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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>Kodi Development: Ranges Control</title>
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<div id="projectname">Kodi Development
 <span id="projectnumber">20.0</span>
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<div id="projectbrief">for Binary and Script based Add-Ons</div>
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<div class="title">Ranges Control </div> </div>
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<div class="toc"><h3>Table of Contents</h3>
<ul><li class="level1"><a href="#Ranges_Control_sect1">Example</a></li>
<li class="level1"><a href="#Ranges_Control_sect2">Available tags</a></li>
<li class="level1"><a href="#Ranges_Control_sect3">Revision History</a></li>
<li class="level1"><a href="#Ranges_Control_sect4">See also</a></li>
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<div class="textblock"><p><b>Used to show multiple range blocks</b></p>
<p>The ranges control is used for showing multiple range UI elements on the same control. It is used in Kodi, for example, to show the intervals of a cutlist (EDL) or chapters in the video seekbar. You can choose the position, size and look and feel of the control.</p>
<hr />
<h1><a class="anchor" id="Ranges_Control_sect1"></a>
Example</h1>
<div class="fragment"><div class="line"><<span class="keywordtype">control</span> <span class="keyword">type</span>=<span class="stringliteral">"ranges"</span>></div>
<div class="line"> <<span class="keywordtype">left</span>>0</<span class="keywordtype">left</span>></div>
<div class="line"> <<span class="keywordtype">top</span>>70</<span class="keywordtype">top</span>></div>
<div class="line"> <<span class="keywordtype">width</span>>100%</<span class="keywordtype">width</span>></div>
<div class="line"> <<span class="keywordtype">height</span>>8</<span class="keywordtype">height</span>></div>
<div class="line"> <<span class="keywordtype">texturebg</span> <span class="keyword">border</span>=<span class="stringliteral">"3"</span> <span class="keyword">colordiffuse</span>=<span class="stringliteral">"00FFFFFF"</span>><span class="keyword">colors</span>/<span class="keyword">white50.png</span></<span class="keywordtype">texturebg</span>></div>
<div class="line"> <<span class="keywordtype">lefttexture</span>><span class="keyword">colors</span>/<span class="keyword">white.png</span></<span class="keywordtype">lefttexture</span>></div>
<div class="line"> <<span class="keywordtype">midtexture</span> <span class="keyword">colordiffuse</span>=<span class="stringliteral">"FFFF0000"</span>><span class="keyword">colors</span>/<span class="keyword">white.png</span></<span class="keywordtype">midtexture</span>></div>
<div class="line"> <<span class="keywordtype">righttexture</span>><span class="keyword">colors</span>/<span class="keyword">white.png</span></<span class="keywordtype">righttexture</span>></div>
<div class="line"> <<span class="keywordtype">info</span>><span class="keyword">Player.Cutlist</span></<span class="keywordtype">info</span>></div>
<div class="line"></<span class="keywordtype">control</span>></div>
</div><!-- fragment --><hr />
<h1><a class="anchor" id="Ranges_Control_sect2"></a>
Available tags</h1>
<p>In addition to the <a href="http://kodi.wiki/view/Default_Control_Tags">Default Control Tags</a> the following tags are available. Note that each tag is lower case only. This is important, as xml tags are case-sensitive.</p>
<table class="markdownTable">
<tr class="markdownTableHead">
<th class="markdownTableHeadRight">Tag </th><th class="markdownTableHeadLeft">Description </th></tr>
<tr class="markdownTableRowOdd">
<td class="markdownTableBodyRight">texturebg </td><td class="markdownTableBodyLeft">The background texture for the range control. </td></tr>
<tr class="markdownTableRowEven">
<td class="markdownTableBodyRight">lefttexture </td><td class="markdownTableBodyLeft">The texture used in the left hand side of the range </td></tr>
<tr class="markdownTableRowOdd">
<td class="markdownTableBodyRight">midtexture </td><td class="markdownTableBodyLeft">The texture used for the mid section of the range </td></tr>
<tr class="markdownTableRowEven">
<td class="markdownTableBodyRight">righttexture </td><td class="markdownTableBodyLeft">The texture used in the right hand side of the range </td></tr>
<tr class="markdownTableRowOdd">
<td class="markdownTableBodyRight">info </td><td class="markdownTableBodyLeft">Specifies the information the range control holds. It expects an infolabel that returns a string in CSV format: e.g. <code>"start1,end1,start2,end2,..."</code>. Tokens must have values in the range from 0.0 to 100.0. end token must be less or equal than start token. Examples of currently supported infolabels are <a class="el" href="modules__infolabels_boolean_conditions.html#Player_Cutlist"><code>Player.Cutlist</code></a> and <a class="el" href="modules__infolabels_boolean_conditions.html#Player_Chapters"><code>Player.Chapters</code></a>. </td></tr>
</table>
<h1><a class="anchor" id="Ranges_Control_sect3"></a>
Revision History</h1>
<dl class="skinning_v19"><dt><b><a class="el" href="skinning_v19.html#_skinning_v19000125">v19 Skinning engine changes:</a></b></dt><dd><b>[Ranges Control]</b> New control added.</dd></dl>
<hr />
<h1><a class="anchor" id="Ranges_Control_sect4"></a>
See also</h1>
<h4>Development:</h4>
<ul>
<li><a href="http://kodi.wiki/view/Add-on_development">Add-on development</a></li>
<li><a href="http://kodi.wiki/view/Skinning">Skinning</a> </li>
</ul>
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