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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>Kodi Development: /home/alwin/Development/Kodi/kodi-N-sync-addon-doxygen/xbmc/addons/kodi-dev-kit/include/kodi/gui/gl/GLonDX.h Source File</title>
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 <span id="projectnumber">20.0</span>
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<div class="title">GLonDX.h</div> </div>
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<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Copyright (C) 2005-2019 Team Kodi</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * This file is part of Kodi - https://kodi.tv</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * SPDX-License-Identifier: GPL-2.0-or-later</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * See LICENSES/README.md for more information.</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> */</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>  </div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>  </div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>  </div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="preprocessor">#if defined(WIN32) && defined(HAS_ANGLE)</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>  </div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="preprocessor">#include <EGL/egl.h></span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="preprocessor">#include <EGL/eglext.h></span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#include <angle_gl.h></span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="preprocessor">#include <d3d11.h></span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="preprocessor">#include <d3dcompiler.h></span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#include <kodi/AddonBase.h></span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#include <kodi/gui/General.h></span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#include <wrl/client.h></span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>  </div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#pragma comment(lib, "d3dcompiler.lib"</span>)</div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#ifndef GL_CLIENT_VERSION</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#define GL_CLIENT_VERSION 3</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  </div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="keyword">namespace </span>kodi</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> {</div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">namespace </span>gui</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> {</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="keyword">namespace </span>gl</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> {</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  </div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="keyword">class </span>ATTRIBUTE_HIDDEN CGLonDX : <span class="keyword">public</span> <a class="code" href="structkodi_1_1gui_1_1_i_render_helper.html">kodi::gui::IRenderHelper</a></div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> {</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="keyword">public</span>:</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  <span class="keyword">explicit</span> CGLonDX() : m_pContext(reinterpret_cast<ID3D11DeviceContext*>(kodi::gui::<a class="code" href="group__cpp__kodi__gui__general.html#gaec912a9f8b3b133803fc2672cb60f87f">GetHWContext</a>()))</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  {</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  }</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  ~CGLonDX()<span class="keyword"> override </span>{ destruct(); }</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  </div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  <span class="keywordtype">bool</span> Init()<span class="keyword"> override</span></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="keyword"> </span>{</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  EGLint egl_display_attrs[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE,</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE,</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  EGL_DONT_CARE,</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE,</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  EGL_DONT_CARE,</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE,</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE,</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  EGL_NONE};</div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  EGLint egl_config_attrs[] = {EGL_RED_SIZE,</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  8,</div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  EGL_GREEN_SIZE,</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  8,</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  EGL_BLUE_SIZE,</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  