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Improvements #4

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@kamolesku

Hey!
Its me again and this is short video of our first prototype: https://www.youtube.com/watch?v=PEbcKxoeOmg
We want to make a project where sound paints the world. You have to make noise to see the world.
This is very simple example but I am working with talented graphic technical artist and we want to use render targets to make beautifull, fractal shapes spread on the world based on sound spectrum.

I had to make mechanics to play 2D sound in Goddess Actor to analise it and also play the same 3d sound.
I also made mechanics for better loading sound, amount of frequecy normalisation etc.
Ia am not a coder I used blueprints only. This is first macaroni :) http://prntscr.com/g27t3l I am using arrays now :)

I got few requests.

  1. Can you make it possible to play and analyze many sounds in one Goddess Actor Blueprint.

  2. Can you make it possible to play and analyze looped sounds

  3. Can you make it possible to play and analyze sound from given time (not from sound beginning only)

  4. Can you change outputs from single floats to float array.

I have no idea is that a lot of work or not.
You made my idea possible it would be great if you could help this time aswell.
I am probably asking for too much, If so, please let me know.

Once again Thank you,
Best,

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