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Singleton not being released after unregister in collaboration container #203

@xrayman

Description

@xrayman

Hello!
Here's the situation. I have some singletons which are make sense only if user is logged in. So after user is logged out I want to release all those singletons and recreate new instances after the next login. To do that I've separated all those singleton into another container and collaborate it with the main container. Then I register singletons on login and clear second container on logout.
The problem is after I clear the second container singletons are not getting released because main container retains them (but I can't resolve them from main container). They are released only after next login when I register and resolve them again.

Is this an intended behavior?

Code example:

import UIKit
import RxSwift
import RxCocoa
import Dip

public protocol TestClassType: class {
    var count: Int { get }
}
public class TestClass: TestClassType {
    private static var _count: Int = 0
    public let count: Int

    init() {
        count = TestClass._count
        TestClass._count += 1
        print("[😇init] TestClass: \(count)")
    }

    deinit {
        print("[😈deinit] TestClass: \(count)")
    }
}

private var _container: DependencyContainer?

extension DependencyContainer {
    func registerSessionRelatedStuff() {
        print("registerSessionRelatedStuff")
        let container = DependencyContainer()
        container.register(.singleton){ TestClass() as TestClassType }
        collaborate(with: container)
        _container = container
    }

    func unregisterSessionRelatedStuff() {
        print("unregisterSessionRelatedStuff")

        weak var item = try? resolve() as TestClassType
        print("Here we are still able to resolve type: \(item)")

        print("====== reset ======")
        _container?.reset()
        _container = nil

        let item2 = try? resolve() as TestClassType
        print("Here we are not able to resolve type anymore: \(item2)")
        print("But the instance is still alive: \(item)")
    }
}

var loggedIn = BehaviorSubject<Bool>(value: false)
var loggedInDriver = loggedIn.asDriver(onErrorDriveWith: .empty()).distinctUntilChanged()

class ViewController: UIViewController {
    @IBOutlet weak var button: UIButton!

    private var container = DependencyContainer()

    private var isWorking = BehaviorRelay<Bool>(value: false)
    private lazy var isWorkingDriver: Driver<Bool> = { isWorking.asDriver(onErrorDriveWith: .empty()).distinctUntilChanged() }()

    private var disposeBag = DisposeBag()

    override func viewDidLoad() {
        super.viewDidLoad()

        loggedInDriver.filter{ $0 }.map{ _ in }.drive(onNext: container.registerSessionRelatedStuff).disposed(by: disposeBag)
        loggedInDriver.filter{ !$0 }.map{ _ in }.drive(onNext: container.unregisterSessionRelatedStuff).disposed(by: disposeBag)
        loggedInDriver.map{ _ in false }.drive(isWorking).disposed(by: disposeBag)
        loggedInDriver.map{ $0 ? "Logout" : "Login" }.drive(button.rx.title()).disposed(by: disposeBag)
        isWorkingDriver.map(!).drive(button.rx.isEnabled).disposed(by: disposeBag)

        button.rx.tap.asSignal().withLatestFrom(loggedInDriver).map(!).do(onNext: { [weak self] in
            self?.isWorking.accept(true)
            print("Loggin \($0 ? "IN" : "OUT")")
        }).delay(1.0).emit(to: loggedIn).disposed(by: disposeBag)

        loggedInDriver.filter{ $0 }.delay(0.5).drive(onNext: { [weak self] _ in
            guard let _self = self else { return }
            print("Previous instance will only die here")
            _ = try? _self.container.resolve() as TestClassType
        }).disposed(by: disposeBag)
    }
}

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