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Start: InitializeGameTime #132

@AlexKnauth

Description

@AlexKnauth

Similar to Silksong PRs/Issues:

for some reason the thk IL splits are being skipped instead of splitted by the wasm autosplitter

might be the bug you fixed for silksong related to start triggering autosplits and splits in the same room?

Brainstorming possible solutions:

  • Condition the "initialize game time" step on the timer state being Running
  • Add a state variable for whether it's already run the initialization, so it doesn't try to "initialize" multiple times
  • Condition the "initialize" step on both timer state Running and not-already-initialized, and repeat so if it's too early on one tick it has another chance the next tick

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