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Copy pathRoundRobinScheduling.c
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RoundRobinScheduling.c
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#include <stdio.h>
#include <stdlib.h>
// Structure to represent a process
typedef struct
{
int name; // Process name (1, 2, 3, ...)
int AT; // Arrival time
int BT; // Burst time
int CT; // Completion time
int WT; // waiting time
int TAT; // turn around time
int processStarted;
int remainingBT;
} Process;
struct Queue
{
Process data;
struct Queue *next;
};
void sortAT(Process processes[], int n)
{
Process temp;
for (int i = 0; i < n - 1; i++)
{
for (int j = i + 1; j < n; j++)
{
if (processes[i].AT > processes[j].AT)
{
temp = processes[i];
processes[i] = processes[j];
processes[j] = temp;
}
}
processes[i].CT = 0;
}
}
int main()
{
struct Queue *head = NULL;
int TimeQuantum = 2;
printf("Time Quantum=%d\n", TimeQuantum);
// Define the processes
Process processes[] = {
{1, 0, 8}, // Arrival time = 0, Burst time = 8
{2, 1, 1}, // Arrival time = 1, Burst time = 1
{3, 2, 3}, // Arrival time = 2, Burst time = 3
{4, 3, 2}, // Arrival time = 3, Burst time = 2
{5, 4, 6}, // Arrival time = 4, Burst time = 6
};
int n = sizeof(processes) / sizeof(Process); // Number of processes
sortAT(processes, n);
for (int i = 0; i < n; i++)
{
processes[i].remainingBT = processes[i].BT;
processes[i].processStarted = 0;
}
int currenttime = 0;
int completedProcess = 0;
while (completedProcess < n)
{
//for newly arrived processes which are not started yet
for (int i = 0; i < n; i++)
{
if (processes[i].AT <= currenttime && processes[i].processStarted == 0)
{
struct Queue *newNode = (struct Queue *)malloc(sizeof(struct Queue));
newNode->data = processes[i];
newNode->next = NULL;
if (head == NULL)
{
head = newNode;
}
else
{
struct Queue *ptr = head;
while (ptr->next != NULL)
{
ptr = ptr->next;
}
ptr->next = newNode;
}
processes[i].processStarted = 1;
}
}
if (head == NULL)
{
currenttime++;
continue;
}
struct Queue *temp = head;
Process currentProcess = temp->data;
head = head->next; // Dequeue
free(temp);
int execution_time = (currentProcess.remainingBT > TimeQuantum) ? TimeQuantum : currentProcess.remainingBT;
currenttime += execution_time;
currentProcess.remainingBT -= execution_time;
//for newly arrived processes which came while executing the current process
for (int i = 0; i < n; i++)
{
if (processes[i].AT <= currenttime && processes[i].processStarted == 0)
{
struct Queue *newNode = (struct Queue *)malloc(sizeof(struct Queue));
newNode->data = processes[i];
newNode->next = NULL;
if (head == NULL)
{
head = newNode;
}
else
{
struct Queue *ptr = head;
while (ptr->next != NULL)
{
ptr = ptr->next;
}
ptr->next = newNode;
}
processes[i].processStarted = 1;
}
}
if (currentProcess.remainingBT > 0)
{
struct Queue *newNode = (struct Queue *)malloc(sizeof(struct Queue));
newNode->data = currentProcess;
newNode->next = NULL;
if (head == NULL)
{
head = newNode;
}
else
{
struct Queue *ptr = head;
while (ptr->next != NULL)
{
ptr = ptr->next;
}
ptr->next = newNode;
}
}
else
{
// Process has completed
int i = currentProcess.name - 1;
processes[i].CT = currenttime;
processes[i].TAT = processes[i].CT - processes[i].AT;
processes[i].WT = processes[i].TAT - processes[i].BT;
completedProcess++;
}
}
float avgWt = 0.0;
float avgTat = 0.0;
printf("Process ArrivalTime BurstTime CompletedTime TurnaroundTime WaitingTime\n");
for (int i = 0; i < n; i++)
{
printf("P%d%10d%15d%10d%15d%20d\n", processes[i].name, processes[i].AT, processes[i].BT, processes[i].CT, processes[i].TAT, processes[i].WT);
avgWt = avgWt + processes[i].WT;
avgTat = avgTat + processes[i].TAT;
}
printf("Average Waiting Time=%f\n", avgWt / n);
printf("Average turnaround Time=%f\n", avgTat / n);
return 0;
}