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282 lines (237 loc) · 10.2 KB
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import tkinter as tk
from tkinter import Tk, filedialog, messagebox
from tkinter import Event as TkEvent
from PIL import Image, ImageTk
import random
from computer import Computer
from photos import MyPhoto, MyLabel
from typing import Optional
import time
class Game:
def __init__(self, screenSize, screenName, image_path:str=None, window:Tk=None):
self.screenSize = screenSize
self.screenName = screenName
self.image_path = image_path
self.window = Tk(className="screenName")
self.window.geometry(screenSize)
name_label = tk.Label(self.window, text=self.screenName, bg="salmon", font=("Arial", 21))
name_label.pack(pady=5)
self.image_label = None
self.image = self.get_image_from_path(self.image_path)
self.empty_image = self.get_image_from_path("white-space.png")
self.image_complete = ImageTk.PhotoImage(self.image)
self.image_frame = tk.Frame(self.window, width=624, height=624, bg="medium turquoise")
self.image_frame.pack(pady=5)
self.button_frame = tk.Frame(self.window, width=600, height=200, bg="black")
self.button_frame.pack(pady=5)
# Grid 3x3 variables
self.imagesList: list[MyPhoto] = []
self.labelList: list[MyLabel] = []
# Click Event
self.event = self.on_label_click
self.selected_label: MyLabel = None
# Computer steps
self.steps = None
self.is_solving = False
def check_for_completion(self):
for image in self.imagesList:
if image.curr_col != image.expected_col or image.curr_row != image.expected_row:
return False
return True
def on_label_click(self, event: TkEvent):
"""Click on a label"""
if self.is_solving:
return
self.steps = None
clicked_label:MyLabel = event.widget
if self.selected_label is None:
clicked_label.config(background="black")
self.selected_label = clicked_label
elif self.selected_label == clicked_label:
self.selected_label.config(background="white")
self.selected_label = None
else:
if self.able_to_move(clicked_label):
selected_image_wd = self.selected_label.image_widget
self.selected_label.set_image_widget(clicked_label.image_widget, "white")
clicked_label.set_image_widget(selected_image_wd)
self.selected_label = None
if self.check_for_completion():
messagebox.showinfo("Game completed!",
"Go to main menu to start new game.")
else:
self.selected_label.config(background="white")
self.selected_label = None
def able_to_move(self, clicked_label: MyLabel) -> bool:
"""Determine if the images are going to be swap.
In this puzzle, the images can only move if:
- One of the label have to have an empty space
- The image is next to the selected one.
- Diagonal positions are not count as next to.
"""
clicked_row = clicked_label.curr_row
clicked_col = clicked_label.curr_col
selected_col = self.selected_label.curr_col
selected_row = self.selected_label.curr_row
if not clicked_label.is_empty and not self.selected_label.is_empty:
return False
if clicked_row == selected_row:
if clicked_col in (selected_col+1, selected_col-1):
return True
elif clicked_col == selected_col:
if clicked_row in (selected_row+1, selected_row-1):
return True
return False
def get_image_from_path(self, image_path: str) -> Image.Image:
"Returns resized image from path."
image = Image.open(image_path)
image = image.resize((600, 600))
return image
def auto_solve(self):
"""Create computer object to create solution steps."""
if self.is_solving:
return
if not self.steps:
delete_me = Computer(self.imagesList, self.labelList)
self.steps = delete_me.steps
self.is_solving = True
self.next_move()
def next_move(self):
if self.steps:
next_node = self.steps.pop()
next_empty = next_node.empty_co
next_label = None
curr_label = None
for label in self.labelList:
if next_empty[0] == label.curr_row and next_empty[1] == label.curr_col:
next_label = label
if label.is_empty:
curr_label = label
empty_image = curr_label.image_widget
curr_label.set_image_widget(next_label.image_widget)
next_label.set_image_widget(empty_image)
self.window.after(100, self.next_move)
else:
if self.check_for_completion():
messagebox.showinfo("Game completed!", "Go to main menu to start new game.")
self.is_solving = False
def clean_screen(self):
"""Clean the frames on screen."""
for widget in self.image_frame.winfo_children():
widget.destroy()
for widget in self.button_frame.winfo_children():
widget.destroy()
def get_random_solvable_puzzle(self) -> tuple[list[tuple], int]:
"""Return a random generated grid but that is possible
to solve."""
