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Progressive rendering & movable camera #5

@Alxiice

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@Alxiice
  • be able to move the camera with a "trackball" system
  • to do that we also need progressive rendering (to avoid lag) :
    • buckets
    • multithreading

It will probably add some other things in the process :

  • matrix operations
  • better iterator on camera rays (group by bucket + several modes possible : spiral, top to bottom, right to left, etc)
  • maybe also think about transformations applied to objects : extend ObjectParams to have a transformation matrix

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