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app.js
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71 lines (60 loc) · 1.86 KB
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require("dotenv").config();
const express=require("express");
const socket=require("socket.io");
const http=require("http");
const {Chess}=require("chess.js");
const path=require("path");
const { title } = require("process");
const port= process.env.PORT || 5000;
const app=express();
const server=http.createServer(app);
const io=socket(server);
const chess= new Chess();
let player={};
const currentPlayer='w';
app.set("view engine","ejs");
app.use(express.static(path.join(__dirname,"public")));
app.get("/",(req,res)=>{
res.render("index",{title:"Chess Game"});
})
//socket connection
io.on("connection",(uniqueSocket)=>{
if(!player.white){
player.white=uniqueSocket.id;
uniqueSocket.emit("playerRole","w");
}
else if(!player.black){
player.black=uniqueSocket.id;
uniqueSocket.emit("playerRole","b");
}
else{
uniqueSocket.emit("spectator");
}
uniqueSocket.on("disconnect",()=>{
if(uniqueSocket.id==player.white){
delete player.white;
}
else if(uniqueSocket.id==player.black){
delete player.black;
}
})
//come form frontend
uniqueSocket.on("move", (move) => {
try {
if (chess.turn() === 'w' && uniqueSocket.id !== player.white) return;
else if (chess.turn() === 'b' && uniqueSocket.id !== player.black) return;
const result = chess.move(move);
if (result) {
io.emit("move", move); // Send move to all players
io.emit("boardState", chess.fen()); // Send updated board state to all
} else {
uniqueSocket.emit("Invalid Move", move);
}
} catch (error) {
uniqueSocket.emit("Invalid Move", move);
}
});
})
server.listen(port,()=>{
console.log(`Server is running on port ${port}`)
});