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main.py
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import _thread
from pynput.keyboard import Key, Listener
import gym
# Global var
key = None
def keypress(Key):
global key
key = Key
def listenKeys():
with Listener(on_press = keypress) as listener:
listener.join()
def game1():
global key
print('Starting game 1...')
env = gym.make("CartPole-v0")
env.reset()
state = None
env.render()
while True:
if key != None:
state = None
if str(key.char) == "a":
state = env.step(0)
env.render()
elif str(key.char) == "d":
state = env.step(1)
env.render()
key = None
done = state[2]
# Game over
# if done:
# break
def game2():
global key
print('Starting game 2...')
env = gym.make("MountainCar-v0")
env.reset()
state = None
while True:
# state = env.step(0)
action = 1
# action = env.action_space.sample()
if key != None:
state = None
if str(key.char) == "a":
print('key1')
action = -1
elif str(key.char) == "d":
action = 1
key = None
state = env.step(action)
state = env.step(action)
print('Test')
env.render()
# done = state[2]
# Game over
# if done:
# break
def main():
global key
_thread.start_new_thread(listenKeys, ())
game1()
if __name__ == '__main__':
main()