# Random except blank
tiles = [i for i in range(0, 9)]
random.shuffle(tiles)
# Determine if it is solvable
inversions = 0
for i in range(len(tiles)):
for j in range(i+1, len(tiles)):
if (tiles[i] != 0 and
tiles[j] != 0 and
tiles[i] > tiles[j]
):
inversions += 1
# If it is not solvable, fix it
if inversions % 2 != 0:
i, j = random.sample(range(0, 9), 2)
while 0 in (tiles[i], tiles[j]):
i, j = random.sample(range(0, 9), 2)
tiles[i], tiles[j] = tiles[j], tiles[i]
# Get grid style from tiles
empty_i = tiles.index(0)
grid = []
for i in tiles:
if i == 0:
i = empty_i
elif i <= empty_i:
i = i - 1
col = i % 3
row = i//3
grid.append((row, col))
return grid, empty_i
def randomize_pictures(self):
"""Start by randomizing the position of the pictures.
Also starts the gaming phase of the program."""
# Clean variables
self.selected_label = None
self.steps = None
random_grid, empty_spot = self.get_random_solvable_puzzle()
(empty_row, empty_col) = random_grid[empty_spot]
self.imagesList = []
self.labelList = []
rows = 3
cols = 3
size_img = 200
for row in range(rows):
for col in range(cols):
left = col * size_img
right = left + size_img
top = row * size_img
bottom = top + size_img
if row == empty_row and col == empty_col:
cropped = self.empty_image.crop((left, top, right, bottom))
Aphoto = MyPhoto(row, col, cropped, is_empty=True)
else:
cropped = self.image.crop((left, top, right, bottom))
Aphoto = MyPhoto(row, col, cropped)
self.imagesList.append(Aphoto)
self.clean_screen()
for i, (row, col) in enumerate(random_grid):
Alabel = MyLabel(row, col, self.image_frame, self.imagesList[i], self.event)
self.labelList.append(Alabel)
solve_bt = tk.Button(self.button_frame, text="Auto Solve",
background='lightcoral', command=self.auto_solve)
solve_bt.pack(pady=5)
menu_bt = tk.Button(self.button_frame, text="Main Menu",
background='lightcoral', command=self.start)
menu_bt.pack(pady=5)
quit_bt = tk.Button(self.button_frame, text="Quit",
command=self.window.destroy)
quit_bt.pack(pady=5)
def select_image(self):
"""Select another image to play with."""
image_path = filedialog.askopenfilename(
title="Select an Image"
)
if image_path:
try:
self.image_path = image_path
self.image = self.get_image_from_path(self.image_path)
self.image_complete = ImageTk.PhotoImage(self.image)
self.image_label_complete.config(image=self.image_complete)
except Exception as err:
messagebox.showerror("Error, closing window", f"Failed to load image: {err}")
self.window.destroy()
def start(self):
"Start game window."
# Clean variables5
self.selected_label = None
self.steps = None
self.clean_screen()
self.image_label_complete = tk.Label(self.image_frame, image=self.image_complete,
background="black", borderwidth=5)
self.image_label_complete.grid(row=0, column=0)
click_bt = tk.Button(
self.button_frame, text="Start Game",
background='cyan', command=self.randomize_pictures
)
click_bt.pack(pady=5)
change_image_bt = tk.Button(
self.button_frame, text="Select Image",
background='cyan', command=self.select_image
)
change_image_bt.pack(pady=5)
quit_bt = tk.Button(self.button_frame, text="Quit", command=self.window.destroy)
quit_bt.pack(pady=5)
self.window.mainloop()
if __name__ == '__main__':
screenSize = "800x800"
screenName = "8-Puzzle Game"
image_path = "burger-eating.png"
game = Game(screenSize, screenName, image_path=image_path)
game.start()