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With non-16:9 screen aspect ratios, the lights are no longer properly rendering #42

@Kermalis

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@Kermalis

Here is a weird resolution example (665x689):

image

Even when the screen is small, it works fine with 16:9. As soon as 16:9 is no longer the aspect ratio, the lights are getting misplaced. This is probably something to do with the PBR shader getting the wrong linearDepth value

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