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- be able to move the camera with a "trackball" system
- to do that we also need progressive rendering (to avoid lag) :
- buckets
- multithreading
It will probably add some other things in the process :
- matrix operations
- better iterator on camera rays (group by bucket + several modes possible : spiral, top to bottom, right to left, etc)
- maybe also think about transformations applied to objects : extend ObjectParams to have a transformation matrix
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