
var lineFunction = d3.svg.area()
.interpolate("linear");
gameBoard.selectAll('path').data(enemyData, function (d) {return d.id})
.enter().append('path')
.attr('d', function (enemy) {return lineFunction(enemy.path)})
.attr('fill', 'black')
.attr('x', function (e) {return e.x})
.attr('y', function (e) {return e.y})
.attr('class', 'enemy');
var enemies = gameBoard.selectAll('path.enemy');
function myTween(endData){
thing = false;
var enemy = d3.select(this);
var startPos = {
x: parseFloat(enemy.attr("x")),
y: parseFloat(enemy.attr("y"))
}
var endPos = {
x:axes.x(endData.x),
y:axes.y(endData.y)
}
return function(t){
checkCollision(enemy,onCollision);
var enemyNextPos = {
x: startPos.x + (endPos.x - startPos.x)*t,
y: startPos.y + (endPos.y - startPos.y)*t
}
enemy.attr('x', enemyNextPos.x)
.attr('y', enemyNextPos.y)
}
}
enemies
.transition()
.duration(2000)
.tween('custom', myTween)