8,</div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  EGL_ALPHA_SIZE,</div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  8,</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  EGL_BIND_TO_TEXTURE_RGBA,</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  EGL_TRUE,</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  EGL_RENDERABLE_TYPE,</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  GL_CLIENT_VERSION == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT,</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  EGL_SURFACE_TYPE,</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  EGL_PBUFFER_BIT,</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  EGL_NONE};</div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  EGLint egl_context_attrs[] = {EGL_CONTEXT_CLIENT_VERSION, GL_CLIENT_VERSION, EGL_NONE};</div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  </div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  m_eglDisplay =</div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, egl_display_attrs);</div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  <span class="keywordflow">if</span> (m_eglDisplay == EGL_NO_DISPLAY)</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  {</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"GLonDX: unable to get EGL display (%s)"</span>, eglGetErrorString());</div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  }</div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  </div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="keywordflow">if</span> (eglInitialize(m_eglDisplay, <span class="keyword">nullptr</span>, <span class="keyword">nullptr</span>) != EGL_TRUE)</div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  {</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"GLonDX: unable to init EGL display (%s)"</span>, eglGetErrorString());</div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  }</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  </div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  EGLint numConfigs = 0;</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  <span class="keywordflow">if</span> (eglChooseConfig(m_eglDisplay, egl_config_attrs, &m_eglConfig, 1, &numConfigs) != EGL_TRUE ||</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  numConfigs == 0)</div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  {</div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"GLonDX: unable to get EGL config (%s)"</span>, eglGetErrorString());</div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  }</div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  </div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, <span class="keyword">nullptr</span>, egl_context_attrs);</div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  <span class="keywordflow">if</span> (m_eglContext == EGL_NO_CONTEXT)</div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  {</div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"GLonDX: unable to create EGL context (%s)"</span>, eglGetErrorString());</div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  }</div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  </div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  <span class="keywordflow">if</span> (!createD3DResources())</div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  </div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  <span class="keywordflow">if</span> (eglMakeCurrent(m_eglDisplay, m_eglBuffer, m_eglBuffer, m_eglContext) != EGL_TRUE)</div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  {</div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"GLonDX: unable to make current EGL (%s)"</span>, eglGetErrorString());</div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  }</div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  }</div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>  </div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>  <span class="keywordtype">void</span> CheckGL(ID3D11DeviceContext* device)</div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  {</div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  <span class="keywordflow">if</span> (m_pContext != device)</div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  {</div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  m_pSRView = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  m_pVShader = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  m_pPShader = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  m_pContext = device;</div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  </div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  <span class="keywordflow">if</span> (m_eglBuffer != EGL_NO_SURFACE)</div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>  {</div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);</div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  eglDestroySurface(m_eglDisplay, m_eglBuffer);</div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  m_eglBuffer = EGL_NO_SURFACE;</div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>  }</div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  </div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  <span class="comment">// create new resources</span></div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>  <span class="keywordflow">if</span> (!createD3DResources())</div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  <span class="keywordflow">return</span>;</div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>  </div>
