Openvdb closest point query #1622
MarcoWang1
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If the grid that you have is a level-set/Signed Distance Function (SDF), you can compute the normal corresponding to the SDF and store it in as, say, a Vec3S grid. The closest point in the surface is given by the |
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how to compute the normal corresponding to the sdf? |
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This the normal of an SDF is the negative gradient of its values e.g. https://shaderfun.com/2018/07/23/signed-distance-fields-part-8-gradients-bevels-and-noise/ |
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If I have an openvdb grid, can I do closest point query ?(calculate the closest point in the 0 isosurface of a random point in the narrow band level set )
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