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Add entry for Runtime Virtual Texture Assets.
In spite of the name, URuntimeVirtualTexture
is a sub-class of UObject
, not UTexture
. Therefore, it probably should not be prefixed with T_, since it cannot be used where textures are normally used.
I propose using RVT as the prefix, as Runtime Virtual Textures are abbreviated like this in the documentation.
Assuming this is good with anyone who cares, I'll have a PR for the change in a bit.
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