<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  eglMakeCurrent(m_eglDisplay, m_eglBuffer, m_eglBuffer, m_eglContext);</div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  }</div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  }</div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  </div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  <span class="keywordtype">void</span> Begin()<span class="keyword"> override</span></div>
<div class="line"><a name="l00137"></a><span class="lineno"> 137</span> <span class="keyword"> </span>{</div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  <span class="comment">// confirm on begin D3D context is correct</span></div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>  CheckGL(<span class="keyword">reinterpret_cast<</span>ID3D11DeviceContext*<span class="keyword">></span>(<a class="code" href="group__cpp__kodi__gui__general.html#gaec912a9f8b3b133803fc2672cb60f87f">kodi::gui::GetHWContext</a>()));</div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>  </div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  glClearColor(0.0f, 0.0f, 0.0f, 1.0f);</div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  glClear(GL_COLOR_BUFFER_BIT);</div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  }</div>
<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>  </div>
<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <span class="keywordtype">void</span> End()<span class="keyword"> override</span></div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span> <span class="keyword"> </span>{</div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>  glFlush();</div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  </div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>  <span class="comment">// set our primitive shaders</span></div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  m_pContext->VSSetShader(m_pVShader.Get(), <span class="keyword">nullptr</span>, 0);</div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  m_pContext->PSSetShader(m_pPShader.Get(), <span class="keyword">nullptr</span>, 0);</div>
<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>  m_pContext->PSSetShaderResources(0, 1, m_pSRView.GetAddressOf());</div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  <span class="comment">// draw texture</span></div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  m_pContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);</div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  m_pContext->IASetVertexBuffers(0, 0, <span class="keyword">nullptr</span>, <span class="keyword">nullptr</span>, <span class="keyword">nullptr</span>);</div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  m_pContext->IASetInputLayout(<span class="keyword">nullptr</span>);</div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  m_pContext->Draw(4, 0);</div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  <span class="comment">// unset shaders</span></div>
<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  m_pContext->PSSetShader(<span class="keyword">nullptr</span>, <span class="keyword">nullptr</span>, 0);</div>
<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  m_pContext->VSSetShader(<span class="keyword">nullptr</span>, <span class="keyword">nullptr</span>, 0);</div>
<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>  <span class="comment">// unbind our view</span></div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  ID3D11ShaderResourceView* views[1] = {};</div>
<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>  m_pContext->PSSetShaderResources(0, 1, views);</div>
<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  }</div>
<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>  </div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span> <span class="keyword">private</span>:</div>
<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>  <span class="keyword">enum</span> ShaderType</div>
<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  {</div>
<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  VERTEX_SHADER,</div>
<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>  PIXEL_SHADER</div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>  };</div>
<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>  </div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  <span class="keywordtype">bool</span> createD3DResources()</div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>  {</div>
