Skip to content
This repository was archived by the owner on Mar 9, 2020. It is now read-only.

Commit bade362

Browse files
authored
Merge pull request #255 from romyu/patch-4
クリアゲージの伸び率判定時の譜面レベル取得方法の修正
2 parents 995e9c1 + 7e1a585 commit bade362

File tree

1 file changed

+2
-2
lines changed

1 file changed

+2
-2
lines changed

TJAPlayer3/Stages/07.Game/CAct演奏ゲージ共通.cs

+2-2
Original file line numberDiff line numberDiff line change
@@ -147,7 +147,7 @@ public void Init(int nRiskyTimes_InitialVal ) // ゲージ初期化
147147
this.nRiskyTimes_Initial = TJAPlayer3.ConfigIni.nRisky;
148148
}
149149

150-
switch( TJAPlayer3.DTX.LEVEL.Taiko )
150+
switch( TJAPlayer3.DTX.LEVELtaiko[TJAPlayer3.stage選曲.n確定された曲の難易度] )
151151
{
152152
case 1:
153153
case 2:
@@ -347,7 +347,7 @@ public void Damage( E楽器パート screenmode, E楽器パート part, E判定
347347

348348
if( fDamage >= 0 )
349349
{
350-
fDamage = -fDamage*2;
350+
fDamage = -fDamage;
351351
}
352352

353353
if( this.bRisky )

0 commit comments

Comments
 (0)