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EnemyCharacter.cpp
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73 lines (47 loc) · 1.28 KB
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#include <QRandomGenerator>
#include <QLabel>
#include <QtMath>
class EnemyCharacter{
public:
// Dusman goblin Constructor
EnemyCharacter(QLabel *label_temp, int wid){
x = -50;
an=1;
label=label_temp;
label->move(x,585);
QPixmap pix(":/enemy/Images/Enemy/R1.png");
label->setPixmap(pix);
label->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
label->setGeometry(x,585,55,90);
label->setPixmap(pix.scaled(100,100,Qt::KeepAspectRatio));
label->show();
}
void new_move(){
QPixmap pix(":/enemy/Images/Enemy/R"+QString::number(an)+".png");
label->setPixmap(pix);
label->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
label->setGeometry(getLabel()->pos().x()+6,585,100,100);
label->setPixmap(pix.scaled(100,100,Qt::KeepAspectRatio));
if(an==8){
an=1;
}
an+=1;
}
// dusman disari ciktimi kontrolu
static int check(EnemyCharacter *bal, int H){
if(bal->label->pos().x()>H+4){
return 1;
}
else{
return 0;
}
}
QLabel * getLabel(){
return label;
}
private:
int x;
int an;
QLabel *label;
QList<QPoint> mouses;
};