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  • Now that rendering works a bit, we need to improve it - Add multi-threading & buckets : each available thread takes an available bucket, renders it, sends the result to the main thread that processes it and update the final image - Implement AA : relaunch render for each bucket (value can be set from the interface) - Work on IPR - either we launch the render or we launch the IPR (and then we can stop it) - Modifying parameters relaunches the IPR - Plug-in system for materials - Maybe implement UVs, provide these infos to the materials so that we can start using textures, etc)

    No due date
  • First version of Raito including : - Simple UI to visualize and tweak some parameters - Opening custom XML files to load some geometry - Geometry are : sphere, triangle - Light : skydome, point light - No texture loading - Ray tracing - Light transport with shading information - Some simple shading models : diffuse, metal, glass - Buckets & multithreading - Movable camera. Not necessarily interactive (move the camera from the parameters tab). - Maybe basic progressive rendering

    No due date
    6/8 issues closed