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Fire.cpp
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164 lines (106 loc) · 2.92 KB
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#include <QRandomGenerator>
#include <QLabel>
#include <QtMath>
class Fire{
public:
// karakterin ates Constructor
// yeni konum doğru cizme algoritmasi yani DDA ile bulunur
Fire(QLabel *label_temp, int x, int y, QPoint mouseE){
mouse = mouseE;
label=label_temp;
label->setFixedWidth(17);
label->setFixedHeight(17);
label->move(x,y);
color=qRgb(255,214,80);
environment.load(":/gameBackground/Images/GameBackground/Fire.png");
// ates yani cember cizimi
drawBresenhamCember();
fill(8,8, color, color);
label->setPixmap(QPixmap::fromImage(environment));
label->show();
dx = mouse.x() - x;
dy = mouse.y() - y;
if(fabs(dx)>fabs(dy)){
step=fabs(dx);
}
else{
step=fabs(dy);
}
Xincrement=dx/step;
Yincrement=dy/step;
xx=x;
yy=y;
i=0;
}
void symmetry(int xx, int y){
double mouseX = 8;
double mouseY = 8;
environment.setPixel(mouseX+xx,mouseY+y,color);
environment.setPixel(mouseX-xx,mouseY+y,color);
environment.setPixel(mouseX+xx,mouseY-y,color);
environment.setPixel(mouseX-xx,mouseY-y,color);
environment.setPixel(mouseX+y,mouseY+xx,color);
environment.setPixel(mouseX-y,mouseY+xx,color);
environment.setPixel(mouseX+y,mouseY-xx,color);
environment.setPixel(mouseX-y,mouseY-xx,color);
}
void drawBresenhamCember(){
int R = 8;
int x=R, y=0, error=0;
int error1, error2;
while(x>y){
symmetry(x,y);
error1 = error + (2 * y + 1);
error2 = error + (2 * y +1) - (2 * x - 1);
if(fabs(error1)<fabs(error2)){
y++;
error=error1;
}
else{
x--;
y++;
error=error2;
}
}
}
void fill(int x, int y, QRgb ground, QRgb new_color){
if(environment.pixel(x,y)!=ground){
environment.setPixel(x,y,new_color);
fill(x+1, y, ground, new_color);
fill(x-1, y, ground, new_color);
fill(x, y+1, ground, new_color);
fill(x, y-1, ground, new_color);
}
}
void new_move(){
xx+=Xincrement;
yy+=Yincrement;
getLabel()->move(xx, yy);
}
// ates disari ciktimi kontrolu
static int check(int x, int y){
if(x>1366 || x<0){
return 1;
}
else if(y>768 || y<0){
return 1;
}
else{
return 0;
}
}
QLabel * getLabel(){
return label;
}
private:
QLabel *label;
QImage environment;
QRgb color;
QPoint mouse;
double dx;
double dy;
double Xincrement, Yincrement;
double step;
double xx,yy;
int i;
};