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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Dev Log - CLI Game</title>
<link rel="stylesheet" href="./css/beta.css">
</head>
<body>
<div class="container">
<header>
<a href="home.html" class="home-link">🏠 Home</a>
<h1>Development Log</h1>
</header>
<article>
<h2>Dev Entry #1</h2>
<h3>Project: PixelBeast</h3>
<p>
Welcome to PixelBeast, a Linux CLI monster-taming game where strategy meets risk! In this command-based adventure, you'll collect, battle, and evolve unique digital creatures. Equip them with gear to enhance their abilities—but be warned, enhancing equipment comes with risks, and failure could destroy your hard-earned upgrades.
</p>
<a href="./img/beta/game.png"><img src="./img/beta/game.png" alt="Retro Image Example"></a>
<p>
Each creature is procedurally generated with its own unique look and stats, saved as PNG cartridges that you can reload into the game. While I’m still ironing out the mechanics, my goal is to create a system that emphasizes decision-making, strategy, and risk management. PixelBeast isn’t aiming to be open-world—it's a focused, tactical experience where every choice counts.
</p>
<a href="./img/beta/dadaho.png"><img src="./img/beta/dadaho.png" alt="Retro Image Example"></a>
<p>
One challenge I'm still figuring out is how to prevent duplication of items from cartridges, possibly with a separate storage system. But that’s a problem for later. For now, the priority is nailing down the core gameplay and expanding from there.
</p><p>
PixelBeast builds on ideas and components from my other projects, like Coin Chase (check it out on my itch.io!). I also want to ensure every part of this project stays modular and reusable for future improvements and extensions. Stay tuned—there’s a lot more to come, and I’m excited to get you all involved in this journey!
</p>
</article>
<article>
<h2>Project Armd: Tame the Terminal, Conquer the Depths</h2>
<p><em>Armd</em> is the direct successor to the <strong>PixelBeasts</strong> project, but without the cartridge technology and with a fresh focus. This time, it's all about pure strategy and fun—because at the end of the day, making a fun game is what matters most.</p>
<p><strong>Turn your Linux system into a battleground!</strong><br>
Armd ain't just another game—it's a <em>pure CLI, Linux-only</em> experience that'll test your wits, strategy, and mastery of the terminal.</p>
<div class="section">
<h2>Key Features:</h2>
<ul class="features">
<li><strong>🎮 Text-Based, Terminal-Only Gameplay</strong><br>
No flashy graphics, no distractions. Just you, your system, and the challenge ahead.</li>
<li><strong>🐉 Creature Taming & Monster Fighting</strong><br>
Capture, upgrade, and deploy your creatures. Each battle takes you deeper into your system, where tougher foes await.</li>
<li><strong>⚙️ Unique Upgrade System</strong><br>
Customize and enhance your creatures with layers of strategic options. <em>Quick to learn, hard to master.</em></li>
<li><strong>🧠 Pure Strategy, No Fluff</strong><br>
No convoluted storylines—just pure tactical depth. Every choice matters.</li>
</ul>
</div>
<div class="section">
<h2>Gameplay Concept:</h2>
<p>The deeper you venture into the heart of your system, the more formidable your enemies become. It's a high-stakes journey through your machine's hidden depths. Adapt, strategize, and conquer!</p>
</div>
<div class="section">
<h2>Stay Updated:</h2>
<p>Follow the development on <a href="https://amosnimos.com">amosnimos.com</a> and watch this space for updates, demos, and future releases!</p>
</div>
</article>
</div>
</body>
</html>