Frequency of villages and structures far too high #2760
Replies: 5 comments 2 replies
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I think this is the case, as well. |
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I want to concur on this, this is still a huge issue, you can't swing a dead creeper without hitting 3 structures. This needs to be dramatically decreased. Or figure out this to be a configurable option in world gen for SP or servers possibly. This is still fairly frequent issue in recent updates. Unless this is still waiting to be pushed to a release later on, based on further internal testing that is. |
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I honestly can't find a single larger structure that isn't corrupted by usually several other smaller structures spawning inside of it. This is annoying but not a huge deal when it's something like a nether fortress or mineshaft, but it's immensely aggravating when it's a very rare structure needed for progression like a cataclysm dungeon or the stronghold. Villages, meteors, and smaller villager houses are the usual culprits, but pillager towers/forts break a lot too because they are way too prevalent. All of the structures need their frequency tuned significantly on a case by case, because there are some that should be pretty frequent, just not smashed together to a point that they make each other unplayable. |
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We are well aware of this issue, as some pointed it is not an easy fix. |
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I just added Sparse Structures to my atm10 install and it's perfect for me. Wide open spaces, making structures special when found. |
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Today I generated several worlds with different seeds using server version 1.7. I noticed that a village or other structures are generated approximately every 150 to 200 blocks.
In my opinion, this is far too much. Finding a village should be rare to very rare.
On the technical side: I deleted the world folder, set a new seed and then restarted the server.
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