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Update specification and reference to v0.4 (#178)
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index.html

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<center>Zap Andersson, Paul Edmondson, Julien Guertault, Adrien Herubel, Alan King, </center>
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<center>Peter Kutz, Andréa Machizaud, Jamie Portsmouth, Frédéric Servant.</center>
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<center>*Version 0.3, 2024-02-21. A joint work of Adobe and Autodesk*</center>
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<center>*Version 0.4, 2024-04-30. A joint work of Adobe and Autodesk*</center>
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This document is a specification of a surface shading model: the OpenPBR Surface model. Designed as an über-surface, it aims to be capable of accurately modeling the vast majority of CG materials used in practical visual effects and feature animation productions. The model has been developed as a synthesis of the Autodesk Standard Surface and the Adobe Standard Material models.
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reference/open_pbr_surface.mtlx

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<!--
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OpenPBR Surface node definition
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-->
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<nodedef name="ND_open_pbr_surface_surfaceshader" node="open_pbr_surface" nodegroup="pbr" version="0.3" isdefaultversion="true"
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<nodedef name="ND_open_pbr_surface_surfaceshader" node="open_pbr_surface" nodegroup="pbr" version="0.4" isdefaultversion="true"
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doc="OpenPBR Surface Shading Model">
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<input name="base_weight" type="float" value="1.0" uimin="0.0" uimax="1.0" uiname="Base Weight" uifolder="Base"
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doc="Multiplier on the intensity of the reflection from the diffuse and metallic base." />

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