@@ -463,7 +463,7 @@ export float3 mx_cell_noise_float3(float4 mxp_p)
463463}
464464
465465export float mx_fractal2d_noise_float(
466- float2 mxp_p = core::mx_swizzle_xy( ::state::texture_coordinate(0)))
466+ float2 mxp_p = core::mx_swizzle_xy( ::state::texture_coordinate(0)),
467467 int mxp_octaves = 3,
468468 float mxp_lacunarity = 2.0,
469469 float mxp_diminish= 0.5)
@@ -483,7 +483,7 @@ export float mx_fractal2d_noise_float(
483483}
484484
485485export float3 mx_fractal2d_noise_float3(
486- float2 mxp_p = core::mx_swizzle_xy( ::state::texture_coordinate(0)))
486+ float2 mxp_p = core::mx_swizzle_xy( ::state::texture_coordinate(0)),
487487 int mxp_octaves = 3,
488488 float mxp_lacunarity = 2.0,
489489 float mxp_diminish= 0.5)
@@ -503,7 +503,7 @@ export float3 mx_fractal2d_noise_float3(
503503}
504504
505505export float2 mx_fractal2d_noise_float2(
506- float2 mxp_p = core::mx_swizzle_xy( ::state::texture_coordinate(0)))
506+ float2 mxp_p = core::mx_swizzle_xy( ::state::texture_coordinate(0)),
507507 int mxp_octaves = 3,
508508 float mxp_lacunarity = 2.0,
509509 float mxp_diminish= 0.5)
@@ -516,7 +516,7 @@ export float2 mx_fractal2d_noise_float2(
516516}
517517
518518export float4 mx_fractal2d_noise_float4(
519- float2 mxp_p = core::mx_swizzle_xy( ::state::texture_coordinate(0)))
519+ float2 mxp_p = core::mx_swizzle_xy( ::state::texture_coordinate(0)),
520520 int mxp_octaves = 3,
521521 float mxp_lacunarity = 2.0,
522522 float mxp_diminish= 0.5)
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