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This repository was archived by the owner on May 21, 2025. It is now read-only.
This repository was archived by the owner on May 21, 2025. It is now read-only.

Support files larger than 256MB for BPS creation? #16

@NintendoManiac64

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@NintendoManiac64

After doing some testing via tones generated by Audacity, I've discovered that Flips seems to throw up a "files are too big" error on any file that's 256MB or larger when trying to create a BPS file...which is kind of problematic in the era where games can be several gigabytes in size.

Also interestingly, I was originally able to create a BPS patch from a 900MB game by using Flips v1.12, but when I was then unable to create a patch for a game that was 2.5GB, I updated to Flips v.1.31 only to discover that it couldn't even create the BPS patch for the 900MB game let alone the 2.5GB game, yet going back and using Flips v.1.12 resulted in it also being unable to create a BPS patch for the 900MB game...

(speaking of older versions, I can't help but notice that v1.31 removed the ability to create speed-optimized BPS patches)

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