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Texture Suffix #25

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@wilberolive

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@wilberolive

I'd like to propose updating the texture suffix convention as follows, which includes:

  1. Adding the missing Height/Displacement map. This should actually really by _D (as UE4 calls it Displacement), however that conflicts with the Diffuse/Albedo/Base Color map, which should really be _A (since it is an Albedo map in PBR), but that is already taken too, so _H seems like a good compromise. Unless the Diffuse/Albedo/Base Color map is changed to _BC (since UE4 calls it Base Color).
  2. Swapping the Alpha/Opacity and Ambient Occlusion suffix's as the engine refers to Alpha/Opacity simply as Opacity so it makes more sense for it to be _O.
Texture T_    
Texture (Diffuse/Albedo/Base Color) T_ _D  
Texture (Normal) T_ _N  
Texture (Roughness) T_ _R  
Texture (Alpha/Opacity) T_ _O  
Texture (Ambient Occlusion) T_ _A  
Texture (Height/Displacement) T_ _H
Texture (Bump) T_ _B  
Texture (Emissive) T_ _E  
Texture (Mask) T_ _M  
Texture (Specular) T_ _S  
Texture (Packed) T_ _* See notes below about packing.
Texture Cube TC_    
Media Texture MT_    
Render Target RT_    
Cube Render Target RTC_

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