You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
<sub><i>Shader Playground, rendered in Arnold for Maya, using OpenPBR Surface. Artwork by Nikie Monteleone.</i></sub>
6
6
</p>
7
+
<br>
7
8
8
9
A white paper specifying an über-shader that aims to provide a material representation capable of accurately modeling the vast majority of materials used in practical visual effects and feature animation productions.
0 commit comments