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fix(ci): Disable gles for ios, enable spng and sdl for android
Attempt to get lwjgl3ify working on android
1 parent b84bec4 commit 2387b84

2 files changed

Lines changed: 3 additions & 2 deletions

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ci_build_android.bash

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -120,15 +120,15 @@ yes | ant -Dplatform.linux=true \
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-Dbinding.renderdoc=false \
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-Dbinding.rpmalloc=false \
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-Dbinding.sse=false \
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-Dbinding.spng=false \
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-Dbinding.spng=true \
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-Dbinding.tinyexr=false \
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-Dbinding.tinyfd=true \
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-Dbinding.tootle=false \
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-Dbinding.xxhash=false \
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-Dbinding.yoga=false \
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-Dbinding.zstd=false \
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-Dbinding.shaderc=true \
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-Dbinding.sdl=false \
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-Dbinding.sdl=true \
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-Dbinding.vulkan=true \
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-Dbinding.vma=true \
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-Dbinding.spvc=true \

ci_build_ios.bash

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -69,6 +69,7 @@ yes | ant -Dplatform.macos=true \
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-Dbinding.nfd=false \
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-Dbinding.nuklear=false \
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-Dbinding.odbc=false \
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-Dbinding.opengles=false \
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-Dbinding.opencl=false \
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-Dbinding.openvr=false \
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-Dbinding.openxr=false \

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