<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>  HANDLE sharedHandle;</div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  Microsoft::WRL::ComPtr<ID3D11Device> pDevice;</div>
<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  Microsoft::WRL::ComPtr<ID3D11RenderTargetView> pRTView;</div>
<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>  Microsoft::WRL::ComPtr<ID3D11Resource> pRTResource;</div>
<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>  Microsoft::WRL::ComPtr<ID3D11Texture2D> pRTTexture;</div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  Microsoft::WRL::ComPtr<ID3D11Texture2D> pOffScreenTexture;</div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  Microsoft::WRL::ComPtr<IDXGIResource> dxgiResource;</div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  </div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  m_pContext->GetDevice(&pDevice);</div>
<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>  m_pContext->OMGetRenderTargets(1, &pRTView, <span class="keyword">nullptr</span>);</div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  <span class="keywordflow">if</span> (!pRTView)</div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  </div>
<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>  pRTView->GetResource(&pRTResource);</div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>  <span class="keywordflow">if</span> (FAILED(pRTResource.As(&pRTTexture)))</div>
<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>  </div>
<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  D3D11_TEXTURE2D_DESC texDesc;</div>
<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>  pRTTexture->GetDesc(&texDesc);</div>
<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>  texDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;</div>
<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>  texDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;</div>
<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>  texDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;</div>
<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>  <span class="keywordflow">if</span> (FAILED(pDevice->CreateTexture2D(&texDesc, <span class="keyword">nullptr</span>, &pOffScreenTexture)))</div>
<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>  {</div>
<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"GLonDX: unable to create intermediate texture"</span>);</div>
<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  }</div>
<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>  </div>
<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>  CD3D11_SHADER_RESOURCE_VIEW_DESC srvDesc(pOffScreenTexture.Get(),</div>
<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>  D3D11_SRV_DIMENSION_TEXTURE2D);</div>
<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  <span class="keywordflow">if</span> (FAILED(pDevice->CreateShaderResourceView(pOffScreenTexture.Get(), &srvDesc, &m_pSRView)))</div>
<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>  {</div>
<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"GLonDX: unable to create shader view"</span>);</div>
<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>  }</div>
<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  </div>
<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>  <span class="keywordflow">if</span> (FAILED(pOffScreenTexture.As(&dxgiResource)) ||</div>
<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>  FAILED(dxgiResource->GetSharedHandle(&sharedHandle)))</div>
<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>  {</div>
<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"GLonDX: unable get shared handle for texture"</span>);</div>
<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  }</div>
<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>  </div>
<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  <span class="comment">// initiate simple shaders</span></div>
<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  <span class="keywordflow">if</span> (FAILED(d3dCreateShader(VERTEX_SHADER, vs_out_shader_text, &m_pVShader)))</div>
<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>  {</div>
<div class="line"><a name="l00221"></a><span class="lineno"> 221</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"GLonDX: unable to create vertex shader view"</span>);</div>
<div class="line"><a name="l00222"></a><span class="lineno"> 222</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>  }</div>
<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>  </div>
<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  <span class="keywordflow">if</span> (FAILED(d3dCreateShader(PIXEL_SHADER, ps_out_shader_text, &m_pPShader)))</div>
<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  {</div>
<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"GLonDX: unable to create pixel shader view"</span>);</div>
<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>  }</div>
<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>  </div>
