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playground.py
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# ###> Imports
# import pygame, sys, random
# from pygame.constants import QUIT,KEYDOWN,K_UP, K_RIGHT, K_DOWN, K_LEFT, USEREVENT
# from pygame import init, quit, Vector2
# ###> Setting up pygame
# init()
# pygame.mixer.pre_init(44100, -16, 2, 512) #! handles a lot of things. Used here to remove delay before sound plays
# clock = pygame.time.Clock()
# hor, ver = 1000, 800
# pygame.display.set_caption("CAPTION")
# # pygame.display.set_icon(pygame.image.load(""))
# screen = pygame.display.set_mode((hor, ver))
# aFont = pygame.font.Font(None, 50)
# def mlt(text):
# for i, line in enumerate(text):
# surf = aFont.render(line, True, (255, 255, 255))
# screen.blit(surf, (0, 100 * (i + 1)))
# #> Main Loop
# #>
# loop = True
# while(loop):
# #$ Event Loop
# for event in pygame.event.get():
# #$ QUIT event
# if (event.type == QUIT):
# loop = False
# mlt(["abc", "123"])
# #$ Update Display
# pygame.display.update()
# clock.tick(60)
# quit()
# sys.exit()
c = 1
d = 1
e = 3
b = c + d < e
print(b)