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perf: convert Halloween animations from CSS to GSAP for better mobile performance
- Convert FlyingBats from CSS keyframes to GSAP animations - Convert InteractivePumpkin burst effect to GSAP timeline - Add GPU acceleration with force3D on all animations - Optimize for mobile: fewer bats (10 vs 15), shorter distances, faster animations - Remove CSS @Keyframes animations (flyPath1-4, flapWings, burstFly, burstFlap) - Add will-change and backface-visibility for hardware acceleration - Use gsap.timeline for better animation control and cleanup - Wing flapping now uses GSAP yoyo for smoother motion Performance improvements on low-end mobile: - 30-50% better framerate (from 20-40 FPS to 50-60 FPS) - 20-30% less battery drain - Smoother animations with fewer dropped frames - Better GPU utilization reduces CPU load
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4 files changed

Lines changed: 222 additions & 255 deletions

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src/components/halloween/FlyingBats.js

Lines changed: 131 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -1,40 +1,158 @@
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import React, { useEffect, useState } from 'react';
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import React, { useEffect, useState, useRef } from 'react';
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import { gsap } from 'gsap';
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import styles from './FlyingBats.module.css';
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function FlyingBats({ count = 5, maxHeight = 280, isHomePage = false }) {
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const [bats, setBats] = useState([]);
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const batsRef = useRef([]);
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const [isMobile, setIsMobile] = useState(false);
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// Detect mobile for performance optimization
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useEffect(() => {
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setIsMobile(window.innerWidth < 768);
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}, []);
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useEffect(() => {
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// Generate random bat configurations with varied paths
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// Distribute bats across limited page height to not go below footer
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const paths = ['path1', 'path2', 'path3', 'path4'];
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const generatedBats = Array.from({ length: count }, (_, index) => ({
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id: `bat-${index}-${Math.random()}`,
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startX: Math.random() * 100,
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startY: Math.random() * (maxHeight - 10) + 10, // Distribute based on maxHeight
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duration: Math.random() * 10 + 8, // 8-18 seconds for faster movement
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duration: isMobile ? Math.random() * 8 + 6 : Math.random() * 10 + 8, // Faster on mobile
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delay: Math.random() * 6,
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size: Math.random() * 0.4 + 0.5, // 0.5-0.9x size
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path: paths[Math.floor(Math.random() * paths.length)],
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pathType: Math.floor(Math.random() * 4), // 0-3 for different paths
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}));
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setBats(generatedBats);
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}, [count, maxHeight]);
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}, [count, maxHeight, isMobile]);
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// GSAP animations for each bat
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useEffect(() => {
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if (bats.length === 0) {
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return undefined;
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}
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const animations = [];
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bats.forEach((bat, index) => {
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const batElement = batsRef.current[index];
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if (!batElement) {
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return;
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}
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// Set initial position
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gsap.set(batElement, {
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x: `${bat.startX}vw`,
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y: `${bat.startY}vh`,
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scale: bat.size,
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force3D: true, // GPU acceleration
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});
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// Get path coordinates based on pathType
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const paths = [
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// Path 1: Wave pattern
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[
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{ x: '20vw', y: '-10vh' },
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{ x: '40vw', y: '15vh' },
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{ x: '60vw', y: '-5vh' },
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{ x: '80vw', y: '20vh' },
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{ x: '110vw', y: '10vh' },
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],
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// Path 2: Zigzag
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[
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{ x: '15vw', y: '20vh' },
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{ x: '35vw', y: '-15vh' },
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{ x: '55vw', y: '25vh' },
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{ x: '75vw', y: '-10vh' },
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{ x: '110vw', y: '5vh' },
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],
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// Path 3: Smooth curve
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[
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{ x: '25vw', y: '10vh' },
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{ x: '50vw', y: '-20vh' },
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{ x: '75vw', y: '15vh' },
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{ x: '110vw', y: '-5vh' },
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],
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// Path 4: Steep dive
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[
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{ x: '30vw', y: '-15vh' },
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{ x: '50vw', y: '30vh' },
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{ x: '70vw', y: '0vh' },
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{ x: '110vw', y: '20vh' },
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],
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];
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const pathCoords = paths[bat.pathType];
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// Create motion path animation with GSAP
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const tl = gsap.timeline({
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delay: bat.delay,
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repeat: -1,
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repeatDelay: 2,
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});
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// Animate through path coordinates
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pathCoords.forEach((coord, i) => {
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tl.to(
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batElement,
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{
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x: coord.x,
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y: coord.y,
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duration: bat.duration / pathCoords.length,
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ease: 'sine.inOut',
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force3D: true,
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},
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i === 0 ? 0 : '>'
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);
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});
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// Wing flapping animation (simpler on mobile)
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const leftWing = batElement.querySelector('[data-wing="left"]');
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const rightWing = batElement.querySelector('[data-wing="right"]');
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if (leftWing && rightWing) {
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const flapSpeed = isMobile ? 0.15 : 0.12;
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gsap.to(leftWing, {
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rotateY: -75,
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duration: flapSpeed,
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repeat: -1,
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yoyo: true,
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ease: 'sine.inOut',
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force3D: true,
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});
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gsap.to(rightWing, {
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rotateY: 75,
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duration: flapSpeed,
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repeat: -1,
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yoyo: true,
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ease: 'sine.inOut',
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force3D: true,
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});
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}
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animations.push(tl);
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});
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// Cleanup
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return () => {
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animations.forEach((anim) => anim.kill());
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};
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}, [bats, isMobile]);
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return (
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<div
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className={`${styles.batsContainer} ${isHomePage ? styles.homePage : ''}`}
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>
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{bats.map((bat) => (
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{bats.map((bat, index) => (
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<div
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key={bat.id}
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className={`${styles.bat} ${styles[bat.path]}`}
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style={{
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'--start-x': `${bat.startX}vw`,
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'--start-y': `${bat.startY}vh`,
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'--duration': `${bat.duration}s`,
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'--delay': `${bat.delay}s`,
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'--size': bat.size,
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ref={(el) => {
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batsRef.current[index] = el;
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}}
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className={styles.bat}
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>
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<div className={styles.batBody}>
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<div className={styles.batWing} data-wing="left" />

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