<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  <span class="comment">// create EGL buffer from D3D shared texture</span></div>
<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>  EGLint egl_buffer_attrs[] = {EGL_WIDTH,</div>
<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>  <span class="keyword">static_cast<</span>EGLint<span class="keyword">></span>(texDesc.Width),</div>
<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>  EGL_HEIGHT,</div>
<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>  <span class="keyword">static_cast<</span>EGLint<span class="keyword">></span>(texDesc.Height),</div>
<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>  EGL_TEXTURE_TARGET,</div>
<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>  EGL_TEXTURE_2D,</div>
<div class="line"><a name="l00238"></a><span class="lineno"> 238</span>  EGL_TEXTURE_FORMAT,</div>
<div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  EGL_TEXTURE_RGBA,</div>
<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>  EGL_NONE};</div>
<div class="line"><a name="l00241"></a><span class="lineno"> 241</span>  </div>
<div class="line"><a name="l00242"></a><span class="lineno"> 242</span>  m_eglBuffer =</div>
<div class="line"><a name="l00243"></a><span class="lineno"> 243</span>  eglCreatePbufferFromClientBuffer(m_eglDisplay, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,</div>
<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>  sharedHandle, m_eglConfig, egl_buffer_attrs);</div>
<div class="line"><a name="l00245"></a><span class="lineno"> 245</span>  </div>
<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>  <span class="keywordflow">if</span> (m_eglBuffer == EGL_NO_SURFACE)</div>
<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>  {</div>
<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"GLonDX: unable to create EGL buffer (%s)"</span>, eglGetErrorString());</div>
<div class="line"><a name="l00249"></a><span class="lineno"> 249</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  }</div>
<div class="line"><a name="l00251"></a><span class="lineno"> 251</span>  <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00252"></a><span class="lineno"> 252</span>  }</div>
<div class="line"><a name="l00253"></a><span class="lineno"> 253</span>  </div>
<div class="line"><a name="l00254"></a><span class="lineno"> 254</span>  HRESULT d3dCreateShader(ShaderType shaderType,</div>
<div class="line"><a name="l00255"></a><span class="lineno"> 255</span>  <span class="keyword">const</span> std::string& source,</div>
<div class="line"><a name="l00256"></a><span class="lineno"> 256</span>  IUnknown** ppShader)<span class="keyword"> const</span></div>
<div class="line"><a name="l00257"></a><span class="lineno"> 257</span> <span class="keyword"> </span>{</div>
<div class="line"><a name="l00258"></a><span class="lineno"> 258</span>  Microsoft::WRL::ComPtr<ID3DBlob> pBlob;</div>
<div class="line"><a name="l00259"></a><span class="lineno"> 259</span>  Microsoft::WRL::ComPtr<ID3DBlob> pErrors;</div>
<div class="line"><a name="l00260"></a><span class="lineno"> 260</span>  </div>
<div class="line"><a name="l00261"></a><span class="lineno"> 261</span>  <span class="keyword">auto</span> hr = D3DCompile(source.c_str(), source.length(), <span class="keyword">nullptr</span>, <span class="keyword">nullptr</span>, <span class="keyword">nullptr</span>, <span class="stringliteral">"main"</span>,</div>
<div class="line"><a name="l00262"></a><span class="lineno"> 262</span>  shaderType == PIXEL_SHADER ? <span class="stringliteral">"ps_4_0"</span> : <span class="stringliteral">"vs_4_0"</span>, 0, 0, &pBlob, &pErrors);</div>
<div class="line"><a name="l00263"></a><span class="lineno"> 263</span>  </div>
<div class="line"><a name="l00264"></a><span class="lineno"> 264</span>  <span class="keywordflow">if</span> (SUCCEEDED(hr))</div>
<div class="line"><a name="l00265"></a><span class="lineno"> 265</span>  {</div>
<div class="line"><a name="l00266"></a><span class="lineno"> 266</span>  Microsoft::WRL::ComPtr<ID3D11Device> pDevice;</div>
<div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  m_pContext->GetDevice(&pDevice);</div>
<div class="line"><a name="l00268"></a><span class="lineno"> 268</span>  </div>
<div class="line"><a name="l00269"></a><span class="lineno"> 269</span>  <span class="keywordflow">if</span> (shaderType == PIXEL_SHADER)</div>
<div class="line"><a name="l00270"></a><span class="lineno"> 270</span>  {</div>
<div class="line"><a name="l00271"></a><span class="lineno"> 271</span>  hr = pDevice->CreatePixelShader(pBlob->GetBufferPointer(), pBlob->GetBufferSize(), <span class="keyword">nullptr</span>,</div>
<div class="line"><a name="l00272"></a><span class="lineno"> 272</span>  <span class="keyword">reinterpret_cast<</span>ID3D11PixelShader**<span class="keyword">></span>(ppShader));</div>
<div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  }</div>
<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>  <span class="keywordflow">else</span></div>
