This repository was archived by the owner on Nov 4, 2021. It is now read-only.
  
  
  
  
  
Description
Just looking for a little Anti-Cheat, right now as it stands anyone can spawn in any item/object into any server.  The fix? well it's just an idea really, basically the server knows when a user spawns in an item/object, solution? check to see if that user is in the adminlist, and if not immediately delete said item/object.
I had someone look into this but they were unable to remove an object after spawning it into the world.. they said if the server could remove it then it would probably work.
Things they tried as a player:
call .DEtostry() on said object.
ZNetScene.instance.Destroy(base.gameObject);
Again they were unsuccessful but maybe the server doing it would work?
Kind Regards,
-b3ck