Any way to make a game treat gamepad as kb + mouse? #1148
Replies: 2 comments
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I haven't found any proper (applicable in Windows and Linux without hacky solutions like the ones in wiki) way of intercepting/hiding gamepad actions. |
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I've a similar question. Today I added a new gamepad profile (basically, a SDL game controller mapping) under All I did was to add the SDL string generated by AntiMicroX like so: Note "LongSDLMappingString" is just a placeholder for this post, I've copy-pasted my own mapping from AntiMicroX's mapping window Now I can enjoy all games normally, but this profile ignores all my keys set in AntiMicroX in favour to game specific Xbox controller presets. I want to play with my controller but use the keyboard and mouse remap. Remapping the gamepad is possible but overlaps with the default Xbox presets. |
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So guys, this great app works well for games that have bad controller support or have no controller support at all, by setting up kb and mouse on the gamepad keys (DS4).
BUT what i need is for a game that natively supports controller (ex. Death Stranding) to think that my controller IS indeed kb + mouse.
I need to use my DS4 as true kb + mouse, as this game has a very annoying bug where the right stick on the controller causes an unfortunate judder. This has been recently documented, but not fixed (probably never will). Thing is that on kb + mouse this does not happen, so setting up my controller as kb + mouse should mitigate this.
Problem is that the game still recongizes my controller as a controller even after setting all buttons to kb and mouse commands (works perfectly in desktop).
(There is a fix via Steam Input for this game, but it doean't work for me at all, so thia great app is my last hope).
Thabks so much!
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