<div class="line"><a name="l00275"></a><span class="lineno"> 275</span>  {</div>
<div class="line"><a name="l00276"></a><span class="lineno"> 276</span>  hr = pDevice->CreateVertexShader(pBlob->GetBufferPointer(), pBlob->GetBufferSize(), <span class="keyword">nullptr</span>,</div>
<div class="line"><a name="l00277"></a><span class="lineno"> 277</span>  <span class="keyword">reinterpret_cast<</span>ID3D11VertexShader**<span class="keyword">></span>(ppShader));</div>
<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  }</div>
<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  </div>
<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>  <span class="keywordflow">if</span> (FAILED(hr))</div>
<div class="line"><a name="l00281"></a><span class="lineno"> 281</span>  {</div>
<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"GLonDX: unable to create %s shader"</span>,</div>
<div class="line"><a name="l00283"></a><span class="lineno"> 283</span>  shaderType == PIXEL_SHADER ? <span class="stringliteral">"pixel"</span> : <span class="stringliteral">"vertex"</span>);</div>
<div class="line"><a name="l00284"></a><span class="lineno"> 284</span>  }</div>
<div class="line"><a name="l00285"></a><span class="lineno"> 285</span>  }</div>
<div class="line"><a name="l00286"></a><span class="lineno"> 286</span>  <span class="keywordflow">else</span></div>
<div class="line"><a name="l00287"></a><span class="lineno"> 287</span>  {</div>
<div class="line"><a name="l00288"></a><span class="lineno"> 288</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"GLonDX: unable to compile shader (%s)"</span>, pErrors->GetBufferPointer());</div>
<div class="line"><a name="l00289"></a><span class="lineno"> 289</span>  }</div>
<div class="line"><a name="l00290"></a><span class="lineno"> 290</span>  <span class="keywordflow">return</span> hr;</div>
<div class="line"><a name="l00291"></a><span class="lineno"> 291</span>  }</div>
<div class="line"><a name="l00292"></a><span class="lineno"> 292</span>  </div>
<div class="line"><a name="l00293"></a><span class="lineno"> 293</span>  <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* eglGetErrorString()</div>
<div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  {</div>
<div class="line"><a name="l00295"></a><span class="lineno"> 295</span> <span class="preprocessor">#define CASE_STR(value) \</span></div>
<div class="line"><a name="l00296"></a><span class="lineno"> 296</span> <span class="preprocessor"> case value: \</span></div>
<div class="line"><a name="l00297"></a><span class="lineno"> 297</span> <span class="preprocessor"> return #value</span></div>
<div class="line"><a name="l00298"></a><span class="lineno"> 298</span>  <span class="keywordflow">switch</span> (eglGetError())</div>
<div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  {</div>
<div class="line"><a name="l00300"></a><span class="lineno"> 300</span>  CASE_STR(EGL_SUCCESS);</div>
<div class="line"><a name="l00301"></a><span class="lineno"> 301</span>  CASE_STR(EGL_NOT_INITIALIZED);</div>
<div class="line"><a name="l00302"></a><span class="lineno"> 302</span>  CASE_STR(EGL_BAD_ACCESS);</div>
<div class="line"><a name="l00303"></a><span class="lineno"> 303</span>  CASE_STR(EGL_BAD_ALLOC);</div>
<div class="line"><a name="l00304"></a><span class="lineno"> 304</span>  CASE_STR(EGL_BAD_ATTRIBUTE);</div>
<div class="line"><a name="l00305"></a><span class="lineno"> 305</span>  CASE_STR(EGL_BAD_CONTEXT);</div>
<div class="line"><a name="l00306"></a><span class="lineno"> 306</span>  CASE_STR(EGL_BAD_CONFIG);</div>
<div class="line"><a name="l00307"></a><span class="lineno"> 307</span>  CASE_STR(EGL_BAD_CURRENT_SURFACE);</div>
<div class="line"><a name="l00308"></a><span class="lineno"> 308</span>  CASE_STR(EGL_BAD_DISPLAY);</div>
<div class="line"><a name="l00309"></a><span class="lineno"> 309</span>  CASE_STR(EGL_BAD_SURFACE);</div>
<div class="line"><a name="l00310"></a><span class="lineno"> 310</span>  CASE_STR(EGL_BAD_MATCH);</div>
<div class="line"><a name="l00311"></a><span class="lineno"> 311</span>  CASE_STR(EGL_BAD_PARAMETER);</div>
<div class="line"><a name="l00312"></a><span class="lineno"> 312</span>  CASE_STR(EGL_BAD_NATIVE_PIXMAP);</div>
<div class="line"><a name="l00313"></a><span class="lineno"> 313</span>  CASE_STR(EGL_BAD_NATIVE_WINDOW);</div>
<div class="line"><a name="l00314"></a><span class="lineno"> 314</span>  CASE_STR(EGL_CONTEXT_LOST);</div>
<div class="line"><a name="l00315"></a><span class="lineno"> 315</span>  <span class="keywordflow">default</span>:</div>
<div class="line"><a name="l00316"></a><span class="lineno"> 316</span>  <span class="keywordflow">return</span> <span class="stringliteral">"Unknown"</span>;</div>
<div class="line"><a name="l00317"></a><span class="lineno"> 317</span>  }</div>
<div class="line"><a name="l00318"></a><span class="lineno"> 318</span> <span class="preprocessor">#undef CASE_STR</span></div>
<div class="line"><a name="l00319"></a><span class="lineno"> 319</span>  }</div>
<div class="line"><a name="l00320"></a><span class="lineno"> 320</span>  </div>
