@@ -137,47 +137,28 @@ UIEdgeInsets getDefaultSafeArea() {
137137 NSMutableArray *array = @[
138138 @" auto" ,
139139 @ RENDERER_NAME_GL4ES ,
140- @ RENDERER_NAME_MTL_ANGLE
140+ @ RENDERER_NAME_MTL_ANGLE ,
141+ @ RENDERER_NAME_MOBILEGLUES ,
142+ @ RENDERER_NAME_VK_ZINK
141143 ].mutableCopy ;
142144
143145 if (containsDefault) {
144146 [array insertObject: @" (default)" atIndex: 0 ];
145147 }
146-
147- #if CONFIG_RELEASE
148- if (@available (iOS 16.0 , *)) {
149- // Disabling Zink on iOS 16.0+ to figure out what's wrong with it
150- } else {
151- #endif
152- [array addObject: @ RENDERER_NAME_VK_ZINK ];
153- #if CONFIG_RELEASE
154- }
155- #endif
148+
156149 return array;
157150}
158151
159152NSArray * getRendererNames (BOOL containsDefault) {
160153 NSMutableArray *array;
161154
162- #if CONFIG_RELEASE
163- if (@available (iOS 16.0 , *)) {
164- // Disabling Zink on iOS 16.0+ to figure out what's wrong with it
165- array = @[
166- localize (@" preference.title.renderer.release.auto" , nil ),
167- localize (@" preference.title.renderer.release.gl4es" , nil ),
168- localize (@" preference.title.renderer.release.angle" , nil )
169- ].mutableCopy ;
170- } else {
171- #endif
172- array = @[
173- localize (@" preference.title.renderer.debug.auto" , nil ),
174- localize (@" preference.title.renderer.debug.gl4es" , nil ),
175- localize (@" preference.title.renderer.debug.angle" , nil ),
176- localize (@" preference.title.renderer.debug.zink" , nil )
177- ].mutableCopy ;
178- #if CONFIG_RELEASE
179- }
180- #endif
155+ array = @[
156+ localize (@" preference.title.renderer.debug.auto" , nil ),
157+ localize (@" preference.title.renderer.debug.gl4es" , nil ),
158+ localize (@" preference.title.renderer.debug.angle" , nil ),
159+ localize (@" preference.title.renderer.debug.mg" , nil ),
160+ localize (@" preference.title.renderer.debug.zink" , nil )
161+ ].mutableCopy ;
181162
182163 if (containsDefault) {
183164 [array insertObject: @" (default)" atIndex: 0 ];
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