@@ -4418,7 +4418,7 @@ export float mx_fractal3d_float(
44184418 float3 mxp_position = state::transform_point(state::coordinate_internal, state::coordinate_object, state::position())
44194419)
44204420{
4421- float v = noise::mx_fractal_noise_float (mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
4421+ float v = noise::mx_fractal3d_noise_float (mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
44224422 return v * mxp_amplitude;
44234423}
44244424
@@ -4430,7 +4430,7 @@ export float2 mx_fractal3d_float2(
44304430 float3 mxp_position = state::transform_point(state::coordinate_internal, state::coordinate_object, state::position())
44314431)
44324432{
4433- float2 v = noise::mx_fractal_noise_float2 (mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
4433+ float2 v = noise::mx_fractal3d_noise_float2 (mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
44344434 return v * mxp_amplitude;
44354435}
44364436
@@ -4442,7 +4442,7 @@ export float3 mx_fractal3d_float3(
44424442 float3 mxp_position = state::transform_point(state::coordinate_internal, state::coordinate_object, state::position())
44434443)
44444444{
4445- float3 v = noise::mx_fractal_noise_float3 (mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
4445+ float3 v = noise::mx_fractal3d_noise_float3 (mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
44464446 return v * mxp_amplitude;
44474447}
44484448
@@ -4454,7 +4454,7 @@ export float4 mx_fractal3d_float4(
44544454 float3 mxp_position = state::transform_point(state::coordinate_internal, state::coordinate_object, state::position())
44554455)
44564456{
4457- float4 v = noise::mx_fractal_noise_float4 (mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
4457+ float4 v = noise::mx_fractal3d_noise_float4 (mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
44584458 return v * mxp_amplitude;
44594459}
44604460
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