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Ana3zoz
GaiaManager
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graphics.h
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graphics.h
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#include
<cell/gcm.h>
#include
<cell/dbgfont.h>
typedef
unsigned
int
u32
;
typedef
unsigned short
u16
;
typedef
unsigned
char
u8
;
#define
CONSOLE_WIDTH
(76+16)
#define
CONSOLE_HEIGHT
(31)
#define
DISPLAY_WIDTH
1920
#define
DISPLAY_HEIGHT
1080
typedef
struct
{
unsigned
flags
;
char
title
[
64
];
char
title_id
[
64
];
char
path
[
768
];
}
t_menu_list
;
extern
void
draw_square
(
float
x
,
float
y
,
float
w
,
float
h
,
float
z
,
u32
rgba
);
extern
int
set_texture
(
u8
*
buffer
,
u32
x_size
,
u32
y_size
);
extern
void
display_png
(
int
x
,
int
y
,
int
width
,
int
height
,
int
tx
,
int
ty
);
extern
void
draw_device_list
(
u32
flags
,
int
hermes
,
int
payload_type
,
int
direct_boot
,
int
ftp
);
extern
int
initConsole
(
void
);
extern
int
termConsole
(
void
);
extern
int
initFont
(
void
);
extern
int
termFont
(
void
);
extern
void
initShader
(
void
);
extern
int
initDisplay
(
void
);
extern
void
setDrawEnv
(
void
);
extern
void
setRenderTarget
(
void
);
extern
int
setRenderObject
(
void
);
extern
void
setRenderColor
(
void
);
extern
void
setRenderTexture
(
void
);
extern
void
flip
(
void
);
extern
void
draw_list
(
t_menu_list
*
menu
,
int
menu_size
,
int
selected
);
extern
void
drawResultWindow
(
int
result
,
int
busy
);
extern
int
DPrintf
(
const
char
*
string
, ... );
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