<div class="line"><a name="l00321"></a><span class="lineno"> 321</span>  <span class="keywordtype">void</span> destruct()</div>
<div class="line"><a name="l00322"></a><span class="lineno"> 322</span>  {</div>
<div class="line"><a name="l00323"></a><span class="lineno"> 323</span>  <span class="keywordflow">if</span> (m_eglDisplay != EGL_NO_DISPLAY)</div>
<div class="line"><a name="l00324"></a><span class="lineno"> 324</span>  {</div>
<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>  eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);</div>
<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  </div>
<div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  <span class="keywordflow">if</span> (m_eglBuffer != EGL_NO_SURFACE)</div>
<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>  {</div>
<div class="line"><a name="l00329"></a><span class="lineno"> 329</span>  eglDestroySurface(m_eglDisplay, m_eglBuffer);</div>
<div class="line"><a name="l00330"></a><span class="lineno"> 330</span>  m_eglBuffer = EGL_NO_SURFACE;</div>
<div class="line"><a name="l00331"></a><span class="lineno"> 331</span>  }</div>
<div class="line"><a name="l00332"></a><span class="lineno"> 332</span>  </div>
<div class="line"><a name="l00333"></a><span class="lineno"> 333</span>  <span class="keywordflow">if</span> (m_eglContext != EGL_NO_CONTEXT)</div>
<div class="line"><a name="l00334"></a><span class="lineno"> 334</span>  {</div>
<div class="line"><a name="l00335"></a><span class="lineno"> 335</span>  eglDestroyContext(m_eglDisplay, m_eglContext);</div>
<div class="line"><a name="l00336"></a><span class="lineno"> 336</span>  m_eglContext = EGL_NO_CONTEXT;</div>
<div class="line"><a name="l00337"></a><span class="lineno"> 337</span>  }</div>
<div class="line"><a name="l00338"></a><span class="lineno"> 338</span>  </div>
<div class="line"><a name="l00339"></a><span class="lineno"> 339</span>  eglTerminate(m_eglDisplay);</div>
<div class="line"><a name="l00340"></a><span class="lineno"> 340</span>  m_eglDisplay = EGL_NO_DISPLAY;</div>
<div class="line"><a name="l00341"></a><span class="lineno"> 341</span>  }</div>
<div class="line"><a name="l00342"></a><span class="lineno"> 342</span>  </div>
<div class="line"><a name="l00343"></a><span class="lineno"> 343</span>  m_pSRView = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00344"></a><span class="lineno"> 344</span>  m_pVShader = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00345"></a><span class="lineno"> 345</span>  m_pPShader = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00346"></a><span class="lineno"> 346</span>  m_pContext = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00347"></a><span class="lineno"> 347</span>  }</div>
<div class="line"><a name="l00348"></a><span class="lineno"> 348</span>  </div>
<div class="line"><a name="l00349"></a><span class="lineno"> 349</span>  EGLConfig m_eglConfig = EGL_NO_CONFIG_KHR;</div>
<div class="line"><a name="l00350"></a><span class="lineno"> 350</span>  EGLDisplay m_eglDisplay = EGL_NO_DISPLAY;</div>
<div class="line"><a name="l00351"></a><span class="lineno"> 351</span>  EGLContext m_eglContext = EGL_NO_CONTEXT;</div>
<div class="line"><a name="l00352"></a><span class="lineno"> 352</span>  EGLSurface m_eglBuffer = EGL_NO_SURFACE;</div>
<div class="line"><a name="l00353"></a><span class="lineno"> 353</span>  </div>
<div class="line"><a name="l00354"></a><span class="lineno"> 354</span>  ID3D11DeviceContext* m_pContext = <span class="keyword">nullptr</span>; <span class="comment">// don't hold context</span></div>
<div class="line"><a name="l00355"></a><span class="lineno"> 355</span>  Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_pSRView = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00356"></a><span class="lineno"> 356</span>  Microsoft::WRL::ComPtr<ID3D11VertexShader> m_pVShader = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00357"></a><span class="lineno"> 357</span>  Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pPShader = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00358"></a><span class="lineno"> 358</span>  </div>
<div class="line"><a name="l00359"></a><span class="lineno"> 359</span> <span class="preprocessor">#define TO_STRING(...) #__VA_ARGS__</span></div>
<div class="line"><a name="l00360"></a><span class="lineno"> 360</span>  std::string vs_out_shader_text = TO_STRING(<span class="keywordtype">void</span> main(uint <span class="keywordtype">id</span></div>
<div class="line"><a name="l00361"></a><span class="lineno"> 361</span>  : SV_VertexId, out float2 tex</div>
<div class="line"><a name="l00362"></a><span class="lineno"> 362</span>  : TEXCOORD0, out float4 pos</div>
<div class="line"><a name="l00363"></a><span class="lineno"> 363</span>  : SV_POSITION) {</div>
<div class="line"><a name="l00364"></a><span class="lineno"> 364</span>  tex = float2(<span class="keywordtype">id</span> % 2, (<span class="keywordtype">id</span> % 4) >> 1);</div>
<div class="line"><a name="l00365"></a><span class="lineno"> 365</span>  pos = float4((tex.x - 0.5f) * 2, -(tex.y - 0.5f) * 2, 0, 1);</div>
<div class="line"><a name="l00366"></a><span class="lineno"> 366</span>  });</div>
<div class="line"><a name="l00367"></a><span class="lineno"> 367</span>  </div>
<div class="line"><a name="l00368"></a><span class="lineno"> 368</span>  std::string ps_out_shader_text = TO_STRING(</div>
<div class="line"><a name="l00369"></a><span class="lineno"> 369</span>  Texture2D texMain : <span class="keyword">register</span>(t0);</div>
<div class="line"><a name="l00370"></a><span class="lineno"> 370</span>  SamplerState Sampler</div>
<div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  {</div>
<div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  Filter = MIN_MAG_MIP_LINEAR;</div>
<div class="line"><a name="l00373"></a><span class="lineno"> 373</span>  AddressU = CLAMP;</div>
<div class="line"><a name="l00374"></a><span class="lineno"> 374</span>  AddressV = CLAMP;</div>
<div class="line"><a name="l00375"></a><span class="lineno"> 375</span>  Comparison = NEVER;</div>
<div class="line"><a name="l00376"></a><span class="lineno"> 376</span>  };</div>
<div class="line"><a name="l00377"></a><span class="lineno"> 377</span>  </div>
<div class="line"><a name="l00378"></a><span class="lineno"> 378</span>  float4 main(in float2 tex : TEXCOORD0) : SV_TARGET</div>
<div class="line"><a name="l00379"></a><span class="lineno"> 379</span>  {</div>
<div class="line"><a name="l00380"></a><span class="lineno"> 380</span>  <span class="keywordflow">return</span> texMain.Sample(Sampler, tex);</div>
<div class="line"><a name="l00381"></a><span class="lineno"> 381</span>  });</div>
<div class="line"><a name="l00382"></a><span class="lineno"> 382</span> <span class="preprocessor">#undef TO_STRING</span></div>
<div class="line"><a name="l00383"></a><span class="lineno"> 383</span> }; <span class="comment">/* class CGLonDX */</span></div>
<div class="line"><a name="l00384"></a><span class="lineno"> 384</span>  </div>
<div class="line"><a name="l00385"></a><span class="lineno"> 385</span> } <span class="comment">/* namespace gl */</span></div>
<div class="line"><a name="l00386"></a><span class="lineno"> 386</span>  </div>
<div class="line"><a name="l00387"></a><span class="lineno"> 387</span> <span class="keyword">using</span> CRenderHelper = gl::CGLonDX;</div>
<div class="line"><a name="l00388"></a><span class="lineno"> 388</span> } <span class="comment">/* namespace gui */</span></div>
<div class="line"><a name="l00389"></a><span class="lineno"> 389</span> } <span class="comment">/* namespace kodi */</span></div>
<div class="line"><a name="l00390"></a><span class="lineno"> 390</span>  </div>
<div class="line"><a name="l00391"></a><span class="lineno"> 391</span> <span class="preprocessor">#else </span><span class="comment">/* defined(WIN32) && defined(HAS_ANGLE) */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00392"></a><span class="lineno"> 392</span> <span class="preprocessor">#pragma message ( "WARNING: GLonDX.h only be available on Windows by use of Angle as depend!"</span> )</div>
<div class="line"><a name="l00393"></a><span class="lineno"> 393</span> <span class="preprocessor">#endif </span><span class="comment">/* defined(WIN32) && defined(HAS_ANGLE) */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00394"></a><span class="lineno"> 394</span>  </div>
<div class="line"><a name="l00395"></a><span class="lineno"> 395</span> <span class="preprocessor">#endif </span><span class="comment">/* __cplusplus */</span><span class="preprocessor"></span></div>
<div class="ttc" id="agroup__cpp__kodi___defs___addon_log_html_gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768"><div class="ttname"><a href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a></div><div class="ttdeci">@ ADDON_LOG_ERROR</div><div class="ttdoc">3 : To report error messages in the log file.</div><div class="ttdef"><b>Definition:</b> addon_base.h:183</div></div>
<div class="ttc" id="agroup__cpp__kodi__gui__general_html_gaec912a9f8b3b133803fc2672cb60f87f"><div class="ttname"><a href="group__cpp__kodi__gui__general.html#gaec912a9f8b3b133803fc2672cb60f87f">kodi::gui::GetHWContext</a></div><div class="ttdeci">kodi::HardwareContext GetHWContext()</div><div class="ttdoc">To get hardware specific device context interface.</div><div class="ttdef"><b>Definition:</b> General.h:165</div></div>
<div class="ttc" id="agroup__cpp__kodi_html_gaaa1f205f9375cd086229a1455ede11cc"><div class="ttname"><a href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">kodi::Log</a></div><div class="ttdeci">void ATTRIBUTE_HIDDEN Log(const AddonLog loglevel, const char *format,...)</div><div class="ttdoc">Add a message to Kodi's log.</div><div class="ttdef"><b>Definition:</b> AddonBase.h:749</div></div>
<div class="ttc" id="astructkodi_1_1gui_1_1_i_render_helper_html"><div class="ttname"><a href="structkodi_1_1gui_1_1_i_render_helper.html">kodi::gui::IRenderHelper</a></div><div class="ttdef"><b>Definition:</b> renderHelper.h:20